| 1 | /* | 
| 2 | * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved. | 
| 3 | * | 
| 4 | * The University of Notre Dame grants you ("Licensee") a | 
| 5 | * non-exclusive, royalty free, license to use, modify and | 
| 6 | * redistribute this software in source and binary code form, provided | 
| 7 | * that the following conditions are met: | 
| 8 | * | 
| 9 | * 1. Redistributions of source code must retain the above copyright | 
| 10 | *    notice, this list of conditions and the following disclaimer. | 
| 11 | * | 
| 12 | * 2. Redistributions in binary form must reproduce the above copyright | 
| 13 | *    notice, this list of conditions and the following disclaimer in the | 
| 14 | *    documentation and/or other materials provided with the | 
| 15 | *    distribution. | 
| 16 | * | 
| 17 | * This software is provided "AS IS," without a warranty of any | 
| 18 | * kind. All express or implied conditions, representations and | 
| 19 | * warranties, including any implied warranty of merchantability, | 
| 20 | * fitness for a particular purpose or non-infringement, are hereby | 
| 21 | * excluded.  The University of Notre Dame and its licensors shall not | 
| 22 | * be liable for any damages suffered by licensee as a result of | 
| 23 | * using, modifying or distributing the software or its | 
| 24 | * derivatives. In no event will the University of Notre Dame or its | 
| 25 | * licensors be liable for any lost revenue, profit or data, or for | 
| 26 | * direct, indirect, special, consequential, incidental or punitive | 
| 27 | * damages, however caused and regardless of the theory of liability, | 
| 28 | * arising out of the use of or inability to use software, even if the | 
| 29 | * University of Notre Dame has been advised of the possibility of | 
| 30 | * such damages. | 
| 31 | * | 
| 32 | * SUPPORT OPEN SCIENCE!  If you use OpenMD or its source code in your | 
| 33 | * research, please cite the appropriate papers when you publish your | 
| 34 | * work.  Good starting points are: | 
| 35 | * | 
| 36 | * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005). | 
| 37 | * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006). | 
| 38 | * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008). | 
| 39 | * [4]  Kuang & Gezelter,  J. Chem. Phys. 133, 164101 (2010). | 
| 40 | * [5]  Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011). | 
| 41 | */ | 
| 42 |  | 
| 43 | /** | 
| 44 | * @file Vector3.hpp | 
| 45 | * @author Teng Lin | 
| 46 | * @date 09/14/2004 | 
| 47 | * @version 1.0 | 
| 48 | */ | 
| 49 |  | 
| 50 | #ifndef MATH_VECTOR3_HPP | 
| 51 | #define MATH_VECTOR3_HPP | 
| 52 |  | 
| 53 | #include <cassert> | 
| 54 | #include <cmath> | 
| 55 |  | 
| 56 | #include "Vector.hpp" | 
| 57 |  | 
| 58 | namespace OpenMD { | 
| 59 |  | 
| 60 | /** | 
| 61 | * @class Vector3 Vector3.hpp "math/Vector3.hpp" | 
| 62 | * @brief | 
| 63 | */ | 
| 64 |  | 
| 65 | template<typename Real> | 
| 66 | class Vector3 : public Vector<Real, 3>{ | 
| 67 | public: | 
| 68 | typedef Real ElemType; | 
| 69 | typedef Real* ElemPoinerType; | 
| 70 | Vector3() : Vector<Real, 3>(){} | 
| 71 |  | 
| 72 | /** Constructs and initializes a Vector3 from x, y, z coordinates */ | 
| 73 | inline Vector3( Real x, Real y, Real z) { | 
