| 43 |  | #define PARALLEL_FORCEDECOMPOSITION_HPP | 
| 44 |  |  | 
| 45 |  | #include "brains/SimInfo.hpp" | 
| 46 | + | #include "brains/SnapshotManager.hpp" | 
| 47 |  | #include "nonbonded/NonBondedInteraction.hpp" | 
| 48 |  |  | 
| 49 |  | using namespace std; | 
| 96 |  | virtual void collectData() = 0; | 
| 97 |  |  | 
| 98 |  | // neighbor list routines | 
| 99 | < | virtual bool checkNeighborList() = 0; | 
| 99 | > | virtual bool checkNeighborList(); | 
| 100 |  | virtual vector<pair<int, int> >  buildNeighborList() = 0; | 
| 101 |  |  | 
| 102 |  | // group bookkeeping | 
| 103 |  | virtual pair<int, int> getGroupTypes(int cg1, int cg2) = 0; | 
| 104 |  |  | 
| 105 |  | // Group->atom bookkeeping | 
| 106 | < | virtual vector<int> getAtomsInGroupRow(int cg1) = 0; | 
| 106 | > | virtual vector<int> getAtomsInGroupRow(int cg1) = 0; | 
| 107 |  | virtual vector<int> getAtomsInGroupColumn(int cg2) = 0; | 
| 108 | + |  | 
| 109 |  | virtual Vector3d getAtomToGroupVectorRow(int atom1, int cg1) = 0; | 
| 110 |  | virtual Vector3d getAtomToGroupVectorColumn(int atom2, int cg2) = 0; | 
| 111 | < | virtual RealType getMfactRow(int atom1) = 0; | 
| 112 | < | virtual RealType getMfactColumn(int atom2) = 0; | 
| 111 | > | virtual RealType getMassFactorRow(int atom1) = 0; | 
| 112 | > | virtual RealType getMassFactorColumn(int atom2) = 0; | 
| 113 |  |  | 
| 114 |  | // spatial data | 
| 115 |  | virtual Vector3d getIntergroupVector(int cg1, int cg2) = 0; | 
| 116 |  | virtual Vector3d getInteratomicVector(int atom1, int atom2) = 0; | 
| 117 |  |  | 
| 118 |  | // atom bookkeeping | 
| 119 | < | virtual vector<int> getAtomList() = 0; | 
| 120 | < | virtual vector<int> getSkipsForAtom(int atom1) = 0; | 
| 119 | > | virtual int getNAtomsInRow() = 0; | 
| 120 | > | virtual vector<int> getSkipsForRowAtom(int atom1) = 0; | 
| 121 |  | virtual bool skipAtomPair(int atom1, int atom2) = 0; | 
| 122 |  | virtual void addForceToAtomRow(int atom1, Vector3d fg) = 0; | 
| 123 |  | virtual void addForceToAtomColumn(int atom2, Vector3d fg) = 0; | 
| 125 |  | // filling interaction blocks with pointers | 
| 126 |  | virtual InteractionData fillInteractionData(int atom1, int atom2) = 0; | 
| 127 |  | virtual InteractionData fillSkipData(int atom1, int atom2) = 0; | 
| 128 | < | virtual SelfData fillSelfData(int atom1) = 0; | 
| 128 | > | virtual SelfData fillSelfData(int atom1); | 
| 129 |  |  | 
| 130 |  | protected: | 
| 131 |  | SimInfo* info_; | 
| 132 | + | SnapshotManager* sman_; | 
| 133 | + | Snapshot* snap_; | 
| 134 | + | ForceField* ff_; | 
| 135 | + | int storageLayout_; | 
| 136 | + | RealType skinThickness_;   /**< Verlet neighbor list skin thickness */ | 
| 137 | + |  | 
| 138 |  | map<pair<int, int>, int> topoDist; //< topoDist gives the | 
| 139 |  | //topological distance between | 
| 140 |  | //two atomic sites.  This | 
| 155 |  | //& column.  It will be up to | 
| 156 |  | //the specific decomposition | 
| 157 |  | //method to fill this. | 
| 158 | + |  | 
| 159 | + | vector<vector<int> > groupList_; | 
| 160 |  | vector<Vector3i> cellOffsets_; | 
| 161 | < | int nOffset_; | 
| 161 | > | Vector3i nCells_; | 
| 162 | > | vector<vector<int> > cellList_; | 
| 163 | > | vector<Vector3d> saved_CG_positions_; | 
| 164 | > |  | 
| 165 |  | }; | 
| 166 |  | } | 
| 167 |  | #endif |