| 39 |  | #include "Vector.hpp" | 
| 40 |  |  | 
| 41 |  | namespace oopse { | 
| 42 | + |  | 
| 43 | + | /** | 
| 44 | + | * @class Vector3 Vector3.hpp "math/Vector3.hpp" | 
| 45 | + | * @brief | 
| 46 | + | */ | 
| 47 | + |  | 
| 48 | + | template<typename Real> | 
| 49 | + | class Vector3 : public Vector<Real, 3>{ | 
| 50 | + | public: | 
| 51 |  |  | 
| 52 | + | Vector3() : Vector<Real, 3>(){} | 
| 53 | + |  | 
| 54 | + | /** Constructs and initializes a Vector3 from x, y, z coordinates */ | 
| 55 | + | inline Vector3( double x, double y, double z) { | 
| 56 | + | data_[0] = x; | 
| 57 | + | data_[1] = y; | 
| 58 | + | data_[2] = z; | 
| 59 | + | } | 
| 60 | + |  | 
| 61 | + | inline Vector3(const Vector<Real, 3>& v) : Vector<Real, 3>(v) {} | 
| 62 | + |  | 
| 63 | + | inline Vector3<Real>& operator = (const Vector<Real, 3>& v) { | 
| 64 | + | if (this == &v) { return *this; } | 
| 65 | + | Vector<Real, 3>::operator=(v); | 
| 66 | + | return *this; | 
| 67 | + | } | 
| 68 | + |  | 
| 69 |  | /** | 
| 70 | < | * @class Vector3 Vector3.hpp "math/Vector3.hpp" | 
| 71 | < | * @brief | 
| 70 | > | * Retunrs reference of the first element of Vector3. | 
| 71 | > | * @return reference of the first element of Vector3 | 
| 72 |  | */ | 
| 73 | + | inline Real& x() {  return data_[0];} | 
| 74 |  |  | 
| 48 | – | template<typename Real> | 
| 49 | – | class Vector3 : public Vector<Real, 3>{ | 
| 50 | – | public: | 
| 51 | – |  | 
| 52 | – | Vector3() : Vector<Real, 3>(){} | 
| 53 | – |  | 
| 54 | – | /** Constructs and initializes a Vector3 from x, y, z coordinates */ | 
| 55 | – | inline Vector3( double x, double y, double z) { | 
| 56 | – | data_[0] = x; | 
| 57 | – | data_[1] = y; | 
| 58 | – | data_[2] = z; | 
| 59 | – | } | 
| 60 | – |  | 
| 61 | – | inline Vector3(const Vector<Real, 3>& v) : Vector<Real, 3>(v) {} | 
| 62 | – |  | 
| 63 | – | inline Vector3<Real>& operator = (const Vector<Real, 3>& v) { | 
| 64 | – | if (this == &v) { return *this; } | 
| 65 | – | Vector<Real, 3>::operator=(v); | 
| 66 | – | return *this; | 
| 67 | – | } | 
| 68 | – |  | 
| 69 | – | /** | 
| 70 | – | * Retunrs reference of the first element of Vector3. | 
| 71 | – | * @return reference of the first element of Vector3 | 
| 72 | – | */ | 
| 73 | – | inline double& x() {  return data_[0];} | 
| 74 | – |  | 
| 75 | – | /** | 
| 76 | – | * Retunrs the first element of Vector3. | 
| 77 | – | * @return  the first element of Vector3 | 
| 78 | – | */ | 
| 79 | – | inline double x() const {  return data_[0];} | 
| 80 | – |  | 
| 81 | – | /** | 
| 82 | – | * Retunrs reference of the second element of Vector3. | 
| 83 | – | * @return reference of the second element of Vector3 | 
| 84 | – | */ | 
| 85 | – | inline double& y() {  return data_[1];} | 
| 86 | – |  | 
| 87 | – | /** | 
| 88 | – | * Retunrs  the second element of Vector3. | 
| 89 | – | * @return c the second element of Vector3 | 
| 90 | – | */ | 
| 91 | – | inline double y() const {  return data_[1];} | 
| 92 | – |  | 
| 93 | – | /** | 
| 94 | – | * Retunrs reference of the third element of Vector3. | 
