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#include "brains/SimInfo.hpp" |
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#include "brains/SnapshotManager.hpp" |
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#include "nonbonded/NonBondedInteraction.hpp" |
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#include "nonbonded/Cutoffs.hpp" |
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#include "nonbonded/InteractionManager.hpp" |
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#include "utils/Tuple.hpp" |
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using namespace std; |
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namespace OpenMD { |
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typedef tuple3<RealType, RealType, RealType> groupCutoffs; |
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/** |
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* @class ForceDecomposition |
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* |
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virtual void distributeInitialData() = 0; |
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virtual void distributeData() = 0; |
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virtual void zeroWorkArrays() = 0; |
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virtual void collectIntermediateData() = 0; |
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virtual void distributeIntermediateData() = 0; |
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virtual void collectData() = 0; |
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virtual potVec getLongRangePotential() { return longRangePot_; } |
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// neighbor list routines |
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virtual bool checkNeighborList(); |
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virtual vector<pair<int, int> > buildNeighborList() = 0; |
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// how to handle cutoffs: |
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void setCutoffPolicy(CutoffPolicy cp) {cutoffPolicy_ = cp;} |
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void setUserCutoff(RealType rcut) {userCutoff_ = rcut; userChoseCutoff_ = true; } |
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// group bookkeeping |
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virtual pair<int, int> getGroupTypes(int cg1, int cg2) = 0; |
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virtual groupCutoffs getGroupCutoffs(int cg1, int cg2) = 0; |
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// Group->atom bookkeeping |
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virtual vector<int> getAtomsInGroupRow(int cg1) = 0; |
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virtual Vector3d getInteratomicVector(int atom1, int atom2) = 0; |
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// atom bookkeeping |
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virtual vector<int> getAtomList() = 0; |
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virtual vector<int> getSkipsForAtom(int atom1) = 0; |
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virtual int getNAtomsInRow() = 0; |
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virtual vector<int> getSkipsForRowAtom(int atom1) = 0; |
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virtual bool skipAtomPair(int atom1, int atom2) = 0; |
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virtual void addForceToAtomRow(int atom1, Vector3d fg) = 0; |
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virtual void addForceToAtomColumn(int atom2, Vector3d fg) = 0; |
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// filling interaction blocks with pointers |
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virtual InteractionData fillInteractionData(int atom1, int atom2) = 0; |
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virtual void unpackInteractionData(InteractionData idat, int atom1, int atom2) = 0; |
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virtual InteractionData fillSkipData(int atom1, int atom2) = 0; |
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virtual SelfData fillSelfData(int atom1); |
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SimInfo* info_; |
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SnapshotManager* sman_; |
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Snapshot* snap_; |
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ForceField* ff_; |
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InteractionManager* interactionMan_; |
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int storageLayout_; |
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RealType skinThickness_; /**< Verlet neighbor list skin thickness */ |
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RealType largestRcut_; |
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map<pair<int, int>, int> topoDist; //< topoDist gives the |
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//topological distance between |
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//method to fill this. |
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vector<vector<int> > groupList_; |
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vector<Vector3i> cellOffsets_; |
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Vector3i nCells_; |
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vector<vector<int> > cellList_; |
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vector<Vector3d> saved_CG_positions_; |
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potVec longRangePot_; |
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bool userChoseCutoff_; |
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RealType userCutoff_; |
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CutoffPolicy cutoffPolicy_; |
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map<pair<int, int>, tuple3<RealType, RealType, RealType> > gTypeCutoffMap; |
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}; |
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} |
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#endif |