| 48 |
|
|
| 49 |
|
/**@todo still a lot left to improve*/ |
| 50 |
|
void GhostBend::calcForce(RealType& angle, bool doParticlePot) { |
| 51 |
< |
DirectionalAtom* ghostAtom = static_cast<DirectionalAtom*>(atom2_); |
| 51 |
> |
DirectionalAtom* ghostAtom = static_cast<DirectionalAtom*>(atoms_[1]); |
| 52 |
|
|
| 53 |
< |
Vector3d pos1 = atom1_->getPos(); |
| 53 |
> |
Vector3d pos1 = atoms_[0]->getPos(); |
| 54 |
|
Vector3d pos2 = ghostAtom->getPos(); |
| 55 |
|
|
| 56 |
|
Vector3d r21 = pos1 - pos2; |
| 93 |
|
|
| 94 |
|
// Total force in current bend is zero |
| 95 |
|
|
| 96 |
< |
atom1_->addFrc(force1); |
| 96 |
> |
atoms_[0]->addFrc(force1); |
| 97 |
|
ghostAtom->addFrc(-force1); |
| 98 |
|
|
| 99 |
|
ghostAtom->addTrq( cross(r23, force3) ); |
| 100 |
|
if(doParticlePot) { |
| 101 |
< |
atom1_->addParticlePot(potential_); |
| 101 |
> |
atoms_[0]->addParticlePot(potential_); |
| 102 |
|
ghostAtom->addParticlePot(potential_); |
| 103 |
|
} |
| 104 |
|
|