| 285 |  | * @return the length of this vector | 
| 286 |  | */ | 
| 287 |  | inline double length() { | 
| 288 | < | return sqrt(lengthSquared()); | 
| 288 | > | return sqrt(lengthSquare()); | 
| 289 |  | } | 
| 290 |  |  | 
| 291 |  | /** | 
| 301 |  | double len; | 
| 302 |  |  | 
| 303 |  | len = length(); | 
| 304 | + |  | 
| 305 | + | //if (len < oopse:epsilon) | 
| 306 | + | //  throw(); | 
| 307 | + |  | 
| 308 |  | *this /= len; | 
| 309 |  | } | 
| 310 |  |  | 
| 312 |  | * Tests if this vector is normalized | 
| 313 |  | * @return true if this vector is normalized, otherwise return false | 
| 314 |  | */ | 
| 315 | < | inline bool isNormalized() const | 
| 316 | < | { | 
| 313 | < | return lengthSquare() == 1.0; | 
| 315 | > | inline bool isNormalized() { | 
| 316 | > | return equal(lengthSquare(), 1.0); | 
| 317 |  | } | 
| 318 |  |  | 
| 319 |  | protected: | 
| 395 |  | return result; | 
| 396 |  | } | 
| 397 |  |  | 
| 395 | – | /** fuzzy comparson */ | 
| 396 | – | template<typename Real, unsigned int Dim> | 
| 397 | – | inline bool epsilonEqual( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { | 
| 398 | – |  | 
| 399 | – | } | 
| 400 | – |  | 
| 401 | – |  | 
| 398 |  | /** | 
| 399 |  | * Returns the dot product of two Vectors | 
| 400 |  | * @param v1 first vector |