| 6 | 
  | 
 * redistribute this software in source and binary code form, provided | 
| 7 | 
  | 
 * that the following conditions are met: | 
| 8 | 
  | 
 * | 
| 9 | 
< | 
 * 1. Acknowledgement of the program authors must be made in any | 
| 10 | 
< | 
 *    publication of scientific results based in part on use of the | 
| 11 | 
< | 
 *    program.  An acceptable form of acknowledgement is citation of | 
| 12 | 
< | 
 *    the article in which the program was described (Matthew | 
| 13 | 
< | 
 *    A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher | 
| 14 | 
< | 
 *    J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented | 
| 15 | 
< | 
 *    Parallel Simulation Engine for Molecular Dynamics," | 
| 16 | 
< | 
 *    J. Comput. Chem. 26, pp. 252-271 (2005)) | 
| 17 | 
< | 
 * | 
| 18 | 
< | 
 * 2. Redistributions of source code must retain the above copyright | 
| 9 | 
> | 
 * 1. Redistributions of source code must retain the above copyright | 
| 10 | 
  | 
 *    notice, this list of conditions and the following disclaimer. | 
| 11 | 
  | 
 * | 
| 12 | 
< | 
 * 3. Redistributions in binary form must reproduce the above copyright | 
| 12 | 
> | 
 * 2. Redistributions in binary form must reproduce the above copyright | 
| 13 | 
  | 
 *    notice, this list of conditions and the following disclaimer in the | 
| 14 | 
  | 
 *    documentation and/or other materials provided with the | 
| 15 | 
  | 
 *    distribution. | 
| 28 | 
  | 
 * arising out of the use of or inability to use software, even if the | 
| 29 | 
  | 
 * University of Notre Dame has been advised of the possibility of | 
| 30 | 
  | 
 * such damages. | 
| 31 | 
+ | 
 * | 
| 32 | 
+ | 
 * SUPPORT OPEN SCIENCE!  If you use OpenMD or its source code in your | 
| 33 | 
+ | 
 * research, please cite the appropriate papers when you publish your | 
| 34 | 
+ | 
 * work.  Good starting points are: | 
| 35 | 
+ | 
 *                                                                       | 
| 36 | 
+ | 
 * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).              | 
| 37 | 
+ | 
 * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).           | 
| 38 | 
+ | 
 * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008).           | 
| 39 | 
+ | 
 * [4]  Kuang & Gezelter,  J. Chem. Phys. 133, 164101 (2010). | 
| 40 | 
+ | 
 * [5]  Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011). | 
| 41 | 
  | 
 */ | 
| 42 | 
  | 
  | 
| 43 | 
  | 
/** | 
| 54 | 
  | 
#include <cmath> | 
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  | 
#include <iostream> | 
| 56 | 
  | 
#include <math.h> | 
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< | 
namespace oopse { | 
| 57 | 
> | 
#include "config.h" | 
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> | 
namespace OpenMD { | 
| 59 | 
  | 
 | 
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< | 
  static const double epsilon = 0.000001; | 
| 60 | 
> | 
  static const RealType epsilon = 0.000001; | 
| 61 | 
  | 
 | 
| 62 | 
  | 
  template<typename T> | 
| 63 | 
  | 
  inline bool equal(T e1, T e2) { | 
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  | 
    return e1 == e2; | 
| 65 | 
  | 
  } | 
| 66 | 
  | 
 | 
| 67 | 
< | 
  template<> | 
| 68 | 
< | 
  inline bool equal(float e1, float e2) { | 
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< | 
    return fabs(e1 - e2) < epsilon; | 
| 70 | 
< | 
  } | 
| 67 | 
> | 
  //template<> | 
| 68 | 
> | 
  //inline bool equal(float e1, float e2) { | 
| 69 | 
> | 
  //  return fabs(e1 - e2) < epsilon; | 
