| 1 | tim | 70 | /* | 
| 2 |  |  | * Copyright (C) 2000-2004  Object Oriented Parallel Simulation Engine (OOPSE) project | 
| 3 |  |  | * | 
| 4 |  |  | * Contact: oopse@oopse.org | 
| 5 |  |  | * | 
| 6 |  |  | * This program is free software; you can redistribute it and/or | 
| 7 |  |  | * modify it under the terms of the GNU Lesser General Public License | 
| 8 |  |  | * as published by the Free Software Foundation; either version 2.1 | 
| 9 |  |  | * of the License, or (at your option) any later version. | 
| 10 |  |  | * All we ask is that proper credit is given for our work, which includes | 
| 11 |  |  | * - but is not limited to - adding the above copyright notice to the beginning | 
| 12 |  |  | * of your source code files, and to any copyright notice that you may distribute | 
| 13 |  |  | * with programs based on this work. | 
| 14 |  |  | * | 
| 15 |  |  | * This program is distributed in the hope that it will be useful, | 
| 16 |  |  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
| 17 |  |  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
| 18 |  |  | * GNU Lesser General Public License for more details. | 
| 19 |  |  | * | 
| 20 |  |  | * You should have received a copy of the GNU Lesser General Public License | 
| 21 |  |  | * along with this program; if not, write to the Free Software | 
| 22 |  |  | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
| 23 |  |  | * | 
| 24 |  |  | */ | 
| 25 |  |  |  | 
| 26 |  |  | /** | 
| 27 |  |  | * @file Vector3.hpp | 
| 28 |  |  | * @author Teng Lin | 
| 29 |  |  | * @date 09/14/2004 | 
| 30 |  |  | * @version 1.0 | 
| 31 |  |  | */ | 
| 32 |  |  |  | 
| 33 |  |  | #ifndef MATH_VECTOR3_HPP | 
| 34 |  |  | #define MATH_VECTOR3_HPP | 
| 35 |  |  |  | 
| 36 |  |  | #include <cassert> | 
| 37 |  |  | #include <cmath> | 
| 38 |  |  |  | 
| 39 |  |  | #include "Vector.hpp" | 
| 40 |  |  |  | 
| 41 |  |  | namespace oopse { | 
| 42 | gezelter | 97 |  | 
| 43 |  |  | /** | 
| 44 |  |  | * @class Vector3 Vector3.hpp "math/Vector3.hpp" | 
| 45 |  |  | * @brief | 
| 46 |  |  | */ | 
| 47 |  |  |  | 
| 48 |  |  | template<typename Real> | 
| 49 |  |  | class Vector3 : public Vector<Real, 3>{ | 
| 50 |  |  | public: | 
| 51 | tim | 137 | typedef Real ElemType; | 
| 52 |  |  | typedef Real* ElemPoinerType; | 
| 53 |  |  |  | 
| 54 | gezelter | 97 | Vector3() : Vector<Real, 3>(){} | 
| 55 |  |  |  | 
| 56 |  |  | /** Constructs and initializes a Vector3 from x, y, z coordinates */ | 
| 57 |  |  | inline Vector3( double x, double y, double z) { | 
| 58 |  |  | data_[0] = x; | 
| 59 |  |  | data_[1] = y; | 
| 60 |  |  | data_[2] = z; | 
| 61 |  |  | } | 
| 62 | tim | 151 |  | 
| 63 |  |  | /** Constructs and initializes from an array*/ | 
| 64 |  |  | inline Vector3(double* array) : Vector<Real, 3>(array) {} | 
| 65 | gezelter | 97 |  | 
| 66 |  |  | inline Vector3(const Vector<Real, 3>& v) : Vector<Real, 3>(v) {} | 
| 67 |  |  |  | 
| 68 |  |  | inline Vector3<Real>& operator = (const Vector<Real, 3>& v) { | 
| 69 |  |  | if (this == &v) { return *this; } | 
| 70 |  |  | Vector<Real, 3>::operator=(v); | 
| 71 |  |  | return *this; | 
| 72 |  |  | } | 
| 73 |  |  |  | 
| 74 | tim | 70 | /** | 
| 75 | gezelter | 97 | * Retunrs reference of the first element of Vector3. | 
| 76 |  |  | * @return reference of the first element of Vector3 | 
| 77 | tim | 70 | */ | 
| 78 | gezelter | 97 | inline Real& x() {  return data_[0];} | 
| 79 | tim | 70 |  | 
| 80 |  |  | /** | 
| 81 | gezelter | 97 | * Retunrs the first element of Vector3. | 
| 82 |  |  | * @return  the first element of Vector3 | 
| 83 | tim | 70 | */ | 
| 84 | gezelter | 97 | inline Real x() const {  return data_[0];} | 
| 85 |  |  |  | 
| 86 |  |  | /** | 
| 87 |  |  | * Retunrs reference of the second element of Vector3. | 
| 88 |  |  | * @return reference of the second element of Vector3 | 
| 89 |  |  | */ | 
| 90 |  |  | inline Real& y() {  return data_[1];} | 
| 91 |  |  |  | 
| 92 |  |  | /** | 
| 93 |  |  | * Retunrs  the second element of Vector3. | 
| 94 |  |  | * @return c the second element of Vector3 | 
| 95 |  |  | */ | 
| 96 |  |  | inline Real y() const {  return data_[1];} | 
| 97 |  |  |  | 
| 98 |  |  | /** | 
| 99 |  |  | * Retunrs reference of the third element of Vector3. | 
| 100 |  |  | * @return reference of the third element of Vector3 | 
| 101 |  |  | */ | 
| 102 |  |  | inline Real& z() {  return data_[2];} | 
| 103 |  |  |  | 
| 104 |  |  | /** | 
| 105 |  |  | * Retunrs  the third element of Vector3. | 
| 106 |  |  | * @return f the third element of Vector3 | 
| 107 |  |  | */ | 
| 108 |  |  | inline Real z() const {  return data_[2];} | 
| 109 |  |  |  | 
| 110 |  |  | }; | 
| 111 |  |  |  | 
| 112 |  |  | /** | 
| 113 |  |  | * Returns the cross product of two Vectors | 
| 114 |  |  | * @param v1 first vector | 
| 115 |  |  | * @param v2 second vector | 
| 116 |  |  | * @return the cross product  of v1 and v2 | 
| 117 |  |  | * @see #vector::dot | 
| 118 |  |  | */ | 
| 119 |  |  | template<typename Real> | 
| 120 |  |  | Vector3<Real> cross( const Vector3<Real>& v1, const Vector3<Real>& v2 ) { | 
| 121 |  |  | Vector3<Real> result; | 
| 122 |  |  |  | 
| 123 |  |  | result.x() = v1.y() * v2.z() - v1.z() * v2.y(); | 
| 124 |  |  | result.y() = v1.z() * v2.x() - v1.x() * v2.z(); | 
| 125 |  |  | result.z() = v1.x() * v2.y() - v1.y() * v2.x(); | 
| 126 |  |  |  | 
| 127 |  |  | return result; | 
| 128 |  |  | } | 
| 129 |  |  |  | 
| 130 | tim | 99 | typedef Vector3<double> Vector3d; | 
| 131 | gezelter | 97 |  | 
| 132 | tim | 70 | } | 
| 133 |  |  |  | 
| 134 |  |  | #endif |