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  class ForceMatrixDecomposition : public ForceDecomposition { | 
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  public: | 
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    ForceMatrixDecomposition(SimInfo* info, InteractionManager* iMan) : ForceDecomposition(info, iMan) {}; | 
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    ForceMatrixDecomposition(SimInfo* info, InteractionManager* iMan); | 
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 | 
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    void distributeInitialData(); | 
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    void zeroWorkArrays(); | 
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    int nGroupsInRow_; | 
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    int nGroupsInCol_; | 
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 | 
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    Communicator<Row, int>* AtomCommIntRow; | 
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    Communicator<Row, RealType>* AtomCommRealRow;  | 
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    Communicator<Row, Vector3d>* AtomCommVectorRow;  | 
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    Communicator<Row, Mat3x3d>*  AtomCommMatrixRow;  | 
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    Communicator<Row, potVec>* AtomCommPotRow; | 
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    Communicator<Row> rowComm; | 
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    Communicator<Column> colComm; | 
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 | 
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    Communicator<Column, int>* AtomCommIntColumn; | 
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    Communicator<Column, RealType>* AtomCommRealColumn;  | 
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    Communicator<Column, Vector3d>* AtomCommVectorColumn;  | 
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    Communicator<Column, Mat3x3d>*  AtomCommMatrixColumn; | 
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    Communicator<Column, potVec>* AtomCommPotColumn;  | 
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    Plan<int>* AtomPlanIntRow; | 
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    Plan<RealType>* AtomPlanRealRow;  | 
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    Plan<Vector3d>* AtomPlanVectorRow;  | 
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    Plan<Mat3x3d>*  AtomPlanMatrixRow;  | 
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    Plan<potVec>* AtomPlanPotRow; | 
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 | 
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    Communicator<Row, int>* cgCommIntRow; | 
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    Communicator<Row, Vector3d>* cgCommVectorRow;  | 
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    Communicator<Column, int>* cgCommIntColumn; | 
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    Communicator<Column, Vector3d>* cgCommVectorColumn;  | 
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    Plan<int>* AtomPlanIntColumn; | 
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    Plan<RealType>* AtomPlanRealColumn;  | 
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    Plan<Vector3d>* AtomPlanVectorColumn;  | 
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    Plan<Mat3x3d>*  AtomPlanMatrixColumn; | 
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    Plan<potVec>* AtomPlanPotColumn;  | 
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 | 
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    Plan<int>* cgPlanIntRow; | 
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    Plan<Vector3d>* cgPlanVectorRow;  | 
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    Plan<int>* cgPlanIntColumn; | 
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    Plan<Vector3d>* cgPlanVectorColumn;  | 
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 | 
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    // work arrays for assembling potential energy | 
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    vector<potVec> pot_row; | 
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    vector<potVec> pot_col; |