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#include "brains/SimInfo.hpp" | 
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#include "brains/SnapshotManager.hpp" | 
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#include "nonbonded/NonBondedInteraction.hpp" | 
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#include "nonbonded/Cutoffs.hpp" | 
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#include "nonbonded/InteractionManager.hpp" | 
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#include "utils/Tuple.hpp" | 
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using namespace std; | 
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namespace OpenMD { | 
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  typedef tuple3<RealType, RealType, RealType> groupCutoffs; | 
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  /** | 
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   * @class ForceDecomposition  | 
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   * | 
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    virtual bool checkNeighborList(); | 
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    virtual vector<pair<int, int> >  buildNeighborList() = 0; | 
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    // how to handle cutoffs: | 
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    void setCutoffPolicy(CutoffPolicy cp) {cutoffPolicy_ = cp;} | 
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    void setUserCutoff(RealType rcut) {userCutoff_ = rcut; userChoseCutoff_ = true; } | 
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    // group bookkeeping | 
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    virtual pair<int, int> getGroupTypes(int cg1, int cg2) = 0; | 
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    virtual groupCutoffs getGroupCutoffs(int cg1, int cg2) = 0; | 
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    // Group->atom bookkeeping | 
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    virtual vector<int> getAtomsInGroupRow(int cg1) = 0;  | 
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    SnapshotManager* sman_;     | 
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    Snapshot* snap_; | 
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    ForceField* ff_; | 
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    InteractionManager* interactionMan_; | 
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    int storageLayout_; | 
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    RealType skinThickness_;   /**< Verlet neighbor list skin thickness */     | 
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    RealType largestRcut_; | 
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    map<pair<int, int>, int> topoDist; //< topoDist gives the | 
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                                       //topological distance between | 
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                                       //method to fill this. | 
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    vector<vector<int> > groupList_; | 
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    vector<Vector3i> cellOffsets_; | 
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    Vector3i nCells_; | 
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    vector<vector<int> > cellList_; | 
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    vector<Vector3d> saved_CG_positions_; | 
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    potVec longRangePot_; | 
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    bool userChoseCutoff_; | 
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    RealType userCutoff_; | 
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    CutoffPolicy cutoffPolicy_; | 
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    map<pair<int, int>, tuple3<RealType, RealType, RealType> > gTypeCutoffMap; | 
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  };     | 
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} | 
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#endif |