| 1 | < | /* Copyright (c) 2008 The University of Notre Dame. All Rights Reserved. | 
| 1 | > | /* Copyright (c) 2008, 2010 The University of Notre Dame. All Rights Reserved. | 
| 2 |  | * | 
| 3 |  | * The University of Notre Dame grants you ("Licensee") a | 
| 4 |  | * non-exclusive, royalty free, license to use, modify and | 
| 5 |  | * redistribute this software in source and binary code form, provided | 
| 6 |  | * that the following conditions are met: | 
| 7 |  | * | 
| 8 | < | * 1. Acknowledgement of the program authors must be made in any | 
| 9 | < | *    publication of scientific results based in part on use of the | 
| 10 | < | *    program.  An acceptable form of acknowledgement is citation of | 
| 11 | < | *    the article in which the program was described (Matthew | 
| 12 | < | *    A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher | 
| 13 | < | *    J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented | 
| 14 | < | *    Parallel Simulation Engine for Molecular Dynamics," | 
| 15 | < | *    J. Comput. Chem. 26, pp. 252-271 (2005)) | 
| 16 | < | * | 
| 17 | < | * 2. Redistributions of source code must retain the above copyright | 
| 8 | > | * 1. Redistributions of source code must retain the above copyright | 
| 9 |  | *    notice, this list of conditions and the following disclaimer. | 
| 10 |  | * | 
| 11 | < | * 3. Redistributions in binary form must reproduce the above copyright | 
| 11 | > | * 2. Redistributions in binary form must reproduce the above copyright | 
| 12 |  | *    notice, this list of conditions and the following disclaimer in the | 
| 13 |  | *    documentation and/or other materials provided with the | 
| 14 |  | *    distribution. | 
| 28 |  | * University of Notre Dame has been advised of the possibility of | 
| 29 |  | * such damages. | 
| 30 |  | * | 
| 31 | + | * SUPPORT OPEN SCIENCE!  If you use OpenMD or its source code in your | 
| 32 | + | * research, please cite the appropriate papers when you publish your | 
| 33 | + | * work.  Good starting points are: | 
| 34 | + | * | 
| 35 | + | * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005). | 
| 36 | + | * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006). | 
| 37 | + | * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008). | 
| 38 | + | * [4]  Vardeman & Gezelter, in progress (2009). | 
| 39 |  | * | 
| 40 | + | * | 
| 41 |  | *  Triangle.cpp | 
| 42 |  | * | 
| 43 | < | *  Purpose: Provide basic triangle object for OOPSE | 
| 43 | > | *  Purpose: Provide basic triangle object for OpenMD | 
| 44 |  | * | 
| 45 |  | *  Created by Charles F. Vardeman II on 29 July 2008. | 
| 46 |  | *  @author  Charles F. Vardeman II | 
| 47 | < | *  @version $Id: Triangle.cpp,v 1.1 2008-11-14 15:44:34 chuckv Exp $ | 
| 47 | > | *  @version $Id: Triangle.cpp,v 1.4 2009-11-25 20:02:01 gezelter Exp $ | 
| 48 |  | * | 
| 49 |  | */ | 
| 50 |  |  | 
| 51 |  | #include "math/Triangle.hpp" | 
| 52 |  |  | 
| 53 | < | using namespace oopse; | 
| 53 | > | using namespace OpenMD; | 
| 54 |  |  | 
| 55 |  |  | 
| 56 | < | Triangle::Triangle() : HaveNormal_(false), HaveCentroid_(false),HaveArea_(false), area_(0.0), normal_(V3Zero), | 
| 57 | < | centroid_(V3Zero),facetVelocity_(V3Zero), mass_(0.0), | 
