| 1 | /********************************************************************** | 
| 2 | vector3.h - Handle 3D coordinates. | 
| 3 |  | 
| 4 | Copyright (C) 1998-2001 by OpenEye Scientific Software, Inc. | 
| 5 | Some portions Copyright (C) 2001-2005 by Geoffrey R. Hutchison | 
| 6 |  | 
| 7 | This file is part of the Open Babel project. | 
| 8 | For more information, see <http://openbabel.sourceforge.net/> | 
| 9 |  | 
| 10 | This program is free software; you can redistribute it and/or modify | 
| 11 | it under the terms of the GNU General Public License as published by | 
| 12 | the Free Software Foundation version 2 of the License. | 
| 13 |  | 
| 14 | This program is distributed in the hope that it will be useful, | 
| 15 | but WITHOUT ANY WARRANTY; without even the implied warranty of | 
| 16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
| 17 | GNU General Public License for more details. | 
| 18 | ***********************************************************************/ | 
| 19 |  | 
| 20 | #ifndef OB_VECTOR_H | 
| 21 | #define OB_VECTOR_H | 
| 22 |  | 
| 23 | #if HAVE_IOSTREAM | 
| 24 | #include <iostream> | 
| 25 | #elif HAVE_IOSTREAM_H | 
| 26 | #include <iostream.h> | 
| 27 | #endif | 
| 28 |  | 
| 29 | #if HAVE_FSTREAM | 
| 30 | #include <fstream> | 
| 31 | #elif HAVE_FSTREAM_H | 
| 32 | #include <fstream.h> | 
| 33 | #endif | 
| 34 |  | 
| 35 | #include <math.h> | 
| 36 | #include "obutil.hpp" | 
| 37 |  | 
| 38 | #ifndef PI | 
| 39 | #define PI 3.1415926535897932384626433 | 
| 40 | #endif | 
| 41 |  | 
| 42 | #ifndef RAD_TO_DEG | 
| 43 | #define RAD_TO_DEG 180.0/PI | 
| 44 | #endif | 
| 45 |  | 
| 46 | #ifndef DEG_TO_RAD | 
| 47 | #define DEG_TO_RAD PI/180.0 | 
| 48 | #endif | 
| 49 |  | 
| 50 | namespace OpenBabel | 
| 51 | { | 
| 52 |  | 
| 53 | class matrix3x3; | 
| 54 |  | 
| 55 | // class introduction in vector3.cpp | 
| 56 | class   OBAPI vector3 | 
| 57 | { | 
| 58 | private : | 
| 59 | double              _vx, _vy, _vz ; | 
| 60 |  | 
| 61 | public : | 
| 62 | //! Constructor | 
| 63 | vector3 (const double x=0.0, const double y=0.0, const double z=0.0) | 
| 64 | { | 
| 65 | _vx = x; | 
| 66 | _vy = y; | 
| 67 | _vz = z; | 
| 68 | }; | 
| 69 | //! Copy Constructor | 
| 70 | vector3 (const vector3& v) | 
| 71 | { | 
| 72 | _vx = v._vx; | 
| 73 | _vy = v._vy; | 
| 74 | _vz = v._vz; | 
| 75 | }; | 
| 76 |  | 
| 77 | //! set x,y and z-component of a vector | 
| 78 | void Set(const double x, const double y, const double z) | 
| 79 | { | 
| 80 | _vx = x ; | 
| 81 | _vy = y ; | 
| 82 | _vz = z ; | 
| 83 | }; | 
| 84 | //! set x,y and z-component of a vector from c[0]..c[2] | 
| 85 | void Set(const double *c) | 
| 86 | { | 
| 87 | _vx = c[0]; | 
| 88 | _vy = c[1]; | 
| 89 | _vz = c[2]; | 
| 90 | } | 
| 91 | //! access function to get the x-coordinate of the vector | 
| 92 | void SetX(const double x) | 
| 93 | { | 
| 94 | _vx = x; | 
| 95 | }; | 
| 96 | //! access function to get the y-coordinate of the vector | 
| 97 | void SetY(const double y) | 
| 98 | { | 
| 99 | _vy = y; | 
| 100 | }; | 
| 101 | //! access function to get the z-coordinate of the vector | 
| 102 | void SetZ(const double z) | 
| 103 | { | 
| 104 | _vz = z; | 
| 105 | }; | 
| 106 | //! set c[0]..c[2] to the components of the vector | 
