| 6 | 
  | 
 * redistribute this software in source and binary code form, provided | 
| 7 | 
  | 
 * that the following conditions are met: | 
| 8 | 
  | 
 * | 
| 9 | 
< | 
 * 1. Acknowledgement of the program authors must be made in any | 
| 10 | 
< | 
 *    publication of scientific results based in part on use of the | 
| 11 | 
< | 
 *    program.  An acceptable form of acknowledgement is citation of | 
| 12 | 
< | 
 *    the article in which the program was described (Matthew | 
| 13 | 
< | 
 *    A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher | 
| 14 | 
< | 
 *    J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented | 
| 15 | 
< | 
 *    Parallel Simulation Engine for Molecular Dynamics," | 
| 16 | 
< | 
 *    J. Comput. Chem. 26, pp. 252-271 (2005)) | 
| 17 | 
< | 
 * | 
| 18 | 
< | 
 * 2. Redistributions of source code must retain the above copyright | 
| 9 | 
> | 
 * 1. Redistributions of source code must retain the above copyright | 
| 10 | 
  | 
 *    notice, this list of conditions and the following disclaimer. | 
| 11 | 
  | 
 * | 
| 12 | 
< | 
 * 3. Redistributions in binary form must reproduce the above copyright | 
| 12 | 
> | 
 * 2. Redistributions in binary form must reproduce the above copyright | 
| 13 | 
  | 
 *    notice, this list of conditions and the following disclaimer in the | 
| 14 | 
  | 
 *    documentation and/or other materials provided with the | 
| 15 | 
  | 
 *    distribution. | 
| 28 | 
  | 
 * arising out of the use of or inability to use software, even if the | 
| 29 | 
  | 
 * University of Notre Dame has been advised of the possibility of | 
| 30 | 
  | 
 * such damages. | 
| 31 | 
+ | 
 * | 
| 32 | 
+ | 
 * SUPPORT OPEN SCIENCE!  If you use OpenMD or its source code in your | 
| 33 | 
+ | 
 * research, please cite the appropriate papers when you publish your | 
| 34 | 
+ | 
 * work.  Good starting points are: | 
| 35 | 
+ | 
 *                                                                       | 
| 36 | 
+ | 
 * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).              | 
| 37 | 
+ | 
 * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).           | 
| 38 | 
+ | 
 * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008).           | 
| 39 | 
+ | 
 * [4]  Kuang & Gezelter,  J. Chem. Phys. 133, 164101 (2010). | 
| 40 | 
+ | 
 * [5]  Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011). | 
| 41 | 
  | 
 */ | 
| 42 | 
  | 
  | 
| 43 | 
  | 
/** | 
| 55 | 
  | 
 | 
| 56 | 
  | 
#include "Vector.hpp" | 
| 57 | 
  | 
 | 
| 58 | 
< | 
namespace oopse { | 
| 58 | 
> | 
namespace OpenMD { | 
| 59 | 
  | 
   | 
| 60 | 
  | 
  /** | 
| 61 | 
  | 
   * @class Vector3 Vector3.hpp "math/Vector3.hpp" | 
| 88 | 
  | 
    } | 
| 89 | 
  | 
     | 
| 90 | 
  | 
    /** | 
| 91 | 
< | 
     * Retunrs reference of the first element of Vector3. | 
| 91 | 
> | 
     * Returns reference of the first element of Vector3. | 
| 92 | 
  | 
     * @return reference of the first element of Vector3 | 
| 93 | 
  | 
     */ | 
| 94 | 
  | 
    inline Real& x() {  return this->data_[0];} | 
| 95 | 
  | 
     | 
| 96 | 
  | 
    /** | 
| 97 | 
< | 
     * Retunrs the first element of Vector3. | 
| 97 | 
> | 
     * Returns the first element of Vector3. | 
