| 55 |  |  | 
| 56 |  | class ForceMatrixDecomposition : public ForceDecomposition { | 
| 57 |  | public: | 
| 58 | < | ForceMatrixDecomposition(SimInfo* info) : ForceDecomposition(info) {sman_ = info_->getSnapshotManager();} | 
| 58 | > | ForceMatrixDecomposition(SimInfo* info) : ForceDecomposition(info) {}; | 
| 59 | > |  | 
| 60 |  | void distributeInitialData(); | 
| 61 |  | void distributeData(); | 
| 62 |  | void collectIntermediateData(); | 
| 64 |  | void collectData(); | 
| 65 |  |  | 
| 66 |  | // neighbor list routines | 
| 66 | – | bool checkNeighborList(); | 
| 67 |  | vector<pair<int, int> >  buildNeighborList(); | 
| 68 |  |  | 
| 69 |  | // group bookkeeping | 
| 91 |  | // filling interaction blocks with pointers | 
| 92 |  | InteractionData fillInteractionData(int atom1, int atom2); | 
| 93 |  | InteractionData fillSkipData(int atom1, int atom2); | 
| 94 | – | SelfData fillSelfData(int atom1); | 
| 94 |  |  | 
| 95 |  | private: | 
| 97 | – | SnapshotManager* sman_; | 
| 98 | – | Snapshot* snap_; | 
| 99 | – | int storageLayout_; | 
| 100 | – | vector<Vector3i> Cells; | 
| 101 | – |  | 
| 96 |  | int nLocal_; | 
| 97 |  | int nGroups_; | 
| 98 |  |  | 
| 134 |  | vector<int> cgRowToGlobal; | 
| 135 |  | vector<int> cgColToGlobal; | 
| 136 |  |  | 
| 137 | < | vector<vector<int> > CellListRow; | 
| 138 | < | vector<vector<int> > CellListCol; | 
| 145 | < | #else | 
| 146 | < | vector<vector<int> > CellList; | 
| 137 | > | vector<vector<int> > cellListRow_; | 
| 138 | > | vector<vector<int> > cellListCol_; | 
| 139 |  | #endif | 
| 140 |  | vector<RealType> pot_local; | 
| 141 |  |  |