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/* |
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* Copyright (c) 2005 The University of Notre Dame. All Rights Reserved. |
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* |
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* The University of Notre Dame grants you ("Licensee") a |
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* non-exclusive, royalty free, license to use, modify and |
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* redistribute this software in source and binary code form, provided |
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* that the following conditions are met: |
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* |
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* 1. Acknowledgement of the program authors must be made in any |
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* publication of scientific results based in part on use of the |
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* program. An acceptable form of acknowledgement is citation of |
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* the article in which the program was described (Matthew |
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* A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher |
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* J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented |
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* Parallel Simulation Engine for Molecular Dynamics," |
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* J. Comput. Chem. 26, pp. 252-271 (2005)) |
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* |
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* 2. Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* 3. Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the |
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* distribution. |
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* |
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* This software is provided "AS IS," without a warranty of any |
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* kind. All express or implied conditions, representations and |
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* warranties, including any implied warranty of merchantability, |
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* fitness for a particular purpose or non-infringement, are hereby |
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* excluded. The University of Notre Dame and its licensors shall not |
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* be liable for any damages suffered by licensee as a result of |
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* using, modifying or distributing the software or its |
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* derivatives. In no event will the University of Notre Dame or its |
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* licensors be liable for any lost revenue, profit or data, or for |
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* direct, indirect, special, consequential, incidental or punitive |
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* damages, however caused and regardless of the theory of liability, |
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* arising out of the use of or inability to use software, even if the |
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* University of Notre Dame has been advised of the possibility of |
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* such damages. |
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*/ |
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|
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/** |
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* @file StuntDouble.hpp |
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* @author tlin |
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* @date 10/22/2004 |
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* @version 1.0 |
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*/ |
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|
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#ifndef PRIMITIVES_STUNTDOUBLE_HPP |
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#define PRIMITIVES_STUNTDOUBLE_HPP |
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|
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#include <vector> |
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|
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#include "visitors/BaseVisitor.hpp" |
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#include "math/Quaternion.hpp" |
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#include "math/SquareMatrix3.hpp" |
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#include "math/Vector3.hpp" |
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#include "utils/PropertyMap.hpp" |
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#include "brains/Snapshot.hpp" |
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#include "brains/SnapshotManager.hpp" |
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namespace oopse{ |
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|
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|
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|
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/** |
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* @class StuntDouble StuntDouble.hpp "Primitives/StuntDouble.hpp" |
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* @brief |
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* "Don't move, or you're dead! Stand up! Captain, we've got them!" |
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* |
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* "Spectacular stunt, my friends, but all for naught. Turn around |
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* please. Ha. What a pity. What a pity. So, Princess, you thought |
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* you could outwit the imperious forces of...." |
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* |
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* "You idiots! These are not them. You've captured their stunt |
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* doubles! Search the area. Find them! Find them!" |
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* |
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* StuntDouble is a very strange idea. A StuntDouble stands in for |
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* some object that can be manipulated by the Integrators or |
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* Minimizers. Some of the manipulable objects are Atoms, some are |
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* DirectionalAtoms, and some are RigidBodies. StuntDouble |
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* provides an interface for the Integrators and Minimizers to use, |
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* and does some preliminary sanity checking so that the program |
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* doesn't try to do something stupid like torque an Atom (The |
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* quotes above are from Spaceballs...) |
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* |
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* @note the dynamic data of stuntdouble will be stored outside of the class |
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*/ |
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class StuntDouble{ |
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public: |
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|
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enum ObjectType{ |
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otAtom, |
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otDAtom, |
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otRigidBody |
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}; |
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|
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virtual ~StuntDouble(); |
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|
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/** |
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* Returns the global index of this stuntRealType. |
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* @return the global index of this stuntdouble |
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*/ |
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int getGlobalIndex() { |
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return globalIndex_; |
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} |
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|
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/** |
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* Sets the global index of this stuntRealType. |
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* @param new global index to be set |
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*/ |
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void setGlobalIndex(int index) { |
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globalIndex_ = index; |
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} |
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|
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/** |
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* Returns the local index of this stuntdouble |
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* @return the local index of this stuntdouble |
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*/ |
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int getLocalIndex() { |
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return localIndex_; |
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} |
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|
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/** |
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* Sets the local index of this stuntdouble |
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* @param index new index to be set |
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*/ |
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void setLocalIndex(int index) { |
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localIndex_ = index; |
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} |
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|
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int getGlobalIntegrableObjectIndex(){ |
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return globalIntegrableObjectIndex_; |
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} |
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void setGlobalIntegrableObjectIndex(int index) { |
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globalIntegrableObjectIndex_ = index; |
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} |
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|
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/** |
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* Sets the Snapshot Manager of this stuntdouble |
