# | Line 1 | Line 1 | |
---|---|---|
1 | /* | |
2 | < | * Copyright (C) 2000-2004 Object Oriented Parallel Simulation Engine (OOPSE) project |
3 | < | * |
4 | < | * Contact: oopse@oopse.org |
5 | < | * |
6 | < | * This program is free software; you can redistribute it and/or |
7 | < | * modify it under the terms of the GNU Lesser General Public License |
8 | < | * as published by the Free Software Foundation; either version 2.1 |
9 | < | * of the License, or (at your option) any later version. |
10 | < | * All we ask is that proper credit is given for our work, which includes |
11 | < | * - but is not limited to - adding the above copyright notice to the beginning |
12 | < | * of your source code files, and to any copyright notice that you may distribute |
13 | < | * with programs based on this work. |
14 | < | * |
15 | < | * This program is distributed in the hope that it will be useful, |
16 | < | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
17 | < | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
18 | < | * GNU Lesser General Public License for more details. |
19 | < | * |
20 | < | * You should have received a copy of the GNU Lesser General Public License |
21 | < | * along with this program; if not, write to the Free Software |
22 | < | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
2 | > | * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved. |
3 | * | |
4 | + | * The University of Notre Dame grants you ("Licensee") a |
5 | + | * non-exclusive, royalty free, license to use, modify and |
6 | + | * redistribute this software in source and binary code form, provided |
7 | + | * that the following conditions are met: |
8 | + | * |
9 | + | * 1. Acknowledgement of the program authors must be made in any |
10 | + | * publication of scientific results based in part on use of the |
11 | + | * program. An acceptable form of acknowledgement is citation of |
12 | + | * the article in which the program was described (Matthew |
13 | + | * A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher |
14 | + | * J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented |
15 | + | * Parallel Simulation Engine for Molecular Dynamics," |
16 | + | * J. Comput. Chem. 26, pp. 252-271 (2005)) |
17 | + | * |
18 | + | * 2. Redistributions of source code must retain the above copyright |
19 | + | * notice, this list of conditions and the following disclaimer. |
20 | + | * |
21 | + | * 3. Redistributions in binary form must reproduce the above copyright |
22 | + | * notice, this list of conditions and the following disclaimer in the |
23 | + | * documentation and/or other materials provided with the |
24 | + | * distribution. |
25 | + | * |
26 | + | * This software is provided "AS IS," without a warranty of any |
27 | + | * kind. All express or implied conditions, representations and |
28 | + | * warranties, including any implied warranty of merchantability, |
29 | + | * fitness for a particular purpose or non-infringement, are hereby |
30 | + | * excluded. The University of Notre Dame and its licensors shall not |
31 | + | * be liable for any damages suffered by licensee as a result of |
32 | + | * using, modifying or distributing the software or its |
33 | + | * derivatives. In no event will the University of Notre Dame or its |
34 | + | * licensors be liable for any lost revenue, profit or data, or for |
35 | + | * direct, indirect, special, consequential, incidental or punitive |
36 | + | * damages, however caused and regardless of the theory of liability, |
37 | + | * arising out of the use of or inability to use software, even if the |
38 | + | * University of Notre Dame has been advised of the possibility of |
39 | + | * such damages. |
40 | */ | |
41 | < | |
41 | > | |
42 | /** | |
43 | * @file Vector.hpp | |
44 | * @author Teng Lin | |
# | Line 36 | Line 52 | |
52 | #include <cassert> | |
53 | #include <cmath> | |
54 | #include <iostream> | |
55 | < | |