| 95 | – | * @return reference of the third element of Vector3 | 
| 96 | – | */ | 
| 97 | – | inline double& z() {  return data_[2];} | 
| 98 | – |  | 
| 99 | – | /** | 
| 100 | – | * Retunrs  the third element of Vector3. | 
| 101 | – | * @return f the third element of Vector3 | 
| 102 | – | */ | 
| 103 | – | inline double z() const {  return data_[2];} | 
| 104 | – |  | 
| 105 | – | }; | 
| 106 | – |  | 
| 75 |  | /** | 
| 76 | < | * Returns the cross product of two Vectors | 
| 77 | < | * @param v1 first vector | 
| 110 | < | * @param v2 second vector | 
| 111 | < | * @return the cross product  of v1 and v2 | 
| 112 | < | * @see #vector::dot | 
| 76 | > | * Retunrs the first element of Vector3. | 
| 77 | > | * @return  the first element of Vector3 | 
| 78 |  | */ | 
| 79 | < | template<typename Real> | 
| 80 | < | Vector3<Real> cross( const Vector3<Real>& v1, const Vector3<Real>& v2 ) { | 
| 81 | < | Vector3<Real> result; | 
| 82 | < |  | 
| 83 | < | result.x() = v1.y() * v2.z() - v1.z() * v2.y(); | 
| 84 | < | result.y() = v1.z() * v2.x() - v1.x() * v2.z(); | 
| 85 | < | result.z() = v1.x() * v2.y() - v1.y() * v2.x(); | 
| 86 | < |  | 
| 87 | < | return result; | 
| 88 | < | } | 
| 89 | < |  | 
| 79 | > | inline Real x() const {  return data_[0];} | 
| 80 | > |  | 
| 81 | > | /** | 
| 82 | > | * Retunrs reference of the second element of Vector3. | 
| 83 | > | * @return reference of the second element of Vector3 | 
| 84 | > | */ | 
| 85 | > | inline Real& y() {  return data_[1];} | 
| 86 | > |  | 
| 87 | > | /** | 
| 88 | > | * Retunrs  the second element of Vector3. | 
| 89 | > | * @return c the second element of Vector3 | 
| 90 | > | */ | 
| 91 | > | inline Real y() const {  return data_[1];} | 
| 92 | > |  | 
| 93 | > | /** | 
| 94 | > | * Retunrs reference of the third element of Vector3. | 
| 95 | > | * @return reference of the third element of Vector3 | 
| 96 | > | */ | 
| 97 | > | inline Real& z() {  return data_[2];} | 
| 98 | > |  | 
| 99 | > | /** | 
| 100 | > | * Retunrs  the third element of Vector3. | 
| 101 | > | * @return f the third element of Vector3 | 
| 102 | > | */ | 
| 103 | > | inline Real z() const {  return data_[2];} | 
| 104 | > |  | 
| 105 | > | }; | 
| 106 | > |  | 
| 107 | > | /** | 
| 108 | > | * Returns the cross product of two Vectors | 
| 109 | > | * @param v1 first vector | 
| 110 | > | * @param v2 second vector | 
| 111 | > | * @return the cross product  of v1 and v2 | 
| 112 | > | * @see #vector::dot | 
| 113 | > | */ | 
| 114 | > | template<typename Real> | 
| 115 | > | Vector3<Real> cross( const Vector3<Real>& v1, const Vector3<Real>& v2 ) { | 
| 116 | > | Vector3<Real> result; | 
| 117 | > |  | 
| 118 | > | result.x() = v1.y() * v2.z() - v1.z() * v2.y(); | 
| 119 | > | result.y() = v1.z() * v2.x() - v1.x() * v2.z(); | 
| 120 | > | result.z() = v1.x() * v2.y() - v1.y() * v2.x(); | 
| 121 | > |  | 
| 122 | > | return result; | 
| 123 | > | } | 
| 124 | > |  | 
| 125 | > | typedef template Vector3<double> Vector3d; | 
| 126 | > |  | 
| 127 |  | } | 
| 128 |  |  | 
| 127 | – |  | 
| 129 |  | #endif |