| 70 | 
> | 
  //} | 
| 71 | 
  | 
 | 
| 72 | 
  | 
  template<> | 
| 73 | 
< | 
  inline bool equal(double e1, double e2) { | 
| 73 | 
> | 
  inline bool equal(RealType e1, RealType e2) { | 
| 74 | 
  | 
    return fabs(e1 - e2) < epsilon; | 
| 75 | 
  | 
  } | 
| 74 | 
– | 
 | 
| 76 | 
  | 
     | 
| 77 | 
  | 
  /** | 
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  | 
   * @class Vector Vector.hpp "math/Vector.hpp" | 
| 107 | 
  | 
      return *this; | 
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  | 
    } | 
| 109 | 
  | 
 | 
| 110 | 
< | 
    template<typename T> | 
| 111 | 
< | 
    inline Vector(const T& s){ | 
| 110 | 
> | 
    // template<typename T> | 
| 111 | 
> | 
    // inline Vector(const T& s){ | 
| 112 | 
> | 
    inline Vector(const Real& s) { | 
| 113 | 
  | 
      for (unsigned int i = 0; i < Dim; i++) | 
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< | 
        this->data_[i] = s; | 
| 114 | 
> | 
        this->data_[i] = s; | 
| 115 | 
  | 
    } | 
| 116 | 
  | 
             | 
| 117 | 
  | 
    /** Constructs and initializes a Vector from an array */             | 
| 271 | 
  | 
        this->data_[i] = s * v1.data_[i]; | 
| 272 | 
  | 
    } | 
| 273 | 
  | 
 | 
| 274 | 
+ | 
    /** | 
| 275 | 
+ | 
     * Sets the elements of this vector to the multiplication of | 
| 276 | 
+ | 
     * elements of two other vectors.  Not to be confused with scalar | 
| 277 | 
+ | 
     * multiplication (mul) or dot products. | 
| 278 | 
+ | 
     * | 
| 279 | 
+ | 
     * (*this.data_[i] =  v1.data_[i] * v2.data_[i]). | 
| 280 | 
+ | 
     * @param v1 the first vector             | 
| 281 | 
+ | 
     * @param v2 the second vector | 
| 282 | 
+ | 
     */ | 
| 283 | 
+ | 
    inline void Vmul( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { | 
| 284 | 
+ | 
      for (unsigned int i = 0; i < Dim; i++) | 
| 285 | 
+ | 
        this->data_[i] = v1.data_[i] * v2.data_[i]; | 
| 286 | 
+ | 
    } | 
| 287 | 
+ | 
 | 
| 288 | 
+ | 
    /* replaces the elements with the absolute values of those elements */ | 
| 289 | 
+ | 
    inline Vector<Real, Dim>& abs() { | 
| 290 | 
+ | 
      for (unsigned int i = 0; i < Dim; i++) { | 
| 291 | 
+ | 
        this->data_[i] = std::abs(this->data_[i]); | 
| 292 | 
+ | 
      } | 
| 293 | 
+ | 
      return *this; | 
| 294 | 
+ | 
    } | 
| 295 | 
+ | 
     | 
| 296 | 
+ | 
    /* returns the maximum value in this vector */ | 
| 297 | 
+ | 
    inline Real max() { | 
| 298 | 
+ | 
      Real val = this->data_[0]; | 
| 299 | 
+ | 
      for (unsigned int i = 0; i < Dim; i++) { | 
| 300 | 
+ | 
        if (this->data_[i] > val) val = this->data_[i]; | 
| 301 | 
+ | 
      } | 
| 302 | 
+ | 
      return val; | 
| 303 | 
+ | 
    } | 
| 304 | 
+ | 
      | 
| 305 | 
  | 
    /** | 
| 306 | 
  | 
     * Sets the value of this vector to the scalar division of itself  (*this /= s ). | 
| 307 | 
  | 
     * @param s the scalar value | 
| 321 | 
  | 
        this->data_[i] = v1.data_[i] / s; | 
| 322 | 
  | 
    } | 
| 323 | 
  | 
 | 
| 324 | 
+ | 
    /** | 
| 325 | 
+ | 
     * Sets the elements of this vector to the division of | 
| 326 | 
+ | 
     * elements of two other vectors.  Not to be confused with scalar | 
| 327 | 
+ | 
     * division (div) | 
| 328 | 
+ | 
     * | 
| 329 | 
+ | 
     * (*this.data_[i] =  v1.data_[i] / v2.data_[i]). | 
| 330 | 
+ | 
     * @param v1 the first vector             | 
| 331 | 
+ | 
     * @param v2 the second vector | 
| 332 | 
+ | 
     */ | 
| 333 | 
+ | 