55 | > | #include <math.h> |
56 | namespace oopse { | |
57 | ||
58 | < | const double epsilon = 0.000001; |
58 | > | static const double epsilon = 0.000001; |
59 | ||
60 | < | template<typename T> |
61 | < | inline bool equal(T e1, T e2) { |
62 | < | return e1 == e2; |
63 | < | } |
60 | > | template<typename T> |
61 | > | inline bool equal(T e1, T e2) { |
62 | > | return e1 == e2; |
63 | > | } |
64 | ||
65 | < | template<> |
66 | < | inline bool equal(float e1, float e2) { |
67 | < | return fabs(e1 - e2) < epsilon; |
68 | < | } |
65 | > | template<> |
66 | > | inline bool equal(float e1, float e2) { |
67 | > | return fabs(e1 - e2) < epsilon; |
68 | > | } |
69 | ||
70 | < | template<> |
71 | < | inline bool equal(double e1, double e2) { |
72 | < | return fabs(e1 - e2) < epsilon; |
73 | < | } |
70 | > | template<> |
71 | > | inline bool equal(double e1, double e2) { |
72 | > | return fabs(e1 - e2) < epsilon; |
73 | > | } |
74 | > | |
75 | ||
76 | < | /** |
77 | < | * @class Vector Vector.hpp "math/Vector.hpp" |
78 | < | * @brief Fix length vector class |
79 | < | */ |
80 | < | template<typename Real, unsigned int Dim> |
81 | < | class Vector{ |
82 | < | public: |
76 | > | /** |
77 | > | * @class Vector Vector.hpp "math/Vector.hpp" |
78 | > | * @brief Fix length vector class |
79 | > | */ |
80 | > | template<typename Real, unsigned int Dim> |
81 | > | class Vector{ |
82 | > | public: |
83 | ||
84 | < | /** default constructor */ |
85 | < | inline Vector(){ |
69 | < | for (unsigned int i = 0; i < Dim; i++) |
70 | < | data_[i] = 0.0; |
71 | < | } |
84 | > | typedef Real ElemType; |
85 | > | typedef Real* ElemPoinerType; |
86 | ||
87 | < | /** Constructs and initializes a Vector from a vector */ |
88 | < | inline Vector(const Vector<Real, Dim>& v) { |
89 | < | *this = v; |
90 | < | } |
87 | > | /** default constructor */ |
88 | > | inline Vector(){ |
89 | > | for (unsigned int i = 0; i < Dim; i++) |
90 | > | this->data_[i] = 0; |
91 | > | } |
92 | ||
93 | < | /** copy assignment operator */ |
94 | < | inline Vector<Real, Dim>& operator=(const Vector<Real, Dim>& v) { |
95 | < | if (this == &v) |
96 | < | return *this; |
93 | > | /** Constructs and initializes a Vector from a vector */ |
94 | > | inline Vector(const Vector<Real, Dim>& v) { |
95 | > | *this = v; |
96 | > | } |
97 | > | |
98 | > | /** copy assignment operator */ |
99 | > | inline Vector<Real, Dim>& operator=(const Vector<Real, Dim>& v) { |
100 | > | if (this == &v) |
101 | > | return *this; |
102 | ||
103 | < | for (unsigned int i = 0; i < Dim; i++) |
104 | < | data_[i] = v[i]; |
103 | > | for (unsigned int i = 0; i < Dim; i++) |
104 | > | this->data_[i] = v[i]; |
105 | ||
106 | < | return *this; |
107 | < | } |
106 | > | return *this; |
107 | > | } |
108 | > | |
109 | > | template<typename T> |
110 | > | inline Vector(const T& s){ |
111 | > | for (unsigned int i = 0; i < Dim; i++) |
112 | > | this->data_[i] = s; |
113 | > | } |
114 | ||
115 | < | /** Constructs and initializes a Vector from an array */ |
116 | < | inline Vector( double* v) { |
117 | < | for (unsigned int i = 0; i < Dim; i++) |
118 | < | data_[i] = v[i]; |
119 | < | } |
115 | > | /** Constructs and initializes a Vector from an array */ |
116 | > | inline Vector( Real* v) { |
117 | > | for (unsigned int i = 0; i < Dim; i++) |
118 | > | this->data_[i] = v[i]; |
119 | > | } |
120 | ||
121 | < | /** |
122 | < | * Returns reference of ith element. |
123 | < | * @return reference of ith element |
124 | < | * @param i index |
125 | < | */ |
126 | < | inline double& operator[](unsigned int i) { |
127 | < | assert( i < Dim); |
128 | < | return data_[i]; |
129 | < | } |
121 | > | /** |
122 | > | * Returns reference of ith element. |
123 | > | * @return reference of ith element |
124 | > | * @param i index |
125 | > | */ |
126 | > | inline Real& operator[](unsigned int i) { |
127 | > | assert( i < Dim); |
128 | > | return this->data_[i]; |
