| 1 | chuckv | 1404 | /* Copyright (c) 2008, 2010 The University of Notre Dame. All Rights Reserved. | 
| 2 | chuckv | 1316 | * | 
| 3 |  |  | * The University of Notre Dame grants you ("Licensee") a | 
| 4 |  |  | * non-exclusive, royalty free, license to use, modify and | 
| 5 |  |  | * redistribute this software in source and binary code form, provided | 
| 6 |  |  | * that the following conditions are met: | 
| 7 |  |  | * | 
| 8 | gezelter | 1390 | * 1. Redistributions of source code must retain the above copyright | 
| 9 | chuckv | 1316 | *    notice, this list of conditions and the following disclaimer. | 
| 10 |  |  | * | 
| 11 | gezelter | 1390 | * 2. Redistributions in binary form must reproduce the above copyright | 
| 12 | chuckv | 1316 | *    notice, this list of conditions and the following disclaimer in the | 
| 13 |  |  | *    documentation and/or other materials provided with the | 
| 14 |  |  | *    distribution. | 
| 15 |  |  | * | 
| 16 |  |  | * This software is provided "AS IS," without a warranty of any | 
| 17 |  |  | * kind. All express or implied conditions, representations and | 
| 18 |  |  | * warranties, including any implied warranty of merchantability, | 
| 19 |  |  | * fitness for a particular purpose or non-infringement, are hereby | 
| 20 |  |  | * excluded.  The University of Notre Dame and its licensors shall not | 
| 21 |  |  | * be liable for any damages suffered by licensee as a result of | 
| 22 |  |  | * using, modifying or distributing the software or its | 
| 23 |  |  | * derivatives. In no event will the University of Notre Dame or its | 
| 24 |  |  | * licensors be liable for any lost revenue, profit or data, or for | 
| 25 |  |  | * direct, indirect, special, consequential, incidental or punitive | 
| 26 |  |  | * damages, however caused and regardless of the theory of liability, | 
| 27 |  |  | * arising out of the use of or inability to use software, even if the | 
| 28 |  |  | * University of Notre Dame has been advised of the possibility of | 
| 29 |  |  | * such damages. | 
| 30 |  |  | * | 
| 31 | gezelter | 1390 | * SUPPORT OPEN SCIENCE!  If you use OpenMD or its source code in your | 
| 32 |  |  | * research, please cite the appropriate papers when you publish your | 
| 33 |  |  | * work.  Good starting points are: | 
| 34 |  |  | * | 
| 35 |  |  | * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005). | 
| 36 |  |  | * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006). | 
| 37 | gezelter | 1879 | * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008). | 
| 38 | gezelter | 1782 | * [4] Kuang & Gezelter,  J. Chem. Phys. 133, 164101 (2010). | 
| 39 |  |  | * [4] , Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011). * | 
| 40 | chuckv | 1316 | * | 
| 41 |  |  | *  Triangle.cpp | 
| 42 |  |  | * | 
| 43 | gezelter | 1390 | *  Purpose: Provide basic triangle object for OpenMD | 
| 44 | chuckv | 1316 | * | 
| 45 |  |  | *  Created by Charles F. Vardeman II on 29 July 2008. | 
| 46 |  |  | *  @author  Charles F. Vardeman II | 
| 47 | gezelter | 1442 | *  @version $Id$ | 
| 48 | chuckv | 1316 | * | 
| 49 |  |  | */ | 
| 50 |  |  |  | 
| 51 |  |  | #include "math/Triangle.hpp" | 
| 52 |  |  |  | 
| 53 | gezelter | 1390 | using namespace OpenMD; | 
| 54 | chuckv | 1316 |  | 
| 55 |  |  |  | 
| 56 | gezelter | 2071 | Triangle::Triangle() :  normal_(V3Zero), centroid_(V3Zero), area_(0.0), | 
| 57 |  |  | mass_(0.0), facetVelocity_(V3Zero), | 
| 58 |  |  | a_(V3Zero), b_(V3Zero), c_(V3Zero), | 
