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#define PARALLEL_DECOMPOSITION_HPP | 
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#include "brains/SimInfo.hpp" | 
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#include "types/AtomType.hpp" | 
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#include "nonbonded/NonBondedInteraction.hpp" | 
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using namespace std; | 
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namespace OpenMD { | 
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    virtual void distributeIntermediateData() = 0; | 
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    virtual void collectData() = 0; | 
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    virtual unsigned int getNcutoffGroupsI() = 0; | 
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    virtual unsigned int getNcutoffGroupsJ() = 0; | 
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    // neighbor list routines | 
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    virtual bool checkNeighborList() = 0; | 
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    virtual vector<pair<int, int> >  buildNeighborList() = 0; | 
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    virtual vector<int> getAtomsInGroupI(int whichCGI) = 0; | 
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    virtual vector<int> getAtomsInGroupJ(int whichCGJ) = 0; | 
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    // group bookkeeping | 
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    virtual pair<int, int> getGroupTypes(int cg1, int cg2) = 0; | 
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    virtual AtomType* getAtomTypeI(int whichAtomI) = 0; | 
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    virtual AtomType* getAtomTypeJ(int whichAtomJ) = 0; | 
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    // Group->atom bookkeeping | 
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    virtual vector<int> getAtomsInGroupI(int cg1) = 0; | 
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    virtual vector<int> getAtomsInGroupJ(int cg2) = 0; | 
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    virtual Vector3d getAtomToGroupVectorI(int atom1, int cg1) = 0; | 
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    virtual Vector3d getAtomToGroupVectorJ(int atom2, int cg2) = 0; | 
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    virtual RealType getMfactI(int atom1) = 0; | 
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    virtual RealType getMfactJ(int atom2) = 0; | 
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    // spatial data | 
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    virtual Vector3d getIntergroupVector(int cg1, int cg2) = 0; | 
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    virtual Vector3d getInteratomicVector(int atom1, int atom2) = 0; | 
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    // atom bookkeeping | 
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    virtual vector<int> getAtomList() = 0; | 
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    virtual vector<int> getSkipsForAtom(int atom1) = 0 | 
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    virtual bool skipAtomPair(int atom1, int atom2) = 0; | 
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    virtual void addForceToAtomI(int atom1, Vector3d fg) = 0; | 
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    virtual void addForceToAtomJ(int atom2, Vector3d fg) = 0; | 
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    // filling interaction blocks with pointers | 
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    virtual InteractionData fillInteractionData(int atom1, int atom2) = 0; | 
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    virtual InteractionData fillSkipData(int atom1, int atom2) = 0; | 
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    virtual SelfData fillSelfData(int atom1) = 0; | 
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  protected: | 
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    SimInfo* info_;    |