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*/ |
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void setSnapshotManager(SnapshotManager* sman) { |
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snapshotMan_ = sman; |
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} |
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|
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/** |
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* Tests if this stuntdouble is an atom |
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* @return true is this stuntdouble is an atom(or a directional atom), return false otherwise |
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*/ |
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bool isAtom(){ |
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return objType_ == otAtom || objType_ == otDAtom; |
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} |
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|
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/** |
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* Tests if this stuntdouble is an directional atom |
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* @return true if this stuntdouble is an directional atom, return false otherwise |
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*/ |
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bool isDirectionalAtom(){ |
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return objType_ == otDAtom; |
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} |
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|
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/** |
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* Tests if this stuntdouble is a rigid body. |
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* @return true if this stuntdouble is a rigid body, otherwise return false |
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*/ |
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bool isRigidBody(){ |
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return objType_ == otRigidBody; |
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} |
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|
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/** |
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* Tests if this stuntdouble is a directional one. |
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* @return true is this stuntdouble is a directional atom or a rigid body, return false otherwise |
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*/ |
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bool isDirectional(){ |
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return isDirectionalAtom() || isRigidBody(); |
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} |
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|
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/** |
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* Freezes out all velocity, angular velocity, forces and torques |
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* on this StuntDouble. Also computes the number of frozen degrees |
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* of freedom. |
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* @return the total number of frozen degrees of freedom |
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*/ |
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int freeze() { |
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|
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int fdf = 3; |
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|
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setVel(V3Zero); |
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setFrc(V3Zero); |
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if (isDirectional()){ |
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setJ(V3Zero); |
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setTrq(V3Zero); |
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if (isLinear()) |
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fdf +=2; |
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else |
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fdf +=3; |
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} |
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return fdf; |
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} |
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|
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/** |
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* Returns the previous position of this stuntdouble |
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* @return the position of this stuntdouble |
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*/ |
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Vector3d getPrevPos() { |
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return ((snapshotMan_->getPrevSnapshot())->*storage_).position[localIndex_]; |
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} |
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|
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/** |
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* Returns the current position of this stuntdouble |
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* @return the position of this stuntdouble |
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*/ |
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Vector3d getPos() { |
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return ((snapshotMan_->getCurrentSnapshot())->*storage_).position[localIndex_]; |
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} |
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|
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/** |
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* Returns the position of this stuntdouble in specified snapshot |
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* @return the position of this stuntdouble |
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* @param snapshotNo |
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*/ |
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Vector3d getPos(int snapshotNo) { |
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return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).position[localIndex_]; |
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} |
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|
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/** |
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* Sets the previous position of this stuntdouble |
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* @param pos new position |
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* @see #getPos |
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*/ |
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void setPrevPos(const Vector3d& pos) { |
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((snapshotMan_->getPrevSnapshot())->*storage_).position[localIndex_] = pos; |
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} |
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|
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/** |
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* Sets the current position of this stuntdouble |
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* @param pos new position |
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*/ |
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void setPos(const Vector3d& pos) { |
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DataStorage& data = snapshotMan_->getCurrentSnapshot()->*storage_; |
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data.position[localIndex_] = pos; |
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//((snapshotMan_->getCurrentSnapshot())->*storage_).position[localIndex_] = pos; |
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} |
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|
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/** |
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* Sets the position of this stuntdouble in specified snapshot |
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* @param pos position to be set |
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* @param snapshotNo |
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* @see #getPos |
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*/ |
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void setPos(const Vector3d& pos, int snapshotNo) { |
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|
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((snapshotMan_->getSnapshot(snapshotNo))->*storage_).position[localIndex_] = pos; |
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|
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} |
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|
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/** |
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* Returns the previous velocity of this stuntdouble |
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* @return the velocity of this stuntdouble |
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*/ |
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Vector3d getPrevVel() { |
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return ((snapshotMan_->getPrevSnapshot())->*storage_).velocity[localIndex_]; |
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} |
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|
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/** |
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* Returns the current velocity of this stuntdouble |
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* @return the velocity of this stuntdouble |
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*/ |
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Vector3d getVel() { |
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return ((snapshotMan_->getCurrentSnapshot())->*storage_).velocity[localIndex_]; |
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} |
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|
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/** |
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* Returns the velocity of this stuntdouble in specified snapshot |
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* @return the velocity of this stuntdouble |
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* @param snapshotNo |
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*/ |
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Vector3d getVel(int snapshotNo) { |
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return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).velocity[localIndex_]; |
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} |
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|
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/** |
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* Sets the previous velocity of this stuntdouble |
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* @param vel new velocity |
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* @see #getVel |
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*/ |
