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#include "Vector.hpp" | 
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namespace oopse { | 
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  /** | 
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   * @class Vector3 Vector3.hpp "math/Vector3.hpp" | 
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   * @brief  | 
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   */ | 
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   | 
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  template<typename Real> | 
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  class Vector3 : public Vector<Real, 3>{ | 
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  public: | 
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    typedef Real ElemType; | 
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    typedef Real* ElemPoinerType; | 
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    Vector3() : Vector<Real, 3>(){} | 
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    /** Constructs and initializes a Vector3 from x, y, z coordinates */ | 
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    inline Vector3( double x, double y, double z) { | 
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      data_[0] = x; | 
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      data_[1] = y; | 
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      data_[2] = z; | 
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    } | 
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    inline Vector3(const Vector<Real, 3>& v) : Vector<Real, 3>(v) {} | 
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    inline Vector3<Real>& operator = (const Vector<Real, 3>& v) { | 
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      if (this == &v) { return *this; } | 
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      Vector<Real, 3>::operator=(v); | 
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      return *this; | 
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    } | 
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    /** | 
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     * @class Vector3 Vector3.hpp "math/Vector3.hpp" | 
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     * @brief  | 
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     * Retunrs reference of the first element of Vector3. | 
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     * @return reference of the first element of Vector3 | 
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     */ | 
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    inline Real& x() {  return data_[0];} | 
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    template<typename Real> | 
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    class Vector3 : public Vector<Real, 3>{ | 
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        public: | 
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            Vector3() : Vector<Real, 3>(){} | 
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            /** Constructs and initializes a Vector3 from x, y, z coordinates */             | 
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            inline Vector3( double x, double y, double z) { | 
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                data_[0] = x; | 
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                data_[1] = y; | 
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                data_[2] = z; | 
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            } | 
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            inline Vector3(const Vector<Real, 3>& v) : Vector<Real, 3>(v) {} | 
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            inline Vector3<Real>& operator = (const Vector<Real, 3>& v) { | 
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                if (this == &v) { return *this; } | 
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                Vector<Real, 3>::operator=(v); | 
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                return *this; | 
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            } | 
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            /** | 
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             * Retunrs reference of the first element of Vector3. | 
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             * @return reference of the first element of Vector3 | 
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             */ | 
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            inline double& x() {  return data_[0];} | 
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            /** | 
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             * Retunrs the first element of Vector3. | 
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             * @return  the first element of Vector3 | 
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             */ | 
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            inline double x() const {  return data_[0];} | 
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            /** | 
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             * Retunrs reference of the second element of Vector3. | 
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             * @return reference of the second element of Vector3 | 
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             */ | 
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            inline double& y() {  return data_[1];} | 
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            /** | 
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             * Retunrs  the second element of Vector3. | 
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             * @return c the second element of Vector3 | 
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             */ | 
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            inline double y() const {  return data_[1];} | 
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            /** | 
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             * Retunrs reference of the third element of Vector3. | 
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             * @return reference of the third element of Vector3 | 
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             */ | 
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            inline double& z() {  return data_[2];} | 
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            /** | 
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             * Retunrs  the third element of Vector3. | 
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             * @return f the third element of Vector3 | 
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             */ | 
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            inline double z() const {  return data_[2];} | 
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    }; | 
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    /** | 
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     * Returns the cross product of two Vectors | 
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     * @param v1 first vector | 
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     * @param v2 second vector | 
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     * @return the cross product  of v1 and v2 | 
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     * @see #vector::dot | 
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     * Retunrs the first element of Vector3. | 
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     * @return  the first element of Vector3 | 
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     */ | 
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    template<typename Real> | 
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    Vector3<Real> cross( const Vector3<Real>& v1, const Vector3<Real>& v2 ) { | 
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        Vector3<Real> result; | 
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                result.x() = v1.y() * v2.z() - v1.z() * v2.y(); | 
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                result.y() = v1.z() * v2.x() - v1.x() * v2.z(); | 
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                result.z() = v1.x() * v2.y() - v1.y() * v2.x(); | 
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                return result; | 
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    } | 
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    inline Real x() const {  return data_[0];} | 
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    /** | 
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     * Retunrs reference of the second element of Vector3. | 
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     * @return reference of the second element of Vector3 | 
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     */ | 
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    inline Real& y() {  return data_[1];} | 
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    /** | 
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     * Retunrs  the second element of Vector3. | 
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     * @return c the second element of Vector3 | 
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     */ | 
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    inline Real y() const {  return data_[1];} | 
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    /** | 
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     * Retunrs reference of the third element of Vector3. | 
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     * @return reference of the third element of Vector3 | 
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     */ | 
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    inline Real& z() {  return data_[2];} | 
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    /** | 
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     * Retunrs  the third element of Vector3. | 
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     * @return f the third element of Vector3 | 
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     */ | 
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    inline Real z() const {  return data_[2];} | 
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  }; | 
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  /** | 
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   * Returns the cross product of two Vectors | 
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   * @param v1 first vector | 
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   * @param v2 second vector | 
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   * @return the cross product  of v1 and v2 | 
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   * @see #vector::dot | 
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   */ | 
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  template<typename Real> | 
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  Vector3<Real> cross( const Vector3<Real>& v1, const Vector3<Real>& v2 ) { | 
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    Vector3<Real> result; | 
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    result.x() = v1.y() * v2.z() - v1.z() * v2.y(); | 
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    result.y() = v1.z() * v2.x() - v1.x() * v2.z(); | 
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    result.z() = v1.x() * v2.y() - v1.y() * v2.x(); | 
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    return result; | 
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  } | 
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  typedef Vector3<double> Vector3d;     | 
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} | 
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#endif |