| 1 | /* Copyright (c) 2008 The University of Notre Dame. All Rights Reserved. | 
| 2 | * | 
| 3 | * The University of Notre Dame grants you ("Licensee") a | 
| 4 | * non-exclusive, royalty free, license to use, modify and | 
| 5 | * redistribute this software in source and binary code form, provided | 
| 6 | * that the following conditions are met: | 
| 7 | * | 
| 8 | * 1. Acknowledgement of the program authors must be made in any | 
| 9 | *    publication of scientific results based in part on use of the | 
| 10 | *    program.  An acceptable form of acknowledgement is citation of | 
| 11 | *    the article in which the program was described (Matthew | 
| 12 | *    A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher | 
| 13 | *    J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented | 
| 14 | *    Parallel Simulation Engine for Molecular Dynamics," | 
| 15 | *    J. Comput. Chem. 26, pp. 252-271 (2005)) | 
| 16 | * | 
| 17 | * 2. Redistributions of source code must retain the above copyright | 
| 18 | *    notice, this list of conditions and the following disclaimer. | 
| 19 | * | 
| 20 | * 3. Redistributions in binary form must reproduce the above copyright | 
| 21 | *    notice, this list of conditions and the following disclaimer in the | 
| 22 | *    documentation and/or other materials provided with the | 
| 23 | *    distribution. | 
| 24 | * | 
| 25 | * This software is provided "AS IS," without a warranty of any | 
| 26 | * kind. All express or implied conditions, representations and | 
| 27 | * warranties, including any implied warranty of merchantability, | 
| 28 | * fitness for a particular purpose or non-infringement, are hereby | 
| 29 | * excluded.  The University of Notre Dame and its licensors shall not | 
| 30 | * be liable for any damages suffered by licensee as a result of | 
| 31 | * using, modifying or distributing the software or its | 
| 32 | * derivatives. In no event will the University of Notre Dame or its | 
| 33 | * licensors be liable for any lost revenue, profit or data, or for | 
| 34 | * direct, indirect, special, consequential, incidental or punitive | 
| 35 | * damages, however caused and regardless of the theory of liability, | 
| 36 | * arising out of the use of or inability to use software, even if the | 
| 37 | * University of Notre Dame has been advised of the possibility of | 
| 38 | * such damages. | 
| 39 | * | 
| 40 | * | 
| 41 | *  Triangle.hpp | 
| 42 | * | 
| 43 | *  Purpose: Provide basic triangle class for oopse. Hates Particle class. | 
| 44 | * | 
| 45 | *  Created by Charles F. Vardeman II on 29 July 2008. | 
| 46 | *  @author  Charles F. Vardeman II | 
| 47 | *  @version $Id: Triangle.hpp,v 1.4 2008-12-05 16:20:39 chuckv Exp $ | 
| 48 | * | 
| 49 | */ | 
| 50 |  | 
| 51 |  | 
| 52 | #ifndef MATH_FACET_HPP | 
| 53 | #define MATH_FACET_HPP | 
| 54 |  | 
| 55 | #include "math/Vector3.hpp" | 
| 56 | #include "config.h" | 
| 57 | #include "primitives/StuntDouble.hpp" | 
| 58 |  | 
| 59 | #include <vector> | 
| 60 |  | 
| 61 |  | 
| 62 | namespace oopse { | 
| 63 |  | 
| 64 | /** | 
| 65 | * @class Triangle | 
| 66 | * | 
| 67 | * Triangle provides geometric data to oopse. Triangle includes | 
| 68 | * information about the normal, centroid and the atoms | 
| 69 | * that belong to this triangle. | 
| 70 | */ | 
| 71 | class Triangle { | 
| 72 |  | 
| 73 | public: | 
| 74 | Triangle(); | 
| 75 | virtual ~Triangle() { }; | 
| 76 |  | 
| 77 | void setNormal(Vector3d normal) { | 
| 78 | normal_ = normal; | 