129 | > | } |
130 | ||
131 | < | /** |
132 | < | * Returns reference of ith element. |
133 | < | * @return reference of ith element |
134 | < | * @param i index |
135 | < | */ |
136 | < | inline double& operator()(unsigned int i) { |
137 | < | assert( i < Dim); |
138 | < | return data_[i]; |
139 | < | } |
131 | > | /** |
132 | > | * Returns reference of ith element. |
133 | > | * @return reference of ith element |
134 | > | * @param i index |
135 | > | */ |
136 | > | inline Real& operator()(unsigned int i) { |
137 | > | assert( i < Dim); |
138 | > | return this->data_[i]; |
139 | > | } |
140 | ||
141 | < | /** |
142 | < | * Returns constant reference of ith element. |
143 | < | * @return reference of ith element |
144 | < | * @param i index |
145 | < | */ |
146 | < | inline const double& operator[](unsigned int i) const { |
147 | < | assert( i < Dim); |
148 | < | return data_[i]; |
149 | < | } |
141 | > | /** |
142 | > | * Returns constant reference of ith element. |
143 | > | * @return reference of ith element |
144 | > | * @param i index |
145 | > | */ |
146 | > | inline const Real& operator[](unsigned int i) const { |
147 | > | assert( i < Dim); |
148 | > | return this->data_[i]; |
149 | > | } |
150 | ||
151 | < | /** |
152 | < | * Returns constant reference of ith element. |
153 | < | * @return reference of ith element |
154 | < | * @param i index |
155 | < | */ |
156 | < | inline const double& operator()(unsigned int i) const { |
157 | < | assert( i < Dim); |
158 | < | return data_[i]; |
159 | < | } |
151 | > | /** |
152 | > | * Returns constant reference of ith element. |
153 | > | * @return reference of ith element |
154 | > | * @param i index |
155 | > | */ |
156 | > | inline const Real& operator()(unsigned int i) const { |
157 | > | assert( i < Dim); |
158 | > | return this->data_[i]; |
159 | > | } |
160 | ||
161 | < | /** |
162 | < | * Tests if this vetor is equal to other vector |
163 | < | * @return true if equal, otherwise return false |
164 | < | * @param v vector to be compared |
165 | < | */ |
166 | < | inline bool operator ==(const Vector<Real, Dim>& v) { |
161 | > | /** Copy the internal data to an array*/ |
162 | > | void getArray(Real* array) { |
163 | > | for (unsigned int i = 0; i < Dim; i ++) { |
164 | > | array[i] = this->data_[i]; |
165 | > | } |
166 | > | } |
167 | ||
168 | < | for (unsigned int i = 0; i < Dim; i ++) { |
169 | < | if (!equal(data_[i], v[i])) { |
170 | < | return false; |
171 | < | } |
172 | < | } |
168 | > | /** Returns the pointer of internal array */ |
169 | > | Real* getArrayPointer() { |
170 | > | return this->data_; |
171 | > | } |
172 | > | |
173 | > | /** |
174 | > | * Tests if this vetor is equal to other vector |
175 | > | * @return true if equal, otherwise return false |
176 | > | * @param v vector to be compared |
177 | > | */ |
178 | > | inline bool operator ==(const Vector<Real, Dim>& v) { |
179 | > | |
180 | > | for (unsigned int i = 0; i < Dim; i ++) { |
181 | > | if (!equal(this->data_[i], v[i])) { |
182 | > | return false; |
183 | > | } |
184 | > | } |
185 | ||
186 | < | return true; |
187 | < | } |
186 | > | return true; |
187 | > | } |
188 | ||
189 | < | /** |
190 | < | * Tests if this vetor is not equal to other vector |
191 | < | * @return true if equal, otherwise return false |
192 | < | * @param v vector to be compared |
193 | < | */ |
194 | < | inline bool operator !=(const Vector<Real, Dim>& v) { |
195 | < | return !(*this == v); |
196 | < | } |
189 | > | /** |
190 | > | * Tests if this vetor is not equal to other vector |
191 | > | * @return true if equal, otherwise return false |
192 | > | * @param v vector to be compared |
193 | > | */ |
194 | > | inline bool operator !=(const Vector<Real, Dim>& v) { |
195 | > | return !(*this == v); |
196 | > | } |
197 | ||
198 | < | /** Negates the value of this vector in place. */ |
199 | < | inline void negate() { |
200 | < | data_[0] = -data_[0]; |
