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1 | /* | |
2 | < | * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved. |
2 | > | * Copyright (c) 2011 The University of Notre Dame. All Rights Reserved. |
3 | * | |
4 | * The University of Notre Dame grants you ("Licensee") a | |
5 | * non-exclusive, royalty free, license to use, modify and | |
# | Line 39 | Line 39 | |
39 | * [4] Vardeman & Gezelter, in progress (2009). | |
40 | */ | |
41 | ||
42 | < | #ifndef PARALLEL_DECOMPOSITION_HPP |
43 | < | #define PARALLEL_DECOMPOSITION_HPP |
42 | > | #ifndef PARALLEL_FORCEDECOMPOSITION_HPP |
43 | > | #define PARALLEL_FORCEDECOMPOSITION_HPP |
44 | ||
45 | #include "brains/SimInfo.hpp" | |
46 | < | #include "types/AtomType.hpp" |
46 | > | #include "brains/SnapshotManager.hpp" |
47 | > | #include "nonbonded/NonBondedInteraction.hpp" |
48 | ||
49 | using namespace std; | |
50 | namespace OpenMD { | |
51 | ||
52 | /** | |
53 | < | * @class Decomposition |
53 | < | * Decomposition is an interface for passing out and collecting information |
54 | < | * from many processors at various stages of the main non-bonded ForceLoop. |
53 | > | * @class ForceDecomposition |
54 | * | |
55 | + | * ForceDecomposition is an interface for passing out and collecting |
56 | + | * information from many processors at various stages of the main |
57 | + | * non-bonded ForceLoop. |
58 | + | * |
59 | * The pairwise force calculation has an outer-running loop (the "I" | |
60 | * loop) and an inner-running loop (the "J" loop). In parallel | |
61 | * decompositions, these loop over different groups of atoms on | |
# | Line 76 | Line 79 | namespace OpenMD { | |
79 | * end | |
80 | * collectData (parallel communication) | |
81 | * | |
82 | < | * Decomposition provides the interface for ForceLoop to do the |
82 | > | * ForceDecomposition provides the interface for ForceLoop to do the |
83 | * communication steps and to iterate using the correct set of atoms | |
84 | * and cutoff groups. | |
85 | */ | |
86 | < | class Decomposition { |
86 | > | class ForceDecomposition { |
87 | public: | |
88 | ||
89 | < | Decomposition(SimInfo* info) : info_(info) {} |
90 | < | virtual ~Decomposition() {} |
89 | > | ForceDecomposition(SimInfo* info); |
90 | > | virtual ~ForceDecomposition() {} |
91 | ||
92 | virtual void distributeInitialData() = 0; | |
93 | virtual void distributeData() = 0; | |
# | Line 92 | Line 95 | namespace OpenMD { | |
95 | virtual void distributeIntermediateData() = 0; | |
96 | virtual void collectData() = 0; | |
97 | ||
98 | < | virtual unsigned int getNcutoffGroupsI() = 0; |
99 | < | virtual unsigned int getNcutoffGroupsJ() = 0; |
98 | > | // neighbor list routines |
99 | > | virtual bool checkNeighborList(); |
100 | > | virtual vector<pair<int, int> > buildNeighborList() = 0; |
101 | ||
102 | < | virtual vector<int> getAtomsInGroupI(int whichCGI) = 0; |
103 | < | virtual vector<int> getAtomsInGroupJ(int whichCGJ) = 0; |
102 | > | // group bookkeeping |
103 | > | virtual pair<int, int> getGroupTypes(int cg1, int cg2) = 0; |
104 | ||
105 | < | virtual AtomType* getAtomTypeI(int whichAtomI) = 0; |
106 | < | virtual AtomType* getAtomTypeJ(int whichAtomJ) = 0; |
105 | > | // Group->atom bookkeeping |
106 | > | virtual vector<int> getAtomsInGroupRow(int cg1) = 0; |
107 | > | virtual vector<int> getAtomsInGroupColumn(int cg2) = 0; |
108 | > | |
109 | > | virtual Vector3d getAtomToGroupVectorRow(int atom1, int cg1) = 0; |
110 | > | virtual Vector3d getAtomToGroupVectorColumn(int atom2, int cg2) = 0; |
111 | > | virtual RealType getMassFactorRow(int atom1) = 0; |
112 | > | virtual RealType getMassFactorColumn(int atom2) = 0; |
113 | > | |
114 | > | // spatial data |
115 | > | virtual Vector3d getIntergroupVector(int cg1, int cg2) = 0; |
116 | > | virtual Vector3d getInteratomicVector(int atom1, int atom2) = 0; |
117 | > | |
118 | > | // atom bookkeeping |
119 | > | virtual vector<int> getAtomList() = 0; |
120 | > | virtual vector<int> getSkipsForAtom(int atom1) = 0; |
121 | > | virtual bool skipAtomPair(int atom1, int atom2) = 0; |
122 | > | virtual void addForceToAtomRow(int atom1, Vector3d fg) = 0; |
123 | > | virtual void addForceToAtomColumn(int atom2, Vector3d fg) = 0; |
124 | > | |
125 | > | // filling interaction blocks with pointers |
126 | > | virtual InteractionData fillInteractionData(int atom1, int atom2) = 0; |
127 | > | virtual InteractionData fillSkipData(int atom1, int atom2) = 0; |
128 | > | virtual SelfData fillSelfData(int atom1); |
129 | ||
130 | protected: | |
131 | SimInfo* info_; | |
132 | + | SnapshotManager* sman_; |
133 | + | Snapshot* snap_; |
134 | + | int storageLayout_; |
135 | + | RealType skinThickness_; /**< Verlet neighbor list skin thickness */ |
136 | + | |
137 | map<pair<int, int>, int> topoDist; //< topoDist gives the | |
138 | //topological distance between | |
139 | //two atomic sites. This | |
# | Line 123 | Line 154 | namespace OpenMD { | |
154 | //& column. It will be up to | |
155 | //the specific decomposition | |
156 | //method to fill this. | |
157 | + | |
158 | + | vector<vector<int> > groupList_; |
159 | + | vector<Vector3i> cellOffsets_; |
160 | + | Vector3i nCells_; |
161 | + | vector<vector<int> > cellList_; |
162 | + | vector<Vector3d> saved_CG_positions_; |
163 | + | |
164 | }; | |
165 | } | |
166 | #endif |
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