| 58 | < | a_(V3Zero),b_(V3Zero),c_(V3Zero){ | 
| 56 | > | Triangle::Triangle() : HaveNormal_(false), HaveUnitNormal_(false), HaveCentroid_(false), | 
| 57 | > | HaveArea_(false), area_(0.0), normal_(V3Zero), | 
| 58 | > | centroid_(V3Zero), facetVelocity_(V3Zero), mass_(0.0), | 
| 59 | > | a_(V3Zero), b_(V3Zero), c_(V3Zero){ | 
| 60 |  | } | 
| 61 |  |  | 
| 62 |  | void Triangle::addVertices(Vector3d P1, Vector3d P2, Vector3d P3){ | 
| 67 |  | // Compute some quantites like a,b,c | 
| 68 |  | a_ = P1-P2; | 
| 69 |  | b_ = P1-P3; | 
| 70 | < | c_ = P1-P3; | 
| 70 | > | c_ = P2-P3; | 
| 71 |  | } | 
| 72 |  |  | 
| 73 |  |  | 
| 76 |  | area_ = getNormal().length() * 0.5; | 
| 77 |  | return area_; | 
| 78 |  | } | 
| 79 | < |  | 
| 79 | > | // This should return the normal for our calculations. | 
| 80 |  | Vector3d Triangle::computeNormal(){ | 
| 81 |  | HaveNormal_ = true; | 
| 82 |  | normal_ = cross(a_,b_); | 
| 83 |  | return normal_; | 
| 84 |  | } | 
| 85 | + | // This should return the normal for our calculations. | 
| 86 | + | Vector3d Triangle::computeUnitNormal(){ | 
| 87 | + | HaveUnitNormal_ = true; | 
| 88 | + | unitnormal_ = cross(a_,b_); | 
| 89 | + | unitnormal_.normalize(); | 
| 90 | + | return unitnormal_; | 
| 91 | + | } | 
| 92 |  |  | 
| 93 |  | Vector3d Triangle::computeCentroid(){ | 
| 94 |  | HaveCentroid_ = true; | 
| 95 |  | centroid_ = (vertices_[0] + vertices_[1] + vertices_[2])/3.0; | 
| 96 |  | return centroid_; | 
| 97 |  | } | 
| 98 | + |  | 
| 99 | + |  | 
| 100 | + | Mat3x3d Triangle::computeHydrodynamicTensor(RealType viscosity) { | 
| 101 | + |  | 
| 102 | + | Vector3d u0 = -a_; | 
| 103 | + | Vector3d v0 = centroid_ - vertices_[0]; | 
| 104 | + | RealType s0 = 0.5*cross(u0,v0).length(); | 
| 105 | + |  | 
| 106 | + | Vector3d u1 = -c_; | 
| 107 | + | Vector3d v1 = centroid_ - vertices_[1]; | 
| 108 | + | RealType s1 = 0.5*cross(u1,v1).length(); | 
| 109 | + |  | 
| 110 | + | Vector3d u2 = b_; | 
| 111 | + | Vector3d v2 = centroid_ - vertices_[2]; | 
| 112 | + | RealType s2 = 0.5*cross(u2,v2).length(); | 
| 113 | + |  | 
| 114 | + | Mat3x3d H; | 
| 115 | + | H = hydro_tensor(centroid_,centroid_,vertices_[1],vertices_[0],s0,viscosity)+ | 
| 116 | + | hydro_tensor(centroid_,centroid_,vertices_[1],vertices_[2],s1,viscosity)+ | 
| 117 | + | hydro_tensor(centroid_,centroid_,vertices_[2],vertices_[0],s2,viscosity); | 
| 118 | + |  | 
| 119 | + | return H.inverse(); | 
| 120 | + | } | 
| 121 | + |  | 
| 122 | + | Mat3x3d Triangle::hydro_tensor( | 
| 123 | + | const Vector3d& ri, | 
| 124 | + | const Vector3d& rj0, | 
| 125 | + | const Vector3d& rj1, | 
| 126 | + | const Vector3d& rj2, | 
| 127 | + | RealType s, RealType viscosity){ | 
| 128 | + |  | 
| 129 | + | Vector3d v2 = (rj0 + rj1 + rj2)/3.0;  // sub-centroid | 
| 130 | + | Vector3d dr = ri - v2;                // real centroid to sub-centroid | 
| 131 | + | RealType l2 = 1.0/dr.lengthSquare(); | 
| 132 | + |  | 
| 133 | + | Mat3x3d G; | 
| 134 | + | G = (SquareMatrix3<RealType>::identity() + outProduct(dr,dr)*l2)*sqrt(l2); | 
| 135 | + |  | 
| 136 | + | G *= 0.125/3.14159285358979; | 
| 137 | + | G *= s/viscosity; | 
| 138 | + | return G; | 
| 139 | + | } |