| 74 | this->data_[0] = x; | 
| 75 | this->data_[1] = y; | 
| 76 | this->data_[2] = z; | 
| 77 | } | 
| 78 |  | 
| 79 | /** Constructs and initializes from an array*/ | 
| 80 | inline Vector3(Real* array) : Vector<Real, 3>(array) {} | 
| 81 |  | 
| 82 | inline Vector3(const Vector<Real, 3>& v) : Vector<Real, 3>(v) {} | 
| 83 |  | 
| 84 | inline Vector3<Real>& operator = (const Vector<Real, 3>& v) { | 
| 85 | if (this == &v) { return *this; } | 
| 86 | Vector<Real, 3>::operator=(v); | 
| 87 | return *this; | 
| 88 | } | 
| 89 |  | 
| 90 | /** | 
| 91 | * Retunrs reference of the first element of Vector3. | 
| 92 | * @return reference of the first element of Vector3 | 
| 93 | */ | 
| 94 | inline Real& x() {  return this->data_[0];} | 
| 95 |  | 
| 96 | /** | 
| 97 | * Retunrs the first element of Vector3. | 
| 98 | * @return  the first element of Vector3 | 
| 99 | */ | 
| 100 | inline Real x() const {  return this->data_[0];} | 
| 101 |  | 
| 102 | /** | 
| 103 | * Retunrs reference of the second element of Vector3. | 
| 104 | * @return reference of the second element of Vector3 | 
| 105 | */ | 
| 106 | inline Real& y() {  return this->data_[1];} | 
| 107 |  | 
| 108 | /** | 
| 109 | * Retunrs  the second element of Vector3. | 
| 110 | * @return c the second element of Vector3 | 
| 111 | */ | 
| 112 | inline Real y() const {  return this->data_[1];} | 
| 113 |  | 
| 114 | /** | 
| 115 | * Retunrs reference of the third element of Vector3. | 
| 116 | * @return reference of the third element of Vector3 | 
| 117 | */ | 
| 118 | inline Real& z() {  return this->data_[2];} | 
| 119 |  | 
| 120 | /** | 
| 121 | * Retunrs  the third element of Vector3. | 
| 122 | * @return f the third element of Vector3 | 
| 123 | */ | 
| 124 | inline Real z() const {  return this->data_[2];} | 
| 125 |  | 
| 126 | }; | 
| 127 |  | 
| 128 | /** | 
| 129 | * Returns the cross product of two Vectors | 
| 130 | * @param v1 first vector | 
| 131 | * @param v2 second vector | 
| 132 | * @return the cross product  of v1 and v2 | 
| 133 | * @see #vector::dot | 
| 134 | */ | 
| 135 | template<typename Real> | 
| 136 | inline Vector3<Real> cross( const Vector3<Real>& v1, const Vector3<Real>& v2 ) { | 
| 137 | Vector3<Real> result; | 
| 138 |  | 
| 139 | result.x() = v1.y() * v2.z() - v1.z() * v2.y(); | 
| 140 | result.y() = v1.z() * v2.x() - v1.x() * v2.z(); | 
| 141 | result.z() = v1.x() * v2.y() - v1.y() * v2.x(); | 
| 142 |  | 
| 143 | return result; | 
| 144 | } | 
| 145 |  | 
| 146 |  | 
| 147 | /** | 
| 148 | * Returns the linear indexing for integer vectors. Compare to | 
| 149 | * Rapaport's VLinear | 
| 150 | * | 
| 151 | * @param p first vector | 
| 152 | * @param s second vector | 
| 153 | */ | 
| 154 | template<typename Real> | 
| 155 | inline Real Vlinear( const Vector3<Real>& p, const Vector3<Real>& s ) { | 
| 156 | return (p.z() * s.y() + p.y()) * s.x() + p.x(); | 
| 157 | } | 
| 158 |  | 
| 159 | typedef Vector3<int> Vector3i; | 
| 160 |  | 
| 161 | typedef Vector3<RealType> Vector3d; | 
| 162 |  | 
| 163 | const Vector3d V3Zero(0.0 , 0.0, 0.0); | 
| 164 | const Vector3d V3X( 1.0, 0.0, 0.0 ) ; | 
| 165 | const Vector3d V3Y( 0.0, 1.0, 0.0 ) ; | 
| 166 | const Vector3d V3Z ( 0.0, 0.0, 1.0 ) ; | 
| 167 |  | 
| 168 | } | 
| 169 |  | 
| 170 | #endif |