201 | < | data_[1] = -data_[1]; |
202 | < | data_[2] = -data_[2]; |
165 | < | } |
198 | > | /** Negates the value of this vector in place. */ |
199 | > | inline void negate() { |
200 | > | for (unsigned int i = 0; i < Dim; i++) |
201 | > | this->data_[i] = -this->data_[i]; |
202 | > | } |
203 | ||
204 | < | /** |
205 | < | * Sets the value of this vector to the negation of vector v1. |
206 | < | * @param v1 the source vector |
207 | < | */ |
208 | < | inline void negate(const Vector<Real, Dim>& v1) { |
209 | < | for (unsigned int i = 0; i < Dim; i++) |
210 | < | data_[i] = -v1.data_[i]; |
204 | > | /** |
205 | > | * Sets the value of this vector to the negation of vector v1. |
206 | > | * @param v1 the source vector |
207 | > | */ |
208 | > | inline void negate(const Vector<Real, Dim>& v1) { |
209 | > | for (unsigned int i = 0; i < Dim; i++) |
210 | > | this->data_[i] = -v1.data_[i]; |
211 | ||
212 | < | } |
212 | > | } |
213 | ||
214 | < | /** |
215 | < | * Sets the value of this vector to the sum of itself and v1 (*this += v1). |
216 | < | * @param v1 the other vector |
217 | < | */ |
218 | < | inline void add( const Vector<Real, Dim>& v1 ) { |
219 | < | for (unsigned int i = 0; i < Dim; i++) |
220 | < | data_[i] += v1.data_[i]; |
184 | < | } |
185 | < | |
186 | < | /** |
187 | < | * Sets the value of this vector to the sum of v1 and v2 (*this = v1 + v2). |
188 | < | * @param v1 the first vector |
189 | < | * @param v2 the second vector |
190 | < | */ |
191 | < | inline void add( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
192 | < | for (unsigned int i = 0; i < Dim; i++) |
193 | < | data_[i] = v1.data_[i] + v2.data_[i]; |
194 | < | } |
195 | < | |
196 | < | /** |
197 | < | * Sets the value of this vector to the difference of itself and v1 (*this -= v1). |
198 | < | * @param v1 the other vector |
199 | < | */ |
200 | < | inline void sub( const Vector<Real, Dim>& v1 ) { |
201 | < | for (unsigned int i = 0; i < Dim; i++) |
202 | < | data_[i] -= v1.data_[i]; |
203 | < | } |
204 | < | |
205 | < | /** |
206 | < | * Sets the value of this vector to the difference of vector v1 and v2 (*this = v1 - v2). |
207 | < | * @param v1 the first vector |
208 | < | * @param v2 the second vector |
209 | < | */ |
210 | < | inline void sub( const Vector<Real, Dim>& v1, const Vector &v2 ){ |
211 | < | for (unsigned int i = 0; i < Dim; i++) |
212 | < | data_[i] = v1.data_[i] - v2.data_[i]; |
213 | < | } |
214 | < | |
215 | < | /** |
216 | < | * Sets the value of this vector to the scalar multiplication of itself (*this *= s). |
217 | < | * @param s the scalar value |
218 | < | */ |
219 | < | inline void mul( double s ) { |
220 | < | for (unsigned int i = 0; i < Dim; i++) |
221 | < | data_[i] *= s; |
222 | < | } |
223 | < | |
224 | < | /** |
225 | < | * Sets the value of this vector to the scalar multiplication of vector v1 |
226 | < | * (*this = s * v1). |
227 | < | * @param s the scalar value |
228 | < | * @param v1 the vector |
229 | < | */ |
230 | < | inline void mul( double s, const Vector<Real, Dim>& v1 ) { |
231 | < | for (unsigned int i = 0; i < Dim; i++) |
232 | < | data_[i] = s * v1.data_[i]; |
233 | < | } |
234 | < | |
235 | < | /** |
236 | < | * Sets the value of this vector to the scalar division of itself (*this /= s ). |
237 | < | * @param s the scalar value |
238 | < | */ |
239 | < | inline void div( double s) { |
240 | < | for (unsigned int i = 0; i < Dim; i++) |
241 | < | data_[i] /= s; |
242 | < | } |
243 | < | |
244 | < | /** |
245 | < | * Sets the value of this vector to the scalar division of vector v1 (*this = v1 / s ). |
246 | < | * @param v1 the source vector |
247 | < | * @param s the scalar value |
248 | < | */ |
249 | < | inline void div( const Vector<Real, Dim>& v1, double s ) { |
250 | < | for (unsigned int i = 0; i < Dim; i++) |
251 | < | data_[i] = v1.data_[i] / s; |
252 | < | } |
253 | < | |
254 | < | /** @see #add */ |
