6 |
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* redistribute this software in source and binary code form, provided |
7 |
|
* that the following conditions are met: |
8 |
|
* |
9 |
< |
* 1. Acknowledgement of the program authors must be made in any |
10 |
< |
* publication of scientific results based in part on use of the |
11 |
< |
* program. An acceptable form of acknowledgement is citation of |
12 |
< |
* the article in which the program was described (Matthew |
13 |
< |
* A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher |
14 |
< |
* J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented |
15 |
< |
* Parallel Simulation Engine for Molecular Dynamics," |
16 |
< |
* J. Comput. Chem. 26, pp. 252-271 (2005)) |
17 |
< |
* |
18 |
< |
* 2. Redistributions of source code must retain the above copyright |
9 |
> |
* 1. Redistributions of source code must retain the above copyright |
10 |
|
* notice, this list of conditions and the following disclaimer. |
11 |
|
* |
12 |
< |
* 3. Redistributions in binary form must reproduce the above copyright |
12 |
> |
* 2. Redistributions in binary form must reproduce the above copyright |
13 |
|
* notice, this list of conditions and the following disclaimer in the |
14 |
|
* documentation and/or other materials provided with the |
15 |
|
* distribution. |
28 |
|
* arising out of the use of or inability to use software, even if the |
29 |
|
* University of Notre Dame has been advised of the possibility of |
30 |
|
* such damages. |
31 |
+ |
* |
32 |
+ |
* SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your |
33 |
+ |
* research, please cite the appropriate papers when you publish your |
34 |
+ |
* work. Good starting points are: |
35 |
+ |
* |
36 |
+ |
* [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005). |
37 |
+ |
* [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006). |
38 |
+ |
* [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008). |
39 |
+ |
* [4] Kuang & Gezelter, J. Chem. Phys. 133, 164101 (2010). |
40 |
+ |
* [5] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011). |
41 |
|
*/ |
42 |
|
|
43 |
|
/** |
54 |
|
#include <cmath> |
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|
#include <iostream> |
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|
#include <math.h> |
57 |
< |
namespace oopse { |
57 |
> |
#include "config.h" |
58 |
> |
namespace OpenMD { |
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|
|
60 |
< |
static const double epsilon = 0.000001; |
60 |
> |
static const RealType epsilon = 0.000001; |
61 |
|
|
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|
template<typename T> |
63 |
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inline bool equal(T e1, T e2) { |
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return e1 == e2; |
65 |
|
} |
66 |
|
|
67 |
< |
template<> |
68 |
< |
inline bool equal(float e1, float e2) { |
69 |
< |
return fabs(e1 - e2) < epsilon; |
70 |
< |
} |
67 |
> |
//template<> |
68 |
> |
//inline bool equal(float e1, float e2) { |
69 |
> |
// return fabs(e1 - e2) < epsilon; |
70 |
> |
//} |
71 |
|
|
72 |
|
template<> |
73 |
< |
inline bool equal(double e1, double e2) { |
73 |
> |
inline bool equal(RealType e1, RealType e2) { |
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|
return fabs(e1 - e2) < epsilon; |
75 |
|
} |
74 |
– |
|
76 |
|
|
77 |
|
/** |
78 |
|
* @class Vector Vector.hpp "math/Vector.hpp" |
107 |
|
return *this; |
108 |
|
} |
109 |
|
|
110 |
< |
template<typename T> |
111 |
< |
inline Vector(const T& s){ |
110 |
> |
// template<typename T> |
111 |
> |
// inline Vector(const T& s){ |
112 |
> |
inline Vector(const Real& s) { |
113 |
|
for (unsigned int i = 0; i < Dim; i++) |
114 |
< |
this->data_[i] = s; |
114 |
> |
this->data_[i] = s; |
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|
} |
116 |
|
|
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|
/** Constructs and initializes a Vector from an array */ |
196 |
|
inline bool operator !=(const Vector<Real, Dim>& v) { |
197 |
|
return !(*this == v); |
198 |
|
} |
199 |
+ |
|
200 |
+ |
/** Zeros out the values in this vector in place */ |
201 |
+ |
inline void zero() { |
202 |
+ |
for (unsigned int i = 0; i < Dim; i++) |
203 |
+ |
this->data_[i] = 0; |
204 |
+ |
} |
205 |
|
|
206 |
|
/** Negates the value of this vector in place. */ |
207 |
|
inline void negate() { |
278 |
|
} |
279 |
|
|
280 |
|
/** |
281 |
+ |
* Sets the elements of this vector to the multiplication of |