| 107 | void Get(double *c) | 
| 108 | { | 
| 109 | c[0]=_vx; | 
| 110 | c[1]=_vy; | 
| 111 | c[2]=_vz; | 
| 112 | }; | 
| 113 | //! access function | 
| 114 | double& operator[] ( unsigned int i); | 
| 115 |  | 
| 116 | //! assignment | 
| 117 | vector3& operator= ( const vector3& v) | 
| 118 | { | 
| 119 | _vx = v._vx; | 
| 120 | _vy = v._vy; | 
| 121 | _vz = v._vz; | 
| 122 | return *this; | 
| 123 | }; | 
| 124 |  | 
| 125 | //! prints a representation of the vector as a row vector of the form "<0.1,1,2>" | 
| 126 | friend OBAPI std::ostream& operator<< ( std::ostream&, const vector3& ) ; | 
| 127 |  | 
| 128 | //  Comparison | 
| 129 | friend OBAPI int operator== ( const vector3&, const vector3& ) ; | 
| 130 | friend OBAPI int operator!= ( const vector3&, const vector3& ) ; | 
| 131 |  | 
| 132 | //  Sum, Difference, Scalar Product | 
| 133 | //! vector addition | 
| 134 | friend OBAPI vector3 operator+ ( const vector3& v1, const vector3& v2) | 
| 135 | { | 
| 136 | return vector3(v1._vx+v2._vx, v1._vy+v2._vy, v1._vz+v2._vz); | 
| 137 | }; | 
| 138 | //! vector subtraction | 
| 139 | friend OBAPI vector3 operator- ( const vector3& v1, const vector3& v2) | 
| 140 | { | 
| 141 | return vector3(v1._vx-v2._vx, v1._vy-v2._vy, v1._vz-v2._vz); | 
| 142 | }; | 
| 143 | //! unary minus | 
| 144 | friend OBAPI vector3 operator- ( const vector3& v) | 
| 145 | { | 
| 146 | return vector3(-v._vx, -v._vy, -v._vz); | 
| 147 | }; | 
| 148 | //! multiplication with a scalar | 
| 149 | friend OBAPI vector3 operator* ( const double& c, const vector3& v) | 
| 150 | { | 
| 151 | return vector3( c*v._vx, c*v._vy, c*v._vz); | 
| 152 | }; | 
| 153 | //! multiplication with a scalar | 
| 154 | friend OBAPI vector3 operator* ( const vector3& v, const double& c) | 
| 155 | { | 
| 156 | return vector3( c*v._vx, c*v._vy, c*v._vz); | 
| 157 | }; | 
| 158 | //! division by a scalar | 
| 159 | friend OBAPI vector3 operator/ ( const vector3& v, const double& c) | 
| 160 | { | 
| 161 | return vector3( v._vx/c, v._vy/c, v._vz/c); | 
| 162 | }; | 
| 163 | // @removed@ misleading operation | 
| 164 | // friend vector3 operator* ( const vector3 &,const vector3 &); | 
| 165 |  | 
| 166 | //vector and matrix ops | 
| 167 | // @removed@ misleading operation; matrix multiplication is not commutitative | 
| 168 | //     friend vector3 operator *(const vector3 &v,const matrix3x3 &m); | 
| 169 |  | 
| 170 | //! multiplication of matrix and vector | 
| 171 | friend OBAPI vector3 operator *(const matrix3x3 &m,const vector3 &v); | 
| 172 |  | 
| 173 | //  Immediate Sum, Difference, Scalar Product | 
| 174 | vector3& operator+= ( const vector3& v) | 
| 175 | { | 
| 176 | _vx += v._vx; | 
| 177 | _vy += v._vy; | 
| 178 | _vz += v._vz; | 
| 179 | return *this; | 
| 180 | }; | 
| 181 | vector3& operator-= ( const vector3& v) | 
| 182 | { | 
| 183 | _vx -= v._vx; | 
| 184 | _vy -= v._vy; | 
| 185 | _vz -= v._vz; | 
| 186 | return *this; | 
| 187 | }; | 
| 188 | vector3& operator+= ( const double* f) | 
| 189 | { | 
| 190 | _vx += f[0]; | 
| 191 | _vy += f[1]; | 
| 192 | _vz += f[2]; | 
| 193 | return *this; | 
| 194 | }; | 
| 195 | vector3& operator-= ( const double* f) | 
| 196 | { | 
| 197 | _vx -= f[0]; | 
