| 268 |  | inline void mul( const Vector<Real, Dim>& v1, Real s) { | 
| 269 |  | for (unsigned int i = 0; i < Dim; i++) | 
| 270 |  | this->data_[i] = s * v1.data_[i]; | 
| 271 | + | } | 
| 272 | + |  | 
| 273 | + | /** | 
| 274 | + | * Sets the elements of this vector to the multiplication of | 
| 275 | + | * elements of two other vectors.  Not to be confused with scalar | 
| 276 | + | * multiplication (mul) or dot products. | 
| 277 | + | * | 
| 278 | + | * (*this.data_[i] =  v1.data_[i] * v2.data_[i]). | 
| 279 | + | * @param v1 the first vector | 
| 280 | + | * @param v2 the second vector | 
| 281 | + | */ | 
| 282 | + | inline void Vmul( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { | 
| 283 | + | for (unsigned int i = 0; i < Dim; i++) | 
| 284 | + | this->data_[i] = v1.data_[i] * v2.data_[i]; | 
| 285 |  | } | 
| 286 |  |  | 
| 287 |  | /** | 
| 301 |  | inline void div( const Vector<Real, Dim>& v1, Real s ) { | 
| 302 |  | for (unsigned int i = 0; i < Dim; i++) | 
| 303 |  | this->data_[i] = v1.data_[i] / s; | 
| 304 | + | } | 
| 305 | + |  | 
| 306 | + | /** | 
| 307 | + | * Sets the elements of this vector to the division of | 
| 308 | + | * elements of two other vectors.  Not to be confused with scalar | 
| 309 | + | * division (div) | 
| 310 | + | * | 
| 311 | + | * (*this.data_[i] =  v1.data_[i] / v2.data_[i]). | 
| 312 | + | * @param v1 the first vector | 
| 313 | + | * @param v2 the second vector | 
| 314 | + | */ | 
| 315 | + | inline void Vdiv( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { | 
| 316 | + | for (unsigned int i = 0; i < Dim; i++) | 
| 317 | + | this->data_[i] = v1.data_[i] / v2.data_[i]; | 
| 318 |  | } | 
| 319 |  |  | 
| 320 | + |  | 
| 321 |  | /** @see #add */ | 
| 322 |  | inline Vector<Real, Dim>& operator +=( const Vector<Real, Dim>& v1 ) { | 
| 323 |  | add(v1); | 
| 353 |  | tmp += this->data_[i]; | 
| 354 |  | return tmp; | 
| 355 |  | } | 
| 356 | + |  | 
| 357 | + | /** | 
| 358 | + | * Returns the product of all elements of this vector. | 
| 359 | + | * @return the product of all elements of this vector | 
| 360 | + | */ | 
| 361 | + | inline Real componentProduct() { | 
| 362 | + | Real tmp; | 
| 363 | + | tmp = 1; | 
| 364 | + | for (unsigned int i = 0; i < Dim; i++) | 
| 365 | + | tmp *= this->data_[i]; | 
| 366 | + | return tmp; | 
| 367 | + | } | 
| 368 |  |  | 
| 369 |  | /** | 
| 370 |  | * Returns the length of this vector. | 
| 499 |  | return tmp; | 
| 500 |  | } | 
| 501 |  |  | 
| 502 | + |  | 
| 503 | + |  | 
| 504 | + |  | 
| 505 |  | /** | 
| 506 | + | * Returns the wide dot product of three Vectors.  Compare with | 
| 507 | + | * Rapaport's VWDot function. | 
| 508 | + | * | 
| 509 | + | * @param v1 first vector | 
| 510 | + | * @param v2 second vector | 
| 511 | + | * @param v3 third vector | 
| 512 | + | * @return the wide dot product of v1, v2, and v3. | 
| 513 | + | */ | 
| 514 | + | template<typename Real, unsigned int Dim> | 
| 515 | + | inline Real dot( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2, const Vector<Real, Dim>& v3 ) { | 
| 516 | + | Real tmp; | 
| 517 | + | tmp = 0; | 
| 518 | + |  | 
| 519 | + | for (unsigned int i = 0; i < Dim; i++) | 
| 520 | + | tmp += v1[i] * v2[i] * v3[i]; | 
| 521 | + |  | 
| 522 | + | return tmp; | 
| 523 | + | } | 
| 524 | + |  | 
| 525 | + |  | 
| 526 | + | /** | 
| 527 |  | * Returns the distance between  two Vectors | 
| 528 |  | * @param v1 first vector | 
| 529 |  | * @param v2 second vector |