| 79 | HaveNormal_ = true; | 
| 80 | } | 
| 81 |  | 
| 82 | void addVertices(Vector3d P1, Vector3d P2, Vector3d P3); | 
| 83 |  | 
| 84 | void addVertexSD(StuntDouble* thisSD){ | 
| 85 | vertexSD_.push_back(thisSD); | 
| 86 | } | 
| 87 |  | 
| 88 | std::vector<StuntDouble*> getVertices(){return vertexSD_;} | 
| 89 |  | 
| 90 | void setArea(RealType area) { | 
| 91 | area_ = area; | 
| 92 | HaveArea_ = true; | 
| 93 | } | 
| 94 |  | 
| 95 | Vector3d getNormal() { | 
| 96 | if (HaveNormal_) { | 
| 97 | return normal_; | 
| 98 | } else { | 
| 99 | return computeNormal(); | 
| 100 | } | 
| 101 | } | 
| 102 |  | 
| 103 | RealType getArea() { | 
| 104 | if(HaveArea_){ | 
| 105 | return area_; | 
| 106 | }else{ | 
| 107 | return computeArea(); | 
| 108 | } | 
| 109 | } | 
| 110 |  | 
| 111 | RealType computeArea(); | 
| 112 | Vector3d computeNormal(); | 
| 113 | Vector3d computeCentroid(); | 
| 114 |  | 
| 115 | void setCentroid(Vector3d centroid) { | 
| 116 | centroid_ = centroid; | 
| 117 | HaveCentroid_ = true; | 
| 118 | } | 
| 119 |  | 
| 120 | Vector3d getCentroid() { | 
| 121 | if (HaveCentroid_) { | 
| 122 | return centroid_; | 
| 123 | } else { | 
| 124 | return computeCentroid(); | 
| 125 | } | 
| 126 | } | 
| 127 |  | 
| 128 | Vector3d getFacetVelocity(){ | 
| 129 | return facetVelocity_; | 
| 130 | } | 
| 131 |  | 
| 132 | void setFacetVelocity(Vector3d facetVelocity){ | 
| 133 | facetVelocity_ = facetVelocity; | 
| 134 | } | 
| 135 |  | 
| 136 | void setFacetMass(RealType mass){ | 
| 137 | mass_ = mass; | 
| 138 | } | 
| 139 |  | 
| 140 | RealType getFacetMass(){ | 
| 141 | return mass_; | 
| 142 | } | 
| 143 |  | 
| 144 | RealType a(){ | 
| 145 | return a_.length(); | 
| 146 | } | 
| 147 |  | 
| 148 | RealType b(){ | 
| 149 | return b_.length(); | 
| 150 | } | 
| 151 |  | 
| 152 | RealType c(){ | 
| 153 | return c_.length(); | 
| 154 | } | 
| 155 |  | 
| 156 | RealType getHydroLength() { | 
| 157 | RealType a1 = a(); | 
| 158 | RealType b1 = b(); | 
| 159 | RealType c1 = c(); | 
| 160 | RealType t1 =  a1 + b1 + c1; | 
| 161 | RealType t4 =  a1 + b1 - c1; | 
| 162 |  | 
| 163 | return 32.0 * c1 / log(t1*t1/t4/t4); | 
| 164 | } | 
| 165 |  | 
| 166 |  | 
| 167 | RealType getIncircleRadius() { | 
| 168 | return 2.0 * getArea() / (a() + b() + c()); | 
| 169 | } | 
| 170 |  | 
| 171 | RealType getCircumcircleRadius() { | 
| 172 | RealType a1 = a(); | 
| 173 | RealType b1 = b(); | 
| 174 | RealType c1 = c(); | 
| 175 | RealType t1 =  a1 + b1 + c1; | 
| 176 | RealType t2 = -a1 + b1 + c1; | 
| 177 | RealType t3 =  a1 - b1 + c1; | 
| 178 | RealType t4 =  a1 + b1 - c1; | 
| 179 | RealType junk = t1*t2*t3*t4; | 
| 180 | return a1 * b1 * c1 / sqrt(t1 * t2 * t3 * t4); | 
| 181 | } | 
| 182 |  | 
| 183 |  | 
| 184 |  | 
| 185 | private: | 
| 186 | /* Local Indentity of vertex atoms in pos array*/ | 
| 187 | std::vector <StuntDouble*> vertexSD_; | 
| 188 | Vector3d normal_; | 
| 189 | Vector3d centroid_; | 
| 190 | Vector3d vertices_[3]; | 
| 191 | RealType area_; | 
| 192 | RealType mass_; | 
| 193 | Vector3d facetVelocity_; | 
| 194 | //Length of triangle sides | 
| 195 | Vector3d a_,b_,c_; | 
| 196 | RealType alpha_,beta_,gamma_; | 
| 197 | bool HaveArea_; | 
| 198 | bool HaveNormal_; | 
| 199 | bool HaveCentroid_; | 
| 200 |  | 
| 201 | }; // End class Triangle | 
| 202 |  | 
| 203 |  | 
| 204 |  | 
| 205 | } //End Namespace oopse | 
| 206 |  | 
| 207 |  | 
| 208 |  | 
| 209 | #endif // MATH_FACET_HPP | 
| 210 |  | 
| 211 |  | 
| 212 |  | 
| 213 |  | 
| 214 |  |