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/* Copyright (c) 2008 The University of Notre Dame. All Rights Reserved. |
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* |
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* The University of Notre Dame grants you ("Licensee") a |
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* non-exclusive, royalty free, license to use, modify and |
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* redistribute this software in source and binary code form, provided |
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* that the following conditions are met: |
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* |
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* 1. Acknowledgement of the program authors must be made in any |
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* publication of scientific results based in part on use of the |
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* program. An acceptable form of acknowledgement is citation of |
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* the article in which the program was described (Matthew |
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* A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher |
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* J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented |
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* Parallel Simulation Engine for Molecular Dynamics," |
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* J. Comput. Chem. 26, pp. 252-271 (2005)) |
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* |
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* 2. Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* 3. Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the |
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* distribution. |
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* |
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* This software is provided "AS IS," without a warranty of any |
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* kind. All express or implied conditions, representations and |
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* warranties, including any implied warranty of merchantability, |
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* fitness for a particular purpose or non-infringement, are hereby |
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* excluded. The University of Notre Dame and its licensors shall not |
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* be liable for any damages suffered by licensee as a result of |
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* using, modifying or distributing the software or its |
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* derivatives. In no event will the University of Notre Dame or its |
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* licensors be liable for any lost revenue, profit or data, or for |
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* direct, indirect, special, consequential, incidental or punitive |
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* damages, however caused and regardless of the theory of liability, |
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* arising out of the use of or inability to use software, even if the |
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* University of Notre Dame has been advised of the possibility of |
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* such damages. |
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* |
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* |
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* Triangle.hpp |
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* |
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chuckv |
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* Purpose: Provide basic triangle class for oopse. Hates Particle class. |
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chuckv |
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* |
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* Created by Charles F. Vardeman II on 29 July 2008. |
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* @author Charles F. Vardeman II |
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* @version $Id: Triangle.hpp,v 1.4 2008-12-05 16:20:39 chuckv Exp $ |
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* |
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*/ |
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#ifndef MATH_FACET_HPP |
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#define MATH_FACET_HPP |
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#include "math/Vector3.hpp" |
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#include "config.h" |
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#include "primitives/StuntDouble.hpp" |
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#include <vector> |
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namespace oopse { |
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/** |
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* @class Triangle |
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* |
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* Triangle provides geometric data to oopse. Triangle includes |
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* information about the normal, centroid and the atoms |
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* that belong to this triangle. |
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*/ |
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class Triangle { |
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public: |
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Triangle(); |
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virtual ~Triangle() { }; |
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void setNormal(Vector3d normal) { |
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normal_ = normal; |
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HaveNormal_ = true; |
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} |
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void addVertices(Vector3d P1, Vector3d P2, Vector3d P3); |
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void addVertexSD(StuntDouble* thisSD){ |
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vertexSD_.push_back(thisSD); |
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} |
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std::vector<StuntDouble*> getVertices(){return vertexSD_;} |
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void setArea(RealType area) { |
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area_ = area; |
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HaveArea_ = true; |
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} |
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Vector3d getNormal() { |
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if (HaveNormal_) { |
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return normal_; |
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} else { |
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return computeNormal(); |
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} |
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} |
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RealType getArea() { |
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if(HaveArea_){ |
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return area_; |
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}else{ |
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return computeArea(); |
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} |
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} |
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RealType computeArea(); |
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Vector3d computeNormal(); |
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Vector3d computeCentroid(); |
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void setCentroid(Vector3d centroid) { |
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centroid_ = centroid; |
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HaveCentroid_ = true; |
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} |
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Vector3d getCentroid() { |
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if (HaveCentroid_) { |
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return centroid_; |
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} else { |
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return computeCentroid(); |
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} |
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} |
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Vector3d getFacetVelocity(){ |
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return facetVelocity_; |
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} |
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void setFacetVelocity(Vector3d facetVelocity){ |
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facetVelocity_ = facetVelocity; |
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} |
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void setFacetMass(RealType mass){ |
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mass_ = mass; |
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} |
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RealType getFacetMass(){ |
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return mass_; |
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} |
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RealType a(){ |
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return a_.length(); |
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} |
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RealType b(){ |
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return b_.length(); |
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} |
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RealType c(){ |
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return c_.length(); |
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} |
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RealType getHydroLength() { |
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RealType a1 = a(); |
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RealType b1 = b(); |
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RealType c1 = c(); |
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RealType t1 = a1 + b1 + c1; |
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RealType t4 = a1 + b1 - c1; |
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return 32.0 * c1 / log(t1*t1/t4/t4); |
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} |
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RealType getIncircleRadius() { |
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return 2.0 * getArea() / (a() + b() + c()); |
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} |
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RealType getCircumcircleRadius() { |
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RealType a1 = a(); |
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RealType b1 = b(); |
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RealType c1 = c(); |
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RealType t1 = a1 + b1 + c1; |
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RealType t2 = -a1 + b1 + c1; |
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RealType t3 = a1 - b1 + c1; |
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RealType t4 = a1 + b1 - c1; |
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RealType junk = t1*t2*t3*t4; |
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return a1 * b1 * c1 / sqrt(t1 * t2 * t3 * t4); |
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} |
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private: |
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/* Local Indentity of vertex atoms in pos array*/ |
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std::vector <StuntDouble*> vertexSD_; |
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Vector3d normal_; |
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Vector3d centroid_; |
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Vector3d vertices_[3]; |
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RealType area_; |
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RealType mass_; |
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Vector3d facetVelocity_; |
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//Length of triangle sides |
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Vector3d a_,b_,c_; |
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RealType alpha_,beta_,gamma_; |
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bool HaveArea_; |
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bool HaveNormal_; |
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bool HaveCentroid_; |
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}; // End class Triangle |
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} //End Namespace oopse |
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#endif // MATH_FACET_HPP |
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