| 98 | 
  | 
     * @return  the first element of Vector3 | 
| 99 | 
  | 
     */ | 
| 100 | 
  | 
    inline Real x() const {  return this->data_[0];} | 
| 101 | 
  | 
     | 
| 102 | 
  | 
    /** | 
| 103 | 
< | 
     * Retunrs reference of the second element of Vector3. | 
| 103 | 
> | 
     * Returns reference of the second element of Vector3. | 
| 104 | 
  | 
     * @return reference of the second element of Vector3 | 
| 105 | 
  | 
     */ | 
| 106 | 
  | 
    inline Real& y() {  return this->data_[1];} | 
| 107 | 
  | 
     | 
| 108 | 
  | 
    /** | 
| 109 | 
< | 
     * Retunrs  the second element of Vector3. | 
| 109 | 
> | 
     * Returns  the second element of Vector3. | 
| 110 | 
  | 
     * @return c the second element of Vector3 | 
| 111 | 
  | 
     */ | 
| 112 | 
  | 
    inline Real y() const {  return this->data_[1];} | 
| 113 | 
  | 
     | 
| 114 | 
  | 
    /** | 
| 115 | 
< | 
     * Retunrs reference of the third element of Vector3. | 
| 115 | 
> | 
     * Returns reference of the third element of Vector3. | 
| 116 | 
  | 
     * @return reference of the third element of Vector3 | 
| 117 | 
  | 
     */ | 
| 118 | 
  | 
    inline Real& z() {  return this->data_[2];} | 
| 119 | 
  | 
     | 
| 120 | 
  | 
    /** | 
| 121 | 
< | 
     * Retunrs  the third element of Vector3. | 
| 121 | 
> | 
     * Returns  the third element of Vector3. | 
| 122 | 
  | 
     * @return f the third element of Vector3 | 
| 123 | 
  | 
     */ | 
| 124 | 
  | 
    inline Real z() const {  return this->data_[2];} | 
| 130 | 
  | 
   * @param v1 first vector | 
| 131 | 
  | 
   * @param v2 second vector | 
| 132 | 
  | 
   * @return the cross product  of v1 and v2 | 
| 132 | 
– | 
   * @see #vector::dot | 
| 133 | 
  | 
   */ | 
| 134 | 
  | 
  template<typename Real> | 
| 135 | 
< | 
  Vector3<Real> cross( const Vector3<Real>& v1, const Vector3<Real>& v2 ) { | 
| 135 | 
> | 
  inline Vector3<Real> cross( const Vector3<Real>& v1, const Vector3<Real>& v2 ) { | 
| 136 | 
  | 
    Vector3<Real> result; | 
| 137 | 
  | 
     | 
| 138 | 
  | 
    result.x() = v1.y() * v2.z() - v1.z() * v2.y(); | 
| 142 | 
  | 
    return result; | 
| 143 | 
  | 
  } | 
| 144 | 
  | 
 | 
| 145 | 
+ | 
 | 
| 146 | 
+ | 
  /** | 
| 147 | 
+ | 
   * Returns the linear indexing for integer vectors. Compare to | 
| 148 | 
+ | 
   * Rapaport's VLinear | 
| 149 | 
+ | 
   * | 
| 150 | 
+ | 
   * @param p first vector | 
| 151 | 
+ | 
   * @param s second vector | 
| 152 | 
+ | 
   */ | 
| 153 | 
+ | 
  template<typename Real> | 
| 154 | 
+ | 
  inline Real Vlinear( const Vector3<Real>& p, const Vector3<Real>& s ) { | 
| 155 | 
+ | 
    return (p.z() * s.y() + p.y()) * s.x() + p.x(); | 
| 156 | 
+ | 
  } | 
| 157 | 
+ | 
 | 
| 158 | 
  | 
  typedef Vector3<int> Vector3i; | 
| 159 | 
  | 
   | 
| 160 | 
  | 
  typedef Vector3<RealType> Vector3d;     | 
| 162 | 
  | 
  const Vector3d V3Zero(0.0 , 0.0, 0.0); | 
| 163 | 
  | 
  const Vector3d V3X( 1.0, 0.0, 0.0 ) ; | 
| 164 | 
  | 
  const Vector3d V3Y( 0.0, 1.0, 0.0 ) ; | 
| 165 | 
< | 
  const Vector3d V3Z ( 0.0, 0.0, 1.0 ) ;     | 
| 166 | 
< | 
   | 
| 165 | 
> | 
  const Vector3d V3Z ( 0.0, 0.0, 1.0 ) ; | 
| 166 | 
> | 
  | 
| 167 | 
  | 
} | 
| 168 | 
  | 
 | 
| 169 | 
  | 
#endif |