| 59 |  |  | HaveArea_(false), HaveNormal_(false), | 
| 60 |  |  | HaveUnitNormal_(false), HaveCentroid_(false) {} | 
| 61 | chuckv | 1316 |  | 
| 62 |  |  | void Triangle::addVertices(Vector3d P1, Vector3d P2, Vector3d P3){ | 
| 63 |  |  | vertices_[0] = P1; | 
| 64 |  |  | vertices_[1] = P2; | 
| 65 |  |  | vertices_[2] = P3; | 
| 66 |  |  |  | 
| 67 |  |  | // Compute some quantites like a,b,c | 
| 68 |  |  | a_ = P1-P2; | 
| 69 |  |  | b_ = P1-P3; | 
| 70 | chuckv | 1325 | c_ = P2-P3; | 
| 71 | chuckv | 1316 | } | 
| 72 |  |  |  | 
| 73 |  |  |  | 
| 74 |  |  | RealType Triangle::computeArea(){ | 
| 75 |  |  | HaveArea_ = true; | 
| 76 |  |  | area_ = getNormal().length() * 0.5; | 
| 77 |  |  | return area_; | 
| 78 |  |  | } | 
| 79 | chuckv | 1404 | // This should return the normal for our calculations. | 
| 80 | chuckv | 1316 | Vector3d Triangle::computeNormal(){ | 
| 81 |  |  | HaveNormal_ = true; | 
| 82 |  |  | normal_ = cross(a_,b_); | 
| 83 |  |  | return normal_; | 
| 84 |  |  | } | 
| 85 | chuckv | 1404 | // This should return the normal for our calculations. | 
| 86 |  |  | Vector3d Triangle::computeUnitNormal(){ | 
| 87 |  |  | HaveUnitNormal_ = true; | 
| 88 |  |  | unitnormal_ = cross(a_,b_); | 
| 89 |  |  | unitnormal_.normalize(); | 
| 90 |  |  | return unitnormal_; | 
| 91 |  |  | } | 
| 92 | chuckv | 1316 |  | 
| 93 |  |  | Vector3d Triangle::computeCentroid(){ | 
| 94 |  |  | HaveCentroid_ = true; | 
| 95 | gezelter | 1782 | centroid_ = (vertices_[0] + vertices_[1] + vertices_[2])/RealType(3.0); | 
| 96 | chuckv | 1316 | return centroid_; | 
| 97 |  |  | } | 
| 98 | gezelter | 1344 |  | 
| 99 |  |  |  | 
| 100 |  |  | Mat3x3d Triangle::computeHydrodynamicTensor(RealType viscosity) { | 
| 101 |  |  |  | 
| 102 |  |  | Vector3d u0 = -a_; | 
| 103 |  |  | Vector3d v0 = centroid_ - vertices_[0]; | 
| 104 |  |  | RealType s0 = 0.5*cross(u0,v0).length(); | 
| 105 |  |  |  | 
| 106 |  |  | Vector3d u1 = -c_; | 
| 107 |  |  | Vector3d v1 = centroid_ - vertices_[1]; | 
| 108 |  |  | RealType s1 = 0.5*cross(u1,v1).length(); | 
| 109 |  |  |  | 
| 110 |  |  | Vector3d u2 = b_; | 
| 111 |  |  | Vector3d v2 = centroid_ - vertices_[2]; | 
| 112 |  |  | RealType s2 = 0.5*cross(u2,v2).length(); | 
| 113 |  |  |  | 
| 114 |  |  | Mat3x3d H; | 
| 115 |  |  | H = hydro_tensor(centroid_,centroid_,vertices_[1],vertices_[0],s0,viscosity)+ | 
| 116 |  |  | hydro_tensor(centroid_,centroid_,vertices_[1],vertices_[2],s1,viscosity)+ | 
| 117 |  |  | hydro_tensor(centroid_,centroid_,vertices_[2],vertices_[0],s2,viscosity); | 
| 118 |  |  |  | 
| 119 |  |  | return H.inverse(); | 
| 120 |  |  | } | 
| 121 |  |  |  | 
| 122 |  |  | Mat3x3d Triangle::hydro_tensor( | 
| 123 |  |  | const Vector3d& ri, | 
| 124 |  |  | const Vector3d& rj0, | 
| 125 |  |  | const Vector3d& rj1, | 
| 126 |  |  | const Vector3d& rj2, | 
| 127 |  |  | RealType s, RealType viscosity){ | 
| 128 |  |  |  | 
| 129 | gezelter | 1782 | Vector3d v2 = (rj0 + rj1 + rj2) / RealType(3.0);  // sub-centroid | 
| 130 | gezelter | 1344 | Vector3d dr = ri - v2;                // real centroid to sub-centroid | 
| 131 | gezelter | 1782 | RealType l2 = RealType(1.0)/dr.lengthSquare(); | 
| 132 | gezelter | 1344 |  | 
| 133 |  |  | Mat3x3d G; | 
| 134 | gezelter | 1782 | G = (SquareMatrix3<RealType>::identity() + outProduct(dr,dr)*l2)*RealType(sqrt(l2)); | 
| 135 | gezelter | 1344 |  | 
| 136 |  |  | G *= 0.125/3.14159285358979; | 
| 137 |  |  | G *= s/viscosity; | 
| 138 |  |  | return G; | 
| 139 |  |  | } |