| 128 |  | // if we have changed the group identities or haven't set up the | 
| 129 |  | // saved positions we automatically will need a neighbor list update: | 
| 130 |  |  | 
| 131 | < | if ( saved_CG_positions_.size() != nGroups ) { | 
| 132 | < | cerr << "build because size\n"; | 
| 133 | < | return true; | 
| 134 | < | } | 
| 131 | > | if ( saved_CG_positions_.size() != nGroups ) return true; | 
| 132 |  |  | 
| 133 |  | RealType dispmax = 0.0; | 
| 134 |  | Vector3d disp; | 
| 147 |  | dispmax = 2.0 * sqrt (3.0 * dispmax * dispmax); | 
| 148 |  |  | 
| 149 |  |  | 
| 150 | < | if (dispmax > skinThickness_) { | 
| 154 | < | cerr << "build because movement\n"; | 
| 150 | > | if (dispmax > skinThickness_) | 
| 151 |  | return (dispmax > skinThickness_); | 
| 152 | < | } else { | 
| 157 | < | cerr << "not rebuilding\n"; | 
| 158 | < | } | 
| 152 | > |  | 
| 153 |  | return false; | 
| 154 |  | } | 
| 155 |  | } |