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/* |
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/* |
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* Copyright (c) 2005 The University of Notre Dame. All Rights Reserved. |
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* |
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* The University of Notre Dame grants you ("Licensee") a |
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public: |
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typedef Real ElemType; |
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typedef Real* ElemPoinerType; |
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Vector3() : Vector<Real, 3>(){} |
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/** Constructs and initializes a Vector3 from x, y, z coordinates */ |
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inline Vector3( Real x, Real y, Real z) { |
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data_[0] = x; |
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data_[1] = y; |
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data_[2] = z; |
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this->data_[0] = x; |
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this->data_[1] = y; |
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this->data_[2] = z; |
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} |
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/** Constructs and initializes from an array*/ |
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* Retunrs reference of the first element of Vector3. |
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* @return reference of the first element of Vector3 |
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*/ |
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inline Real& x() { return data_[0];} |
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inline Real& x() { return this->data_[0];} |
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/** |
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* Retunrs the first element of Vector3. |
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* @return the first element of Vector3 |
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*/ |
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inline Real x() const { return data_[0];} |
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inline Real x() const { return this->data_[0];} |
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/** |
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* Retunrs reference of the second element of Vector3. |
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* @return reference of the second element of Vector3 |
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*/ |
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inline Real& y() { return data_[1];} |
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inline Real& y() { return this->data_[1];} |
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/** |
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* Retunrs the second element of Vector3. |
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* @return c the second element of Vector3 |
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*/ |
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inline Real y() const { return data_[1];} |
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inline Real y() const { return this->data_[1];} |
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/** |
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* Retunrs reference of the third element of Vector3. |
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* @return reference of the third element of Vector3 |
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*/ |
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inline Real& z() { return data_[2];} |
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inline Real& z() { return this->data_[2];} |
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/** |
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* Retunrs the third element of Vector3. |
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* @return f the third element of Vector3 |
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*/ |
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inline Real z() const { return data_[2];} |
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inline Real z() const { return this->data_[2];} |
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}; |
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typedef Vector3<int> Vector3i; |
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typedef Vector3<double> Vector3d; |
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typedef Vector3<RealType> Vector3d; |
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const Vector3d V3Zero(0.0 , 0.0, 0.0); |
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const Vector3d V3X( 1.0, 0.0, 0.0 ) ; |
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const Vector3d V3Y( 0.0, 1.0, 0.0 ) ; |
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const Vector3d V3Z ( 0.0, 0.0, 1.0 ) ; |
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const Vector3d V3Zero(0.0 , 0.0, 0.0); |
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const Vector3d V3X( 1.0, 0.0, 0.0 ) ; |
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const Vector3d V3Y( 0.0, 1.0, 0.0 ) ; |
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const Vector3d V3Z ( 0.0, 0.0, 1.0 ) ; |
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} |
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