| 268 | 
  | 
    inline void mul( const Vector<Real, Dim>& v1, Real s) { | 
| 269 | 
  | 
      for (unsigned int i = 0; i < Dim; i++) | 
| 270 | 
  | 
        this->data_[i] = s * v1.data_[i]; | 
| 271 | 
+ | 
    } | 
| 272 | 
+ | 
 | 
| 273 | 
+ | 
    /** | 
| 274 | 
+ | 
     * Sets the elements of this vector to the multiplication of | 
| 275 | 
+ | 
     * elements of two other vectors.  Not to be confused with scalar | 
| 276 | 
+ | 
     * multiplication (mul) or dot products. | 
| 277 | 
+ | 
     * | 
| 278 | 
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     * (*this.data_[i] =  v1.data_[i] * v2.data_[i]). | 
| 279 | 
+ | 
     * @param v1 the first vector             | 
| 280 | 
+ | 
     * @param v2 the second vector | 
| 281 | 
+ | 
     */ | 
| 282 | 
+ | 
    inline void Vmul( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { | 
| 283 | 
+ | 
      for (unsigned int i = 0; i < Dim; i++) | 
| 284 | 
+ | 
        this->data_[i] = v1.data_[i] * v2.data_[i]; | 
| 285 | 
  | 
    } | 
| 286 | 
  | 
 | 
| 287 | 
  | 
    /** | 
| 301 | 
  | 
    inline void div( const Vector<Real, Dim>& v1, Real s ) { | 
| 302 | 
  | 
      for (unsigned int i = 0; i < Dim; i++) | 
| 303 | 
  | 
        this->data_[i] = v1.data_[i] / s; | 
| 304 | 
+ | 
    } | 
| 305 | 
+ | 
 | 
| 306 | 
+ | 
    /** | 
| 307 | 
+ | 
     * Sets the elements of this vector to the division of | 
| 308 | 
+ | 
     * elements of two other vectors.  Not to be confused with scalar | 
| 309 | 
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     * division (div) | 
| 310 | 
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     * | 
| 311 | 
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     * (*this.data_[i] =  v1.data_[i] / v2.data_[i]). | 
| 312 | 
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     * @param v1 the first vector             | 
| 313 | 
+ | 
     * @param v2 the second vector | 
| 314 | 
+ | 
     */ | 
| 315 | 
+ | 
    inline void Vdiv( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { | 
| 316 | 
+ | 
      for (unsigned int i = 0; i < Dim; i++) | 
| 317 | 
+ | 
        this->data_[i] = v1.data_[i] / v2.data_[i]; | 
| 318 | 
  | 
    } | 
| 319 | 
  | 
 | 
| 320 | 
+ | 
 | 
| 321 | 
  | 
    /** @see #add */ | 
| 322 | 
  | 
    inline Vector<Real, Dim>& operator +=( const Vector<Real, Dim>& v1 ) { | 
| 323 | 
  | 
      add(v1); | 
| 353 | 
  | 
        tmp += this->data_[i]; | 
| 354 | 
  | 
      return tmp;   | 
| 355 | 
  | 
    } | 
| 356 | 
+ | 
 | 
| 357 | 
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    /** | 
| 358 | 
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     * Returns the product of all elements of this vector. | 
| 359 | 
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     * @return the product of all elements of this vector | 
| 360 | 
+ | 
     */ | 
| 361 | 
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    inline Real componentProduct() { | 
| 362 | 
+ | 
      Real tmp; | 
| 363 | 
+ | 
      tmp = 1; | 
| 364 | 
+ | 
      for (unsigned int i = 0; i < Dim; i++) | 
| 365 | 
+ | 
        tmp *= this->data_[i]; | 
| 366 | 
+ | 
      return tmp;   | 
| 367 | 
+ | 
    } | 
| 368 | 
  | 
             | 
| 369 | 
  | 
    /** | 
| 370 | 
  | 
     * Returns the length of this vector. | 
| 499 | 
  | 
    return tmp; | 
| 500 | 
  | 
  } | 
| 501 | 
  | 
 | 
| 502 | 
+ | 
 | 
| 503 | 
+ | 
   | 
| 504 | 
+ | 
 | 
| 505 | 
  | 
  /** | 
| 506 | 
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   * Returns the wide dot product of three Vectors.  Compare with | 
| 507 | 
+ | 
   * Rapaport's VWDot function. | 
| 508 | 
+ | 
   * | 
| 509 | 
+ | 
   * @param v1 first vector | 
| 510 | 
+ | 
   * @param v2 second vector | 
| 511 | 
+ | 
   * @param v3 third vector | 
| 512 | 
+ | 
   * @return the wide dot product of v1, v2, and v3. | 
| 513 | 
+ | 
   */ | 
| 514 | 
+ | 
  template<typename Real, unsigned int Dim>     | 
| 515 | 
+ | 
  inline Real dot( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2, const Vector<Real, Dim>& v3 ) { | 
| 516 | 
+ | 
    Real tmp; | 
| 517 | 
+ | 
    tmp = 0; | 
| 518 | 
+ | 
 | 
| 519 | 
+ | 
    for (unsigned int i = 0; i < Dim; i++) | 
| 520 | 
+ | 
      tmp += v1[i] * v2[i] * v3[i]; | 
| 521 | 
+ | 
 | 
| 522 | 
+ | 
    return tmp; | 
| 523 | 
+ | 
  } | 
| 524 | 
+ | 
 | 
| 525 | 
+ | 
 | 
| 526 | 
+ | 
  /** | 
| 527 | 
  | 
   * Returns the distance between  two Vectors | 
| 528 | 
  | 
   * @param v1 first vector | 
| 529 | 
  | 
   * @param v2 second vector |