255 | < | inline Vector<Real, Dim>& operator +=( const Vector<Real, Dim>& v1 ) { |
256 | < | add(v1); |
257 | < | return *this; |
258 | < | } |
259 | < | |
260 | < | /** @see #sub */ |
261 | < | inline Vector<Real, Dim>& operator -=( const Vector<Real, Dim>& v1 ) { |
262 | < | sub(v1); |
263 | < | return *this; |
264 | < | } |
265 | < | |
266 | < | /** @see #mul */ |
267 | < | inline Vector<Real, Dim>& operator *=( double s) { |
268 | < | mul(s); |
269 | < | return *this; |
270 | < | } |
271 | < | |
272 | < | /** @see #div */ |
273 | < | inline Vector<Real, Dim>& operator /=( double s ) { |
274 | < | div(s); |
275 | < | return *this; |
276 | < | } |
277 | < | |
278 | < | /** |
279 | < | * Returns the length of this vector. |
280 | < | * @return the length of this vector |
281 | < | */ |
282 | < | inline double length() { |
283 | < | return sqrt(lengthSquared()); |
284 | < | } |
285 | < | |
286 | < | /** |
287 | < | * Returns the squared length of this vector. |
288 | < | * @return the squared length of this vector |
289 | < | */ |
290 | < | inline double lengthSquared() { |
291 | < | return dot(*this, *this); |
292 | < | } |
293 | < | |
294 | < | /** Normalizes this vector in place */ |
295 | < | inline void normalize() { |
296 | < | double len; |
297 | < | |
298 | < | len = length(); |
299 | < | *this /= len; |
300 | < | } |
301 | < | |
302 | < | protected: |
303 | < | double data_[3]; |
304 | < | |
305 | < | }; |
306 | < | |
307 | < | /** unary minus*/ |
308 | < | template<typename Real, unsigned int Dim> |
309 | < | inline Vector<Real, Dim> operator -(const Vector<Real, Dim>& v1){ |
310 | < | Vector tmp(v1); |
311 | < | return tmp.negate(); |
214 | > | /** |
215 | > | * Sets the value of this vector to the sum of itself and v1 (*this += v1). |
216 | > | * @param v1 the other vector |
217 | > | */ |
218 | > | inline void add( const Vector<Real, Dim>& v1 ) { |
219 | > | for (unsigned int i = 0; i < Dim; i++) |
220 | > | this->data_[i] += v1.data_[i]; |
221 | } | |
222 | ||
223 | /** | |
224 | < | * Return the sum of two vectors (v1 - v2). |
316 | < | * @return the sum of two vectors |
224 | > | * Sets the value of this vector to the sum of v1 and v2 (*this = v1 + v2). |
225 | * @param v1 the first vector | |
226 | * @param v2 the second vector | |
227 | < | */ |
228 | < | template<typename Real, unsigned int Dim> |
229 | < | inline Vector<Real, Dim> operator +(const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { |
230 | < | Vector<Real, Dim> result; |
323 | < | |
324 | < | result.add(v1, v2); |
325 | < | return result; |
227 | > | */ |
228 | > | inline void add( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
229 | > | for (unsigned int i = 0; i < Dim; i++) |
230 | > | this->data_[i] = v1.data_[i] + v2.data_[i]; |
231 | } | |
232 | ||
233 | /** | |
234 | < | * Return the difference of two vectors (v1 - v2). |
235 | < | * @return the difference of two vectors |
234 | > | * Sets the value of this vector to the difference of itself and v1 (*this -= v1). |
235 | > | * @param v1 the other vector |
236 | > | */ |
237 | > | inline void sub( const Vector<Real, Dim>& v1 ) { |
238 | > | for (unsigned int i = 0; i < Dim; i++) |
239 | > | this->data_[i] -= v1.data_[i]; |
240 | > | } |
241 | > | |
242 | > | /** |
243 | > | * Sets the value of this vector to the difference of vector v1 and v2 (*this = v1 - v2). |
244 | * @param v1 the first vector | |
245 | * @param v2 the second vector | |
246 | < | */ |
247 | < | template<typename Real, unsigned int Dim> |
248 | < | Vector<Real, Dim> operator -(const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { |
249 | < | Vector<Real, Dim> result; |
337 | < | result.sub(v1, v2); |
338 | < | return result; |
246 | > | */ |
247 | > | inline void sub( const Vector<Real, Dim>& v1, const Vector &v2 ){ |
248 | > | for (unsigned int i = 0; i < Dim; i++) |
249 | > | this->data_[i] = v1.data_[i] - v2.data_[i]; |
250 | } | |
251 | < | |
251 | > | |
