| 153 | 
  | 
 | 
| 154 | 
  | 
  bool ForceDecomposition::checkNeighborList() { | 
| 155 | 
  | 
    RealType st2 = pow( skinThickness_ / 2.0, 2); | 
| 156 | 
< | 
    int nGroups = snap_->cgData.position.size(); | 
| 156 | 
> | 
    std::size_t nGroups = snap_->cgData.position.size(); | 
| 157 | 
  | 
    if (needVelocities_)  | 
| 158 | 
  | 
      snap_->cgData.setStorageLayout(DataStorage::dslPosition | | 
| 159 | 
  | 
                                     DataStorage::dslVelocity); | 
| 166 | 
  | 
    RealType dispmax = 0.0; | 
| 167 | 
  | 
    Vector3d disp;     | 
| 168 | 
  | 
 | 
| 169 | 
< | 
    for (int i = 0; i < nGroups; i++) { | 
| 169 | 
> | 
    for (std::size_t i = 0; i < nGroups; i++) { | 
| 170 | 
  | 
      disp = snap_->cgData.position[i]  - saved_CG_positions_[i]; | 
| 171 | 
  | 
      dispmax = max(dispmax, disp.lengthSquare()); | 
| 172 | 
  | 
    } |