| 198 | _vy -= f[1]; | 
| 199 | _vz -= f[2]; | 
| 200 | return *this; | 
| 201 | }; | 
| 202 | vector3& operator*= ( const double& c) | 
| 203 | { | 
| 204 | _vx *= c; | 
| 205 | _vy *= c; | 
| 206 | _vz *= c; | 
| 207 | return *this; | 
| 208 | }; | 
| 209 | vector3& operator/= ( const double& c) | 
| 210 | { | 
| 211 | _vx /= c; | 
| 212 | _vy /= c; | 
| 213 | _vz /= c; | 
| 214 | return *this; | 
| 215 | }; | 
| 216 | //! multiplication of matrix and vector | 
| 217 | vector3& operator*= ( const matrix3x3 &); | 
| 218 |  | 
| 219 | //! create a random unit vector | 
| 220 | void randomUnitVector(OBRandom *oeRand= 0L); | 
| 221 |  | 
| 222 | //  Member Functions | 
| 223 |  | 
| 224 | //! dot product of two vectors | 
| 225 | friend OBAPI double dot ( const vector3&, const vector3& ) ; | 
| 226 |  | 
| 227 | //! cross product of two vectors | 
| 228 | friend OBAPI vector3 cross ( const vector3&, const vector3& ) ; | 
| 229 |  | 
| 230 | //! calculate angle between vectors | 
| 231 | friend OBAPI double vectorAngle ( const vector3& v1, const vector3& v2 ); | 
| 232 |  | 
| 233 | //! calculate the torsion angle between vectors | 
| 234 | friend OBAPI double CalcTorsionAngle(const vector3 &a, const vector3 &b, | 
| 235 | const vector3 &c, const vector3 &d); | 
| 236 |  | 
| 237 | //! scales a vector to give it length one. | 
| 238 | vector3& normalize () ; | 
| 239 |  | 
| 240 | //! vector length | 
| 241 | double length () const | 
| 242 | { | 
| 243 | return sqrt(_vx*_vx + _vy*_vy + _vz*_vz); | 
| 244 | }; | 
| 245 | //! vector length squared | 
| 246 | double length_2 () const | 
| 247 | { | 
| 248 | return _vx*_vx + _vy*_vy + _vz*_vz; | 
| 249 | }; | 
| 250 | //! access function to get the x-coordinate of the vector | 
| 251 | double x () const | 
| 252 | { | 
| 253 | return _vx ; | 
| 254 | } ; | 
| 255 | //! access function to get the y-coordinate of the vector | 
| 256 | double y () const | 
| 257 | { | 
| 258 | return _vy ; | 
| 259 | } ; | 
| 260 | //! access function to get the z-coordinate of the vector | 
| 261 | double z () const | 
| 262 | { | 
| 263 | return _vz ; | 
| 264 | } ; | 
| 265 |  | 
| 266 | //! square to the distance between *this and vv | 
| 267 | /*! equivalent to length_2(*this-vv) | 
| 268 | */ | 
| 269 | inline double distSq(const vector3 &vv) const | 
| 270 | { | 
| 271 | return( (_vx - vv.x() )*(_vx - vv.x() ) + | 
| 272 | (_vy - vv.y() )*(_vy - vv.y() ) + | 
| 273 | (_vz - vv.z() )*(_vz - vv.z() ) ); | 
| 274 | } | 
| 275 |  | 
| 276 | //! creates a vector of length one, orthogonal to *this. | 
| 277 | void createOrthoVector(vector3 &v) const; | 
| 278 |  | 
| 279 | } ; | 
| 280 |  | 
| 281 | //! \brief Calculate the distance of point a to the plane determined by b,c,d | 
| 282 | OBAPI double Point2Plane(vector3 a, vector3 b, vector3 c, vector3 d); | 
| 283 |  | 
| 284 | //  The global constant vector3s | 
| 285 | extern OBAPI const vector3 VZero; | 
| 286 | extern OBAPI const vector3 VX; | 
| 287 | extern OBAPI const vector3 VY; | 
| 288 | extern OBAPI const vector3 VZ; | 
| 289 |  | 
| 290 | OBAPI vector3 center_coords(double*,int); | 
| 291 | } | 
| 292 |  | 
| 293 | #endif // OB_VECTOR_H | 
| 294 |  | 
| 295 | //! \file | 
| 296 | //! \brief Handle 3D coordinates. |