| 43 |  | #define PARALLEL_DECOMPOSITION_HPP | 
| 44 |  |  | 
| 45 |  | #include "brains/SimInfo.hpp" | 
| 46 | < | #include "types/AtomType.hpp" | 
| 46 | > | #include "nonbonded/NonBondedInteraction.hpp" | 
| 47 |  |  | 
| 48 |  | using namespace std; | 
| 49 |  | namespace OpenMD { | 
| 92 |  | virtual void distributeIntermediateData() = 0; | 
| 93 |  | virtual void collectData() = 0; | 
| 94 |  |  | 
| 95 | < | virtual unsigned int getNcutoffGroupsI() = 0; | 
| 96 | < | virtual unsigned int getNcutoffGroupsJ() = 0; | 
| 95 | > | // neighbor list routines | 
| 96 | > | virtual bool checkNeighborList() = 0; | 
| 97 | > | virtual vector<pair<int, int> >  buildNeighborList() = 0; | 
| 98 |  |  | 
| 99 | < | virtual vector<int> getAtomsInGroupI(int whichCGI) = 0; | 
| 100 | < | virtual vector<int> getAtomsInGroupJ(int whichCGJ) = 0; | 
| 99 | > | // group bookkeeping | 
| 100 | > | virtual pair<int, int> getGroupTypes(int cg1, int cg2) = 0; | 
| 101 |  |  | 
| 102 | < | virtual AtomType* getAtomTypeI(int whichAtomI) = 0; | 
| 103 | < | virtual AtomType* getAtomTypeJ(int whichAtomJ) = 0; | 
| 102 | > | // Group->atom bookkeeping | 
| 103 | > | virtual vector<int> getAtomsInGroupI(int cg1) = 0; | 
| 104 | > | virtual vector<int> getAtomsInGroupJ(int cg2) = 0; | 
| 105 | > | virtual Vector3d getAtomToGroupVectorI(int atom1, int cg1) = 0; | 
| 106 | > | virtual Vector3d getAtomToGroupVectorJ(int atom2, int cg2) = 0; | 
| 107 | > | virtual RealType getMfactI(int atom1) = 0; | 
| 108 | > | virtual RealType getMfactJ(int atom2) = 0; | 
| 109 | > |  | 
| 110 | > | // spatial data | 
| 111 | > | virtual Vector3d getIntergroupVector(int cg1, int cg2) = 0; | 
| 112 | > | virtual Vector3d getInteratomicVector(int atom1, int atom2) = 0; | 
| 113 | > |  | 
| 114 | > | // atom bookkeeping | 
| 115 | > | virtual vector<int> getAtomList() = 0; | 
| 116 | > | virtual vector<int> getSkipsForAtom(int atom1) = 0 | 
| 117 | > | virtual bool skipAtomPair(int atom1, int atom2) = 0; | 
| 118 | > | virtual void addForceToAtomI(int atom1, Vector3d fg) = 0; | 
| 119 | > | virtual void addForceToAtomJ(int atom2, Vector3d fg) = 0; | 
| 120 | > |  | 
| 121 | > | // filling interaction blocks with pointers | 
| 122 | > | virtual InteractionData fillInteractionData(int atom1, int atom2) = 0; | 
| 123 | > | virtual InteractionData fillSkipData(int atom1, int atom2) = 0; | 
| 124 | > | virtual SelfData fillSelfData(int atom1) = 0; | 
| 125 |  |  | 
| 126 |  | protected: | 
| 127 |  | SimInfo* info_; |