| 40 |  | * | 
| 41 |  | *  Triangle.hpp | 
| 42 |  | * | 
| 43 | < | *  Purpose: Provide facets from hull to oopse | 
| 43 | > | *  Purpose: Provide basic triangle class for oopse. Hates Particle class. | 
| 44 |  | * | 
| 45 |  | *  Created by Charles F. Vardeman II on 29 July 2008. | 
| 46 |  | *  @author  Charles F. Vardeman II | 
| 47 | < | *  @version $Id: Triangle.hpp,v 1.2 2008-10-20 19:36:32 chuckv Exp $ | 
| 47 | > | *  @version $Id: Triangle.hpp,v 1.5 2009-05-13 22:27:29 gezelter Exp $ | 
| 48 |  | * | 
| 49 |  | */ | 
| 50 |  |  | 
| 53 |  | #define MATH_FACET_HPP | 
| 54 |  |  | 
| 55 |  | #include "math/Vector3.hpp" | 
| 56 | + | #include "math/SquareMatrix3.hpp" | 
| 57 |  | #include "config.h" | 
| 58 |  | #include "primitives/StuntDouble.hpp" | 
| 59 |  |  | 
| 72 |  | class Triangle { | 
| 73 |  |  | 
| 74 |  | public: | 
| 75 | < | Triangle(){}; | 
| 75 | > | Triangle(); | 
| 76 |  | virtual ~Triangle() { }; | 
| 77 |  |  | 
| 78 |  | void setNormal(Vector3d normal) { | 
| 79 |  | normal_ = normal; | 
| 80 | + | HaveNormal_ = true; | 
| 81 |  | } | 
| 82 |  |  | 
| 83 | < | void addVertex(StuntDouble* thisSD){ | 
| 83 | > | void addVertices(Vector3d P1, Vector3d P2, Vector3d P3); | 
| 84 | > |  | 
| 85 | > | void addVertexSD(StuntDouble* thisSD){ | 
| 86 |  | vertexSD_.push_back(thisSD); | 
| 87 |  | } | 
| 88 | < |  | 
| 88 | > |  | 
| 89 |  | std::vector<StuntDouble*> getVertices(){return vertexSD_;} | 
| 90 |  |  | 
| 91 |  | void setArea(RealType area) { | 
| 92 |  | area_ = area; | 
| 93 | + | HaveArea_ = true; | 
| 94 |  | } | 
| 95 |  |  | 
| 96 | < | Vector3d getNormal() { | 
| 97 | < | return normal_; | 
| 96 | > | Vector3d getNormal() { | 
| 97 | > | if (HaveNormal_) { | 
| 98 | > | return normal_; | 
| 99 | > | } else { | 
| 100 | > | return computeNormal(); | 
| 101 | > | } | 
| 102 |  | } | 
| 103 |  |  | 
| 104 |  | RealType getArea() { | 
| 105 | < | return area_; | 
| 105 | > | if(HaveArea_){ | 
| 106 | > | return area_; | 
| 107 | > | }else{ | 
| 108 | > | return computeArea(); | 
| 109 | > | } | 
| 110 |  | } | 
| 111 |  |  | 
| 112 | + | RealType computeArea(); | 
| 113 | + | Vector3d computeNormal(); | 
| 114 | + | Vector3d computeCentroid(); | 
| 115 | + |  | 
| 116 |  | void setCentroid(Vector3d centroid) { | 
| 117 |  | centroid_ = centroid; | 
| 118 | + | HaveCentroid_ = true; | 
| 119 |  | } | 
| 120 |  |  | 
| 121 | < | Vector3d getCentroid() { | 
| 122 | < | return centroid_; | 
| 121 | > | Vector3d getCentroid() { | 
| 122 | > | if (HaveCentroid_) { | 
| 123 | > | return centroid_; | 
| 124 | > | } else { | 
