| 268 |
|
inline void mul( const Vector<Real, Dim>& v1, Real s) { |
| 269 |
|
for (unsigned int i = 0; i < Dim; i++) |
| 270 |
|
this->data_[i] = s * v1.data_[i]; |
| 271 |
+ |
} |
| 272 |
+ |
|
| 273 |
+ |
/** |
| 274 |
+ |
* Sets the elements of this vector to the multiplication of |
| 275 |
+ |
* elements of two other vectors. Not to be confused with scalar |
| 276 |
+ |
* multiplication (mul) or dot products. |
| 277 |
+ |
* |
| 278 |
+ |
* (*this.data_[i] = v1.data_[i] * v2.data_[i]). |
| 279 |
+ |
* @param v1 the first vector |
| 280 |
+ |
* @param v2 the second vector |
| 281 |
+ |
*/ |
| 282 |
+ |
inline void Vmul( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { |
| 283 |
+ |
for (unsigned int i = 0; i < Dim; i++) |
| 284 |
+ |
this->data_[i] = v1.data_[i] * v2.data_[i]; |
| 285 |
|
} |
| 286 |
|
|
| 287 |
|
/** |
| 301 |
|
inline void div( const Vector<Real, Dim>& v1, Real s ) { |
| 302 |
|
for (unsigned int i = 0; i < Dim; i++) |
| 303 |
|
this->data_[i] = v1.data_[i] / s; |
| 304 |
+ |
} |
| 305 |
+ |
|
| 306 |
+ |
/** |
| 307 |
+ |
* Sets the elements of this vector to the division of |
| 308 |
+ |
* elements of two other vectors. Not to be confused with scalar |
| 309 |
+ |
* division (div) |
| 310 |
+ |
* |
| 311 |
+ |
* (*this.data_[i] = v1.data_[i] / v2.data_[i]). |
| 312 |
+ |
* @param v1 the first vector |
| 313 |
+ |
* @param v2 the second vector |
| 314 |
+ |
*/ |
| 315 |
+ |
inline void Vdiv( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { |
| 316 |
+ |
for (unsigned int i = 0; i < Dim; i++) |
| 317 |
+ |
this->data_[i] = v1.data_[i] / v2.data_[i]; |
| 318 |
|
} |
| 319 |
|
|
| 320 |
+ |
|
| 321 |
|
/** @see #add */ |
| 322 |
|
inline Vector<Real, Dim>& operator +=( const Vector<Real, Dim>& v1 ) { |
| 323 |
|
add(v1); |
| 353 |
|
tmp += this->data_[i]; |
| 354 |
|
return tmp; |
| 355 |
|
} |
| 356 |
+ |
|
| 357 |
+ |
/** |
| 358 |
+ |
* Returns the product of all elements of this vector. |
| 359 |
+ |
* @return the product of all elements of this vector |
| 360 |
+ |
*/ |
| 361 |
+ |
inline Real componentProduct() { |
| 362 |
+ |
Real tmp; |
| 363 |
+ |
tmp = 1; |
| 364 |
+ |
for (unsigned int i = 0; i < Dim; i++) |
| 365 |
+ |
tmp *= this->data_[i]; |
| 366 |
+ |
return tmp; |
| 367 |
+ |
} |
| 368 |
|
|
| 369 |
|
/** |
| 370 |
|
* Returns the length of this vector. |
| 499 |
|
return tmp; |
| 500 |
|
} |
| 501 |
|
|
| 502 |
+ |
|
| 503 |
+ |
|
| 504 |
+ |
|
| 505 |
|
/** |
| 506 |
+ |
* Returns the wide dot product of three Vectors. Compare with |
| 507 |
+ |
* Rapaport's VWDot function. |
| 508 |
+ |
* |
| 509 |
+ |
* @param v1 first vector |
| 510 |
+ |
* @param v2 second vector |
| 511 |
+ |
* @param v3 third vector |
| 512 |
+ |
* @return the wide dot product of v1, v2, and v3. |
| 513 |
+ |
*/ |
| 514 |
+ |
template<typename Real, unsigned int Dim> |
| 515 |
+ |
inline Real dot( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2, const Vector<Real, Dim>& v3 ) { |
| 516 |
+ |
Real tmp; |
| 517 |
+ |
tmp = 0; |
| 518 |
+ |
|
| 519 |
+ |
for (unsigned int i = 0; i < Dim; i++) |
| 520 |
+ |
tmp += v1[i] * v2[i] * v3[i]; |
| 521 |
+ |
|
| 522 |
+ |
return tmp; |
| 523 |
+ |
} |
| 524 |
+ |
|
| 525 |
+ |
|
| 526 |
+ |
/** |
| 527 |
|
* Returns the distance between two Vectors |
| 528 |
|
* @param v1 first vector |
| 529 |
|
* @param v2 second vector |