| 91 | 
  | 
     | 
| 92 | 
  | 
    virtual void distributeInitialData() = 0; | 
| 93 | 
  | 
    virtual void distributeData() = 0; | 
| 94 | 
+ | 
    virtual void zeroWorkArrays() = 0; | 
| 95 | 
  | 
    virtual void collectIntermediateData() = 0; | 
| 96 | 
  | 
    virtual void distributeIntermediateData() = 0; | 
| 97 | 
  | 
    virtual void collectData() = 0; | 
| 98 | 
+ | 
    virtual potVec getLongRangePotential() { return longRangePot_; } | 
| 99 | 
  | 
 | 
| 100 | 
  | 
    // neighbor list routines | 
| 101 | 
  | 
    virtual bool checkNeighborList(); | 
| 118 | 
  | 
    virtual Vector3d getInteratomicVector(int atom1, int atom2) = 0; | 
| 119 | 
  | 
        | 
| 120 | 
  | 
    // atom bookkeeping | 
| 121 | 
< | 
    virtual vector<int> getAtomList() = 0; | 
| 122 | 
< | 
    virtual vector<int> getSkipsForAtom(int atom1) = 0; | 
| 121 | 
> | 
    virtual int getNAtomsInRow() = 0; | 
| 122 | 
> | 
    virtual vector<int> getSkipsForRowAtom(int atom1) = 0; | 
| 123 | 
  | 
    virtual bool skipAtomPair(int atom1, int atom2) = 0; | 
| 124 | 
  | 
    virtual void addForceToAtomRow(int atom1, Vector3d fg) = 0; | 
| 125 | 
  | 
    virtual void addForceToAtomColumn(int atom2, Vector3d fg) = 0; | 
| 126 | 
  | 
 | 
| 127 | 
  | 
    // filling interaction blocks with pointers | 
| 128 | 
  | 
    virtual InteractionData fillInteractionData(int atom1, int atom2) = 0; | 
| 129 | 
+ | 
    virtual void unpackInteractionData(InteractionData idat, int atom1, int atom2) = 0; | 
| 130 | 
  | 
    virtual InteractionData fillSkipData(int atom1, int atom2) = 0; | 
| 131 | 
  | 
    virtual SelfData fillSelfData(int atom1); | 
| 132 | 
  | 
     | 
| 134 | 
  | 
    SimInfo* info_;    | 
| 135 | 
  | 
    SnapshotManager* sman_;     | 
| 136 | 
  | 
    Snapshot* snap_; | 
| 137 | 
+ | 
    ForceField* ff_; | 
| 138 | 
  | 
    int storageLayout_; | 
| 139 | 
  | 
    RealType skinThickness_;   /**< Verlet neighbor list skin thickness */     | 
| 140 | 
  | 
 | 
| 164 | 
  | 
    Vector3i nCells_; | 
| 165 | 
  | 
    vector<vector<int> > cellList_; | 
| 166 | 
  | 
    vector<Vector3d> saved_CG_positions_; | 
| 167 | 
+ | 
    potVec longRangePot_; | 
| 168 | 
  | 
 | 
| 169 | 
  | 
  };     | 
| 170 | 
  | 
} |