| 125 | > | return computeCentroid(); | 
| 126 | > | } | 
| 127 |  | } | 
| 128 | < |  | 
| 128 | > |  | 
| 129 |  | Vector3d getFacetVelocity(){ | 
| 130 |  | return facetVelocity_; | 
| 131 |  | } | 
| 134 |  | facetVelocity_ = facetVelocity; | 
| 135 |  | } | 
| 136 |  |  | 
| 137 | + | void setFacetMass(RealType mass){ | 
| 138 | + | mass_ = mass; | 
| 139 | + | } | 
| 140 |  |  | 
| 141 | + | RealType getFacetMass(){ | 
| 142 | + | return mass_; | 
| 143 | + | } | 
| 144 | + |  | 
| 145 | + | RealType a(){ | 
| 146 | + | return a_.length(); | 
| 147 | + | } | 
| 148 | + |  | 
| 149 | + | RealType b(){ | 
| 150 | + | return b_.length(); | 
| 151 | + | } | 
| 152 | + |  | 
| 153 | + | RealType c(){ | 
| 154 | + | return c_.length(); | 
| 155 | + | } | 
| 156 | + |  | 
| 157 | + | RealType getHydroLength() { | 
| 158 | + | RealType a1 = a(); | 
| 159 | + | RealType b1 = b(); | 
| 160 | + | RealType c1 = c(); | 
| 161 | + | RealType t1 =  a1 + b1 + c1; | 
| 162 | + | RealType t4 =  a1 + b1 - c1; | 
| 163 | + |  | 
| 164 | + | return 32.0 * c1 / log(t1*t1/t4/t4); | 
| 165 | + | } | 
| 166 | + |  | 
| 167 | + |  | 
| 168 | + | RealType getIncircleRadius() { | 
| 169 | + | return 2.0 * getArea() / (a() + b() + c()); | 
| 170 | + | } | 
| 171 | + |  | 
| 172 | + | RealType getCircumcircleRadius() { | 
| 173 | + | RealType a1 = a(); | 
| 174 | + | RealType b1 = b(); | 
| 175 | + | RealType c1 = c(); | 
| 176 | + | RealType t1 =  a1 + b1 + c1; | 
| 177 | + | RealType t2 = -a1 + b1 + c1; | 
| 178 | + | RealType t3 =  a1 - b1 + c1; | 
| 179 | + | RealType t4 =  a1 + b1 - c1; | 
| 180 | + | RealType junk = t1*t2*t3*t4; | 
| 181 | + | return a1 * b1 * c1 / sqrt(t1 * t2 * t3 * t4); | 
| 182 | + | } | 
| 183 | + |  | 
| 184 | + | Mat3x3d computeHydrodynamicTensor(RealType viscosity); | 
| 185 | + |  | 
| 186 | + |  | 
| 187 |  | private: | 
| 188 | + | Mat3x3d hydro_tensor(const Vector3d& ri, const Vector3d& rj0, const Vector3d& rj1, const Vector3d& rj2,RealType s, RealType viscosity); | 
| 189 | + |  | 
| 190 |  | /* Local Indentity of vertex atoms in pos array*/ | 
| 191 |  | std::vector <StuntDouble*> vertexSD_; | 
| 192 |  | Vector3d normal_; | 
| 193 |  | Vector3d centroid_; | 
| 194 | + | Vector3d vertices_[3]; | 
| 195 |  | RealType area_; | 
| 196 | + | RealType mass_; | 
| 197 |  | Vector3d facetVelocity_; | 
| 198 | + | //Length of triangle sides | 
| 199 | + | Vector3d a_,b_,c_; | 
| 200 | + | RealType alpha_,beta_,gamma_; | 
| 201 | + | bool HaveArea_; | 
| 202 | + | bool HaveNormal_; | 
| 203 | + | bool HaveCentroid_; | 
| 204 |  |  | 
| 205 |  | }; // End class Triangle | 
| 206 |  |  |