    inline void Vdiv( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { | 
| 334 | 
+ | 
      for (unsigned int i = 0; i < Dim; i++) | 
| 335 | 
+ | 
        this->data_[i] = v1.data_[i] / v2.data_[i]; | 
| 336 | 
+ | 
    } | 
| 337 | 
+ | 
 | 
| 338 | 
+ | 
 | 
| 339 | 
  | 
    /** @see #add */ | 
| 340 | 
  | 
    inline Vector<Real, Dim>& operator +=( const Vector<Real, Dim>& v1 ) { | 
| 341 | 
  | 
      add(v1); | 
| 361 | 
  | 
    } | 
| 362 | 
  | 
 | 
| 363 | 
  | 
    /** | 
| 364 | 
+ | 
     * Returns the sum of all elements of this vector. | 
| 365 | 
+ | 
     * @return the sum of all elements of this vector | 
| 366 | 
+ | 
     */ | 
| 367 | 
+ | 
    inline Real sum() { | 
| 368 | 
+ | 
      Real tmp; | 
| 369 | 
+ | 
      tmp = 0; | 
| 370 | 
+ | 
      for (unsigned int i = 0; i < Dim; i++) | 
| 371 | 
+ | 
        tmp += this->data_[i]; | 
| 372 | 
+ | 
      return tmp;   | 
| 373 | 
+ | 
    } | 
| 374 | 
+ | 
 | 
| 375 | 
+ | 
    /** | 
| 376 | 
+ | 
     * Returns the product of all elements of this vector. | 
| 377 | 
+ | 
     * @return the product of all elements of this vector | 
| 378 | 
+ | 
     */ | 
| 379 | 
+ | 
    inline Real componentProduct() { | 
| 380 | 
+ | 
      Real tmp; | 
| 381 | 
+ | 
      tmp = 1; | 
| 382 | 
+ | 
      for (unsigned int i = 0; i < Dim; i++) | 
| 383 | 
+ | 
        tmp *= this->data_[i]; | 
| 384 | 
+ | 
      return tmp;   | 
| 385 | 
+ | 
    } | 
| 386 | 
+ | 
             | 
| 387 | 
+ | 
    /** | 
| 388 | 
  | 
     * Returns the length of this vector. | 
| 389 | 
  | 
     * @return the length of this vector | 
| 390 | 
  | 
     */ | 
| 406 | 
  | 
 | 
| 407 | 
  | 
      len = length(); | 
| 408 | 
  | 
                 | 
| 409 | 
< | 
      //if (len < oopse:epsilon) | 
| 409 | 
> | 
      //if (len < OpenMD::NumericConstant::epsilon) | 
| 410 | 
  | 
      //  throw(); | 
| 411 | 
  | 
                 | 
| 412 | 
  | 
      *this /= len; | 
| 417 | 
  | 
     * @return true if this vector is normalized, otherwise return false | 
| 418 | 
  | 
     */ | 
| 419 | 
  | 
    inline bool isNormalized() { | 
| 420 | 
< | 
      return equal(lengthSquare(), 1.0); | 
| 420 | 
> | 
      return equal(lengthSquare(), (RealType)1); | 
| 421 | 
  | 
    }            | 
| 422 | 
  | 
 | 
| 423 | 
  | 
    unsigned int size() {return Dim;} | 
| 517 | 
  | 
    return tmp; | 
| 518 | 
  | 
  } | 
| 519 | 
  | 
 | 
| 520 | 
+ | 
 | 
| 521 | 
+ | 
   | 
| 522 | 
+ | 
 | 
| 523 | 
  | 
  /** | 
| 524 | 
+ | 
   * Returns the wide dot product of three Vectors.  Compare with | 
| 525 | 
+ | 
   * Rapaport's VWDot function. | 
| 526 | 
+ | 
   * | 
| 527 | 
+ | 
   * @param v1 first vector | 
| 528 | 
+ | 
   * @param v2 second vector | 
| 529 | 
+ | 
   * @param v3 third vector | 
| 530 | 
+ | 
   * @return the wide dot product of v1, v2, and v3. | 
| 531 | 
+ | 
   */ | 
| 532 | 
+ | 
  template<typename Real, unsigned int Dim>     | 
| 533 | 
+ | 
  inline Real dot( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2, const Vector<Real, Dim>& v3 ) { | 
| 534 | 
+ | 
    Real tmp; | 
| 535 | 
+ | 
    tmp = 0; | 
| 536 | 
+ | 
 | 
| 537 | 
+ | 
    for (unsigned int i = 0; i < Dim; i++) | 
| 538 | 
+ | 
      tmp += v1[i] * v2[i] * v3[i]; | 
| 539 | 
+ | 
 | 
| 540 | 
+ | 
    return tmp; | 
| 541 | 
+ | 
  } | 
| 542 | 
+ | 
 | 
| 543 | 
+ | 
 | 
| 544 | 
+ | 
  /** | 
| 545 | 
  | 
   * Returns the distance between  two Vectors | 
| 546 | 
  | 
   * @param v1 first vector | 
| 547 | 
  | 
   * @param v2 second vector |