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void setPrevVel(const Vector3d& vel) { |
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((snapshotMan_->getPrevSnapshot())->*storage_).velocity[localIndex_] = vel; |
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} |
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|
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/** |
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* Sets the current velocity of this stuntdouble |
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* @param vel new velocity |
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*/ |
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void setVel(const Vector3d& vel) { |
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((snapshotMan_->getCurrentSnapshot())->*storage_).velocity[localIndex_] = vel; |
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} |
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|
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/** |
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* Sets the velocity of this stuntdouble in specified snapshot |
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* @param vel velocity to be set |
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* @param snapshotNo |
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* @see #getVel |
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*/ |
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void setVel(const Vector3d& vel, int snapshotNo) { |
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((snapshotMan_->getSnapshot(snapshotNo))->*storage_).velocity[localIndex_] = vel; |
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} |
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|
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/** |
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* Returns the previous rotation matrix of this stuntdouble |
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* @return the rotation matrix of this stuntdouble |
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*/ |
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RotMat3x3d getPrevA() { |
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return ((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_]; |
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} |
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|
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/** |
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* Returns the current rotation matrix of this stuntdouble |
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* @return the rotation matrix of this stuntdouble |
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*/ |
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RotMat3x3d getA() { |
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return ((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_]; |
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} |
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|
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/** |
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* Returns the rotation matrix of this stuntdouble in specified snapshot |
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* |
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* @return the rotation matrix of this stuntdouble |
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* @param snapshotNo |
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*/ |
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RotMat3x3d getA(int snapshotNo) { |
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return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_]; |
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} |
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|
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/** |
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* Sets the previous rotation matrix of this stuntdouble |
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* @param a new rotation matrix |
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* @see #getA |
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*/ |
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virtual void setPrevA(const RotMat3x3d& a) { |
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((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_] = a; |
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} |
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|
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/** |
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* Sets the current rotation matrix of this stuntdouble |
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* @param a new rotation matrix |
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*/ |
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virtual void setA(const RotMat3x3d& a) { |
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((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_] = a; |
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} |
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|
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/** |
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* Sets the rotation matrix of this stuntdouble in specified snapshot |
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* @param a rotation matrix to be set |
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* @param snapshotNo |
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* @see #getA |
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*/ |
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virtual void setA(const RotMat3x3d& a, int snapshotNo) { |
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((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_] = a; |
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} |
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|
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/** |
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* Returns the previous angular momentum of this stuntdouble (body-fixed). |
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* @return the angular momentum of this stuntdouble |
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*/ |
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Vector3d getPrevJ() { |
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return ((snapshotMan_->getPrevSnapshot())->*storage_).angularMomentum[localIndex_]; |
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} |
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|
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/** |
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* Returns the current angular momentum of this stuntdouble (body -fixed). |
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* @return the angular momentum of this stuntdouble |
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*/ |
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Vector3d getJ() { |
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return ((snapshotMan_->getCurrentSnapshot())->*storage_).angularMomentum[localIndex_]; |
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} |
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|
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/** |
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* Returns the angular momentum of this stuntdouble in specified snapshot (body-fixed). |
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* @return the angular momentum of this stuntdouble |
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* @param snapshotNo |
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*/ |
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Vector3d getJ(int snapshotNo) { |
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return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).angularMomentum[localIndex_]; |
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} |
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|
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/** |
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* Sets the previous angular momentum of this stuntdouble (body-fixed). |
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* @param angMom new angular momentum |
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* @see #getJ |
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*/ |
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void setPrevJ(const Vector3d& angMom) { |
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((snapshotMan_->getPrevSnapshot())->*storage_).angularMomentum[localIndex_] = angMom; |
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} |
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|
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/** |
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* Sets the current angular momentum of this stuntdouble (body-fixed). |
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* @param angMom new angular momentum |
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*/ |
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void setJ(const Vector3d& angMom) { |
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((snapshotMan_->getCurrentSnapshot())->*storage_).angularMomentum[localIndex_] = angMom; |
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} |
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|
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/** |
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* Sets the angular momentum of this stuntdouble in specified snapshot(body-fixed). |
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* @param angMom angular momentum to be set |
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* @param snapshotNo |
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* @see #getJ |
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*/ |
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void setJ(const Vector3d& angMom, int snapshotNo) { |
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((snapshotMan_->getSnapshot(snapshotNo))->*storage_).angularMomentum[localIndex_] = angMom; |
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} |
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|
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/** |
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* Returns the previous quaternion of this stuntdouble |
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* @return the quaternion of this stuntdouble |
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*/ |
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Quat4d getPrevQ() { |
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return ((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_].toQuaternion(); |
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} |
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|
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/** |
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* Returns the current quaternion of this stuntdouble |
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* @return the quaternion of this stuntdouble |
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*/ |
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Quