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 * redistribute this software in source and binary code form, provided | 
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 * that the following conditions are met: | 
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 * | 
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 * 1. Acknowledgement of the program authors must be made in any | 
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 *    publication of scientific results based in part on use of the | 
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 *    program.  An acceptable form of acknowledgement is citation of | 
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 *    the article in which the program was described (Matthew | 
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 *    A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher | 
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 *    J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented | 
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 *    Parallel Simulation Engine for Molecular Dynamics," | 
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 *    J. Comput. Chem. 26, pp. 252-271 (2005)) | 
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 * | 
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 * 2. Redistributions of source code must retain the above copyright | 
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 * 1. Redistributions of source code must retain the above copyright | 
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 *    notice, this list of conditions and the following disclaimer. | 
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 * | 
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 * 3. Redistributions in binary form must reproduce the above copyright | 
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 * 2. Redistributions in binary form must reproduce the above copyright | 
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 *    notice, this list of conditions and the following disclaimer in the | 
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 *    documentation and/or other materials provided with the | 
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 *    distribution. | 
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 * arising out of the use of or inability to use software, even if the | 
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 * University of Notre Dame has been advised of the possibility of | 
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 * such damages. | 
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 * | 
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 * SUPPORT OPEN SCIENCE!  If you use OpenMD or its source code in your | 
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 * research, please cite the appropriate papers when you publish your | 
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 * work.  Good starting points are: | 
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 *                                                                       | 
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 * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).              | 
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 * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).           | 
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 * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008).           | 
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 * [4]  Vardeman & Gezelter, in progress (2009).                         | 
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 */ | 
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  | 
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#include "primitives/Bend.hpp" | 
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namespace oopse { | 
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namespace OpenMD { | 
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   | 
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  /**@todo still a lot left to improve*/ | 
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  void Bend::calcForce(RealType& angle) { | 
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    Vector3d pos1 = atom1_->getPos(); | 
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    Vector3d pos2 = atom2_->getPos(); | 
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    Vector3d pos3 = atom3_->getPos(); | 
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     | 
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    Vector3d r21 = pos1 - pos2; | 
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    RealType d21 = r21.length(); | 
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    RealType d21inv = 1.0 / d21; | 
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     | 
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    Vector3d r23 = pos3 - pos2; | 
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    RealType d23 = r23.length(); | 
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    RealType d23inv = 1.0 / d23; | 
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    RealType cosTheta = dot(r21, r23) / (d21 * d23); | 
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    //check roundoff      | 
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    if (cosTheta > 1.0) { | 
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      cosTheta = 1.0; | 
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    } else if (cosTheta < -1.0) { | 
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      cosTheta = -1.0; | 
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    } | 
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    RealType theta = acos(cosTheta); | 
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    RealType dVdTheta; | 
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    bendType_->calcForce(theta, potential_, dVdTheta); | 
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    //std::cout << atom1_->getType() << "\t" << atom2_->getType() << "\t" << atom3_->getType() << "\t"; | 
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    //std::cout << "theta = " << theta/M_PI * 180.0 <<", potential = " << potential_ << std::endl; | 
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    RealType sinTheta = sqrt(1.0 - cosTheta * cosTheta); | 
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    if (fabs(sinTheta) < 1.0E-6) { | 
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      sinTheta = 1.0E-6; | 
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    } | 
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     | 
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    RealType commonFactor1 = dVdTheta / sinTheta * d21inv; | 
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    RealType commonFactor2 = dVdTheta / sinTheta * d23inv; | 
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    Vector3d force1 = commonFactor1 * (r23 * d23inv - r21*d21inv*cosTheta); | 
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    Vector3d force3 = commonFactor2 * (r21 * d21inv - r23*d23inv*cosTheta); | 
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 | 
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    //total force in current bend is zero | 
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    // Total force in current bend is zero | 
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    Vector3d force2 = force1 + force3; | 
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    force2 *= -1.0; | 
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    atom1_->addFrc(force1); | 
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    atom2_->addFrc(force2); | 
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    atom3_->addFrc(force3); | 
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 | 
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    atom1_->addParticlePot(potential_); | 
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    atom2_->addParticlePot(potential_); | 
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    atom3_->addParticlePot(potential_); | 
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    | 
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    angle = theta /M_PI * 180.0; | 
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  } | 
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 | 
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} //end namespace oopse | 
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} //end namespace OpenMD |