| 1 | /* | 
| 2 | * Copyright (C) 2000-2004  Object Oriented Parallel Simulation Engine (OOPSE) project | 
| 3 | * | 
| 4 | * Contact: oopse@oopse.org | 
| 5 | * | 
| 6 | * This program is free software; you can redistribute it and/or | 
| 7 | * modify it under the terms of the GNU Lesser General Public License | 
| 8 | * as published by the Free Software Foundation; either version 2.1 | 
| 9 | * of the License, or (at your option) any later version. | 
| 10 | * All we ask is that proper credit is given for our work, which includes | 
| 11 | * - but is not limited to - adding the above copyright notice to the beginning | 
| 12 | * of your source code files, and to any copyright notice that you may distribute | 
| 13 | * with programs based on this work. | 
| 14 | * | 
| 15 | * This program is distributed in the hope that it will be useful, | 
| 16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
| 17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
| 18 | * GNU Lesser General Public License for more details. | 
| 19 | * | 
| 20 | * You should have received a copy of the GNU Lesser General Public License | 
| 21 | * along with this program; if not, write to the Free Software | 
| 22 | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
| 23 | * | 
| 24 | */ | 
| 25 |  | 
| 26 | /** | 
| 27 | * @file SquareMatrix3.hpp | 
| 28 | * @author Teng Lin | 
| 29 | * @date 10/11/2004 | 
| 30 | * @version 1.0 | 
| 31 | */ | 
| 32 | #ifndef MATH_SQUAREMATRIX#_HPP | 
| 33 | #define  MATH_SQUAREMATRIX#_HPP | 
| 34 |  | 
| 35 | #include "SquareMatrix.hpp" | 
| 36 | namespace oopse { | 
| 37 |  | 
| 38 | template<typename Real> | 
| 39 | class SquareMatrix3 : public SquareMatrix<Real, 3> { | 
| 40 | public: | 
| 41 |  | 
| 42 | /** default constructor */ | 
| 43 | SquareMatrix3() : SquareMatrix<Real, 3>() { | 
| 44 | } | 
| 45 |  | 
| 46 | /** copy  constructor */ | 
| 47 | SquareMatrix3(const SquareMatrix<Real, 3>& m)  : SquareMatrix<Real, 3>(m) { | 
| 48 | } | 
| 49 |  | 
| 50 | /** copy assignment operator */ | 
| 51 | SquareMatrix3<Real>& operator =(const SquareMatrix<Real, 3>& m) { | 
| 52 | if (this == &m) | 
| 53 | return *this; | 
| 54 | SquareMatrix<Real, 3>::operator=(m); | 
| 55 | } | 
| 56 |  | 
| 57 | /** | 
| 58 | * Sets the value of this matrix to  the inversion of itself. | 
| 59 | * @note since simple algorithm can be applied to inverse the 3 by 3 matrix, we hide the | 
| 60 | * implementation of inverse in SquareMatrix class | 
| 61 | */ | 
| 62 | void  inverse(); | 
| 63 |  | 
| 64 | /** | 
| 65 | * Sets the value of this matrix to  the inversion of other matrix. | 
| 66 | * @ param m the source matrix | 
| 67 | */ | 
| 68 | void inverse(const SquareMatrix<Real, Dim>& m); | 
| 69 |  | 
| 70 | } | 
| 71 |  | 
| 72 | }; | 
| 73 |  | 
| 74 | } | 
| 75 | #endif // MATH_SQUAREMATRIX#_HPP |