252 | /** | |
253 | < | * Returns the vaule of scalar multiplication of this vector v1 (v1 * r). |
343 | < | * @return the vaule of scalar multiplication of this vector |
344 | < | * @param v1 the source vector |
253 | > | * Sets the value of this vector to the scalar multiplication of itself (*this *= s). |
254 | * @param s the scalar value | |
255 | < | */ |
256 | < | template<typename Real, unsigned int Dim> |
257 | < | Vector<Real, Dim> operator * ( const Vector<Real, Dim>& v1, double s) { |
258 | < | Vector<Real, Dim> result; |
350 | < | result.mul(s, v1); |
351 | < | return result; |
255 | > | */ |
256 | > | inline void mul( Real s ) { |
257 | > | for (unsigned int i = 0; i < Dim; i++) |
258 | > | this->data_[i] *= s; |
259 | } | |
260 | < | |
260 | > | |
261 | /** | |
262 | < | * Returns the vaule of scalar multiplication of this vector v1 (v1 * r). |
263 | < | * @return the vaule of scalar multiplication of this vector |
262 | > | * Sets the value of this vector to the scalar multiplication of vector v1 |
263 | > | * (*this = s * v1). |
264 | > | * @param v1 the vector |
265 | * @param s the scalar value | |
266 | < | * @param v1 the source vector |
267 | < | */ |
268 | < | template<typename Real, unsigned int Dim> |
269 | < | Vector<Real, Dim> operator * ( double s, const Vector<Real, Dim>& v1 ) { |
362 | < | Vector<Real, Dim> result; |
363 | < | result.mul(s, v1); |
364 | < | return result; |
266 | > | */ |
267 | > | inline void mul( const Vector<Real, Dim>& v1, Real s) { |
268 | > | for (unsigned int i = 0; i < Dim; i++) |
269 | > | this->data_[i] = s * v1.data_[i]; |
270 | } | |
271 | ||
272 | /** | |
273 | < | * Returns the value of division of a vector by a scalar. |
369 | < | * @return the vaule of scalar division of this vector |
370 | < | * @param v1 the source vector |
273 | > | * Sets the value of this vector to the scalar division of itself (*this /= s ). |
274 | * @param s the scalar value | |
275 | < | */ |
276 | < | template<typename Real, unsigned int Dim> |
277 | < | Vector<Real, Dim> operator / ( const Vector<Real, Dim>& v1, double s) { |
278 | < | Vector<Real, Dim> result; |
376 | < | result.div( v1,s); |
377 | < | return result; |
275 | > | */ |
276 | > | inline void div( Real s) { |
277 | > | for (unsigned int i = 0; i < Dim; i++) |
278 | > | this->data_[i] /= s; |
279 | } | |
280 | < | |
280 | > | |
281 | /** | |
282 | < | * Returns the value of division of a vector by a scalar. |
382 | < | * @return the vaule of scalar division of this vector |
383 | < | * @param s the scalar value |
282 | > | * Sets the value of this vector to the scalar division of vector v1 (*this = v1 / s ). |
283 | * @param v1 the source vector | |
284 | < | */ |
285 | < | template<typename Real, unsigned int Dim> |
286 | < | inline Vector<Real, Dim> operator /( double s, const Vector<Real, Dim>& v1 ) { |
287 | < | Vector<Real, Dim> result; |
288 | < | result.div( v1,s); |
390 | < | return result; |
284 | > | * @param s the scalar value |
285 | > | */ |
286 | > | inline void div( const Vector<Real, Dim>& v1, Real s ) { |
287 | > | for (unsigned int i = 0; i < Dim; i++) |
288 | > | this->data_[i] = v1.data_[i] / s; |
289 | } | |
290 | ||
291 | < | /** fuzzy comparson */ |
292 | < | template<typename Real, unsigned int Dim> |
293 | < | inline bool epsilonEqual( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
291 | > | /** @see #add */ |
292 | > | inline Vector<Real, Dim>& operator +=( const Vector<Real, Dim>& v1 ) { |
293 | > | add(v1); |
294 | > | return *this; |
295 | > | } |
296 | ||
297 | + | /** @see #sub */ |
298 | + | inline Vector<Real, Dim>& operator -=( const Vector<Real, Dim>& v1 ) { |
299 | + | sub(v1); |
300 | + | return *this; |
301 | } | |
302 | ||
303 | < | |
304 | < | /** |
305 | < | * Returns the dot product of two Vectors |
306 | < | * @param v1 first vector |
307 | < | * @param v2 second vector |
404 | < | * @return the dot product of v1 and v2 |
405 | < | */ |
406 | < | template<typename Real, unsigned int Dim> |
407 | < | inline Real dot( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
408 | < | Real tmp; |
409 | < | tmp = 0; |
303 | > | /** @see #mul */ |
304 | > | inline Vector<Real, Dim>& operator *=( Real s) { |
305 | > | mul(s); |
306 | > | return *this; |
307 | > | } |
308 | ||
309 | < | for (unsigned int i = 0; i < Dim; i++) |
310 | < | tmp += v1[i] + v2[i]; |
311 | < | |
312 | < | return tmp; |
309 | > | /** @see #div */ |
310 | > | inline Vector<Real, Dim>& operator /=( Real s ) { |
311 | > | div(s); |
312 | > | return *this; |
313 | } | |
314 | ||
315 | /** | |
316 | < | * Returns the distance between two Vectors |
317 | < | * @param v1 first vector |
318 | < | * @param v2 second vector |
319 | < | * @return the distance between v1 and v2 |
320 | < | */ |
423 | < | template<typename Real, unsigned int Dim> |
424 | < | inline Real distance( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
425 | < | Vector<Real, Dim> tempVector = v1 - v2; |
426 | < | return tempVector.length(); |
316 | > | * Returns the length of this vector. |
317 | > | * @return the length of this vector |
318 | > | */ |
319 | > | inline Real length() { |
320 | > | return sqrt(lengthSquare()); |
321 | } | |
322 | < | |
322 | > | |
323 | /** | |
324 | < | * Returns the squared distance between two Vectors |
325 | < | * @param v1 first vector |
432 | < | * @param v2 second vector |
433 | < | * @return the squared distance between v1 and v2 |
324 | > | * Returns the squared length of this vector. |
325 | > | * @return the squared length of this vector |
326 | */ | |
327 | < | template<typename Real, unsigned int Dim> |
328 | < | inline Real distanceSquare( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
437 | < | Vector<Real, Dim> tempVector = v1 - v2; |
438 | < | return tempVector.lengthSquare(); |
327 | > | inline Real lengthSquare() { |
328 | > | return dot(*this, *this); |
329 | } | |
330 | + | |
331 | + | /** Normalizes this vector in place */ |
332 | + | inline void normalize() { |
333 | + | Real len; |
334 | ||
335 | + | len = length(); |
336 | + | |
337 | + | //if (len < oopse:epsilon) |
338 | + | // throw(); |
339 | + | |
340 | + | *this /= len; |
341 | + | } |
342 | + | |
343 | /** | |
344 | < | * Write to an output stream |
344 | > | * Tests if this vector is normalized |
345 | > | * @return true if this vector is normalized, otherwise return false |
346 | */ | |
347 | < | template<typename Real, unsigned int Dim> |
348 | < | std::ostream &operator<< ( std::ostream& o, const Vector<Real, Dim>& v1 ) { |
347 | > | inline bool isNormalized() { |
348 | > | return equal(lengthSquare(), 1.0); |
349 | > | } |
350 | > | |
351 | > | unsigned int size() {return Dim;} |
352 | > | protected: |
353 | > | Real data_[Dim]; |
354 | ||
355 | < | return o; |
355 | > | }; |
356 | > | |
357 | > | /** unary minus*/ |
358 | > | template<typename Real, unsigned int Dim> |
359 | > | inline Vector<Real, Dim> operator -(const Vector<Real, Dim>& v1){ |
360 | > | Vector<Real, Dim> tmp(v1); |
361 | > | tmp.negate(); |
362 | > | return tmp; |
363 | > | } |
364 | > | |
365 | > | /** |
366 | > | * Return the sum of two vectors (v1 - v2). |
367 | > | * @return the sum of two vectors |
368 | > | * @param v1 the first vector |
369 | > | * @param v2 the second vector |
370 | > | */ |
371 | > | template<typename Real, unsigned int Dim> |
372 | > | inline Vector<Real, Dim> operator +(const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { |
373 | > | Vector<Real, Dim> result; |
374 | > | |
375 | > | result.add(v1, v2); |
376 | > | return result; |
377 | > | } |
378 | > | |
379 | > | /** |
380 | > | * Return the difference of two vectors (v1 - v2). |
381 | > | * @return the difference of two vectors |
382 | > | * @param v1 the first vector |
383 | > | * @param v2 the second vector |
384 | > | */ |
385 | > | template<typename Real, unsigned int Dim> |
386 | > | Vector<Real, Dim> operator -(const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { |
387 | > | Vector<Real, Dim> result; |
388 | > | result.sub(v1, v2); |
389 | > | return result; |
390 | > | } |
391 | > | |
392 | > | /** |
393 | > | * Returns the vaule of scalar multiplication of this vector v1 (v1 * r). |
394 | > | * @return the vaule of scalar multiplication of this vector |
395 | > | * @param v1 the source vector |
396 | > | * @param s the scalar value |
397 | > | */ |
398 | > | template<typename Real, unsigned int Dim> |
399 | > | Vector<Real, Dim> operator * ( const Vector<Real, Dim>& v1, Real s) { |
400 | > | Vector<Real, Dim> result; |
401 | > | result.mul(v1,s); |
402 | > | return result; |
403 | > | } |
404 | > | |
405 | > | /** |
406 | > | * Returns the vaule of scalar multiplication of this vector v1 (v1 * r). |
407 | > | * @return the vaule of scalar multiplication of this vector |
408 | > | * @param s the scalar value |
409 | > | * @param v1 the source vector |
410 | > | */ |
411 | > | template<typename Real, unsigned int Dim> |
412 | > | Vector<Real, Dim> operator * ( Real s, const Vector<Real, Dim>& v1 ) { |
413 | > | Vector<Real, Dim> result; |
414 | > | result.mul(v1, s); |
415 | > | return result; |
416 | > | } |
417 | > | |
418 | > | /** |
419 | > | * Returns the value of division of a vector by a scalar. |
420 | > | * @return the vaule of scalar division of this vector |
421 | > | * @param v1 the source vector |
422 | > | * @param s the scalar value |
423 | > | */ |
424 | > | template<typename Real, unsigned int Dim> |
425 | > | Vector<Real, Dim> operator / ( const Vector<Real, Dim>& v1, Real s) { |
426 | > | Vector<Real, Dim> result; |
427 | > | result.div( v1,s); |
428 | > | return result; |
429 | > | } |
430 | > | |
431 | > | /** |
432 | > | * Returns the dot product of two Vectors |
433 | > | * @param v1 first vector |
434 | > | * @param v2 second vector |
435 | > | * @return the dot product of v1 and v2 |
436 | > | */ |
437 | > | template<typename Real, unsigned int Dim> |
438 | > | inline Real dot( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
439 | > | Real tmp; |
440 | > | tmp = 0; |
441 | > | |
442 | > | for (unsigned int i = 0; i < Dim; i++) |
443 | > | tmp += v1[i] * v2[i]; |
444 | > | |
445 | > | return tmp; |
446 | > | } |
447 | > | |
448 | > | /** |
449 | > | * Returns the distance between two Vectors |
450 | > | * @param v1 first vector |
451 | > | * @param v2 second vector |
452 | > | * @return the distance between v1 and v2 |
453 | > | */ |
454 | > | template<typename Real, unsigned int Dim> |
455 | > | inline Real distance( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
456 | > | Vector<Real, Dim> tempVector = v1 - v2; |
457 | > | return tempVector.length(); |
458 | > | } |
459 | > | |
460 | > | /** |
461 | > | * Returns the squared distance between two Vectors |
462 | > | * @param v1 first vector |
463 | > | * @param v2 second vector |
464 | > | * @return the squared distance between v1 and v2 |
465 | > | */ |
466 | > | template<typename Real, unsigned int Dim> |
467 | > | inline Real distanceSquare( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
468 | > | Vector<Real, Dim> tempVector = v1 - v2; |
469 | > | return tempVector.lengthSquare(); |
470 | > | } |
471 | > | |
472 | > | /** |
473 | > | * Write to an output stream |
474 | > | */ |
475 | > | template<typename Real, unsigned int Dim> |
476 | > | std::ostream &operator<< ( std::ostream& o, const Vector<Real, Dim>& v) { |
477 | > | |
478 | > | o << "[ "; |
479 | > | |
480 | > | for (unsigned int i = 0 ; i< Dim; i++) { |
481 | > | o << v[i]; |
482 | > | |
483 | > | if (i != Dim -1) { |
484 | > | o<< ", "; |
485 | > | } |
486 | } | |
487 | + | |
488 | + | o << " ]"; |
489 | + | return o; |
490 | + | } |
491 | ||
492 | } | |
493 | #endif |
– | Removed lines |
+ | Added lines |
< | Changed lines |
> | Changed lines |