| 121 | 
  | 
 | 
| 122 | 
  | 
    // group bookkeeping | 
| 123 | 
  | 
    virtual groupCutoffs getGroupCutoffs(int cg1, int cg2) = 0; | 
| 124 | 
< | 
    virtual Vector3d getGroupVelocityColumn(int atom2) = 0; | 
| 124 | 
> | 
    virtual Vector3d& getGroupVelocityColumn(int atom2) = 0; | 
| 125 | 
  | 
 | 
| 126 | 
  | 
    // Group->atom bookkeeping | 
| 127 | 
< | 
    virtual vector<int> getAtomsInGroupRow(int cg1) = 0;  | 
| 128 | 
< | 
    virtual vector<int> getAtomsInGroupColumn(int cg2) = 0; | 
| 127 | 
> | 
    virtual vector<int>& getAtomsInGroupRow(int cg1) = 0;  | 
| 128 | 
> | 
    virtual vector<int>& getAtomsInGroupColumn(int cg2) = 0; | 
| 129 | 
  | 
 | 
| 130 | 
  | 
    virtual Vector3d getAtomToGroupVectorRow(int atom1, int cg1) = 0; | 
| 131 | 
  | 
    virtual Vector3d getAtomToGroupVectorColumn(int atom2, int cg2) = 0; | 
| 132 | 
< | 
    virtual RealType getMassFactorRow(int atom1) = 0; | 
| 133 | 
< | 
    virtual RealType getMassFactorColumn(int atom2) = 0; | 
| 132 | 
> | 
    virtual RealType& getMassFactorRow(int atom1) = 0; | 
| 133 | 
> | 
    virtual RealType& getMassFactorColumn(int atom2) = 0; | 
| 134 | 
  | 
 | 
| 135 | 
  | 
    // spatial data | 
| 136 | 
  | 
    virtual Vector3d getIntergroupVector(int cg1, int cg2) = 0; | 
| 137 | 
  | 
    virtual Vector3d getInteratomicVector(int atom1, int atom2) = 0; | 
| 138 | 
  | 
        | 
| 139 | 
  | 
    // atom bookkeeping | 
| 140 | 
< | 
    virtual int getNAtomsInRow() = 0; | 
| 141 | 
< | 
    virtual vector<int> getExcludesForAtom(int atom1) = 0; | 
| 140 | 
> | 
    virtual int& getNAtomsInRow() = 0; | 
| 141 | 
> | 
    virtual vector<int>& getExcludesForAtom(int atom1) = 0; | 
| 142 | 
  | 
    virtual bool skipAtomPair(int atom1, int atom2, int cg1, int cg2) = 0; | 
| 143 | 
  | 
    virtual bool excludeAtomPair(int atom1, int atom2) = 0; | 
| 144 | 
  | 
    virtual int getTopologicalDistance(int atom1, int atom2) = 0; | 
| 145 | 
  | 
    virtual void addForceToAtomRow(int atom1, Vector3d fg) = 0; | 
| 146 | 
  | 
    virtual void addForceToAtomColumn(int atom2, Vector3d fg) = 0; | 
| 147 | 
< | 
    virtual Vector3d getAtomVelocityColumn(int atom2) = 0; | 
| 147 | 
> | 
    virtual Vector3d& getAtomVelocityColumn(int atom2) = 0; | 
| 148 | 
  | 
 | 
| 149 | 
  | 
    // filling interaction blocks with pointers | 
| 150 | 
  | 
    virtual void fillInteractionData(InteractionData &idat, int atom1, int atom2) = 0; |