282 |
+ |
* elements of two other vectors. Not to be confused with scalar |
283 |
+ |
* multiplication (mul) or dot products. |
284 |
+ |
* |
285 |
+ |
* (*this.data_[i] = v1.data_[i] * v2.data_[i]). |
286 |
+ |
* @param v1 the first vector |
287 |
+ |
* @param v2 the second vector |
288 |
+ |
*/ |
289 |
+ |
inline void Vmul( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { |
290 |
+ |
for (unsigned int i = 0; i < Dim; i++) |
291 |
+ |
this->data_[i] = v1.data_[i] * v2.data_[i]; |
292 |
+ |
} |
293 |
+ |
|
294 |
+ |
/* replaces the elements with the absolute values of those elements */ |
295 |
+ |
inline Vector<Real, Dim>& abs() { |
296 |
+ |
for (unsigned int i = 0; i < Dim; i++) { |
297 |
+ |
this->data_[i] = std::abs(this->data_[i]); |
298 |
+ |
} |
299 |
+ |
return *this; |
300 |
+ |
} |
301 |
+ |
|
302 |
+ |
/* returns the maximum value in this vector */ |
303 |
+ |
inline Real max() { |
304 |
+ |
Real val = this->data_[0]; |
305 |
+ |
for (unsigned int i = 0; i < Dim; i++) { |
306 |
+ |
if (this->data_[i] > val) val = this->data_[i]; |
307 |
+ |
} |
308 |
+ |
return val; |
309 |
+ |
} |
310 |
+ |
|
311 |
+ |
/** |
312 |
|
* Sets the value of this vector to the scalar division of itself (*this /= s ). |
313 |
|
* @param s the scalar value |
314 |
|
*/ |
327 |
|
this->data_[i] = v1.data_[i] / s; |
328 |
|
} |
329 |
|
|
330 |
+ |
/** |
331 |
+ |
* Sets the elements of this vector to the division of |
332 |
+ |
* elements of two other vectors. Not to be confused with scalar |
333 |
+ |
* division (div) |
334 |
+ |
* |
335 |
+ |
* (*this.data_[i] = v1.data_[i] / v2.data_[i]). |
336 |
+ |
* @param v1 the first vector |
337 |
+ |
* @param v2 the second vector |
338 |
+ |
*/ |
339 |
+ |
inline void Vdiv( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { |
340 |
+ |
for (unsigned int i = 0; i < Dim; i++) |
341 |
+ |
this->data_[i] = v1.data_[i] / v2.data_[i]; |
342 |
+ |
} |
343 |
+ |
|
344 |
+ |
|
345 |
|
/** @see #add */ |
346 |
|
inline Vector<Real, Dim>& operator +=( const Vector<Real, Dim>& v1 ) { |
347 |
|
add(v1); |
367 |
|
} |
368 |
|
|
369 |
|
/** |
370 |
+ |
* Returns the sum of all elements of this vector. |
371 |
+ |
* @return the sum of all elements of this vector |
372 |
+ |
*/ |
373 |
+ |
inline Real sum() { |
374 |
+ |
Real tmp; |
375 |
+ |
tmp = 0; |
376 |
+ |
for (unsigned int i = 0; i < Dim; i++) |
377 |
+ |
tmp += this->data_[i]; |
378 |
+ |
return tmp; |
379 |
+ |
} |
380 |
+ |
|
381 |
+ |
/** |
382 |
+ |
* Returns the product of all elements of this vector. |
383 |
+ |
* @return the product of all elements of this vector |
384 |
+ |
*/ |
385 |
+ |
inline Real componentProduct() { |
386 |
+ |
Real tmp; |
387 |
+ |
tmp = 1; |
388 |
+ |
for (unsigned int i = 0; i < Dim; i++) |
389 |
+ |
tmp *= this->data_[i]; |
390 |
+ |
return tmp; |
391 |
+ |
} |
392 |
+ |
|
393 |
+ |
/** |
394 |
|
* Returns the length of this vector. |
395 |
|
* @return the length of this vector |
396 |
|
*/ |
412 |
|
|
413 |
|
len = length(); |
414 |
|
|
415 |
< |
//if (len < oopse:epsilon) |
415 |
> |
//if (len < OpenMD::NumericConstant::epsilon) |
416 |
|
// throw(); |
417 |
|
|
418 |
|
*this /= len; |
423 |
|
* @return true if this vector is normalized, otherwise return false |
424 |
|
*/ |
425 |
|
inline bool isNormalized() { |
426 |
< |
return equal(lengthSquare(), 1.0); |
426 |
> |
return equal(lengthSquare(), (RealType)1); |
427 |
|
} |
428 |
< |
|
428 |
> |
|
429 |
> |
unsigned int size() {return Dim;} |
430 |
|
protected: |
431 |
|
Real data_[Dim]; |
432 |
|
|
523 |
|
return tmp; |
524 |
|
} |
525 |
|
|
526 |
+ |
|
527 |
+ |
|
528 |
+ |
|
529 |
|
/** |
530 |
+ |
* Returns the wide dot product of three Vectors. Compare with |
531 |
+ |
* Rapaport's VWDot function. |
532 |
+ |
* |
533 |
+ |
* @param v1 first vector |
534 |
+ |
* @param v2 second vector |
535 |
+ |
* @param v3 third vector |
536 |
+ |
* @return the wide dot product of v1, v2, and v3. |
537 |
+ |
*/ |
538 |
+ |
template<typename Real, unsigned int Dim> |
539 |
+ |
inline Real dot( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2, const Vector<Real, Dim>& v3 ) { |
540 |
+ |
Real tmp; |
541 |
+ |
tmp = 0; |
542 |
+ |
|
543 |
+ |
for (unsigned int i = 0; i < Dim; i++) |
544 |
+ |
tmp += v1[i] * v2[i] * v3[i]; |
545 |
+ |
|
546 |
+ |
return tmp; |
547 |
+ |
} |
548 |
+ |
|
549 |
+ |
|
550 |
+ |
/** |
551 |
|
* Returns the distance between two Vectors |
552 |
|
* @param v1 first vector |
553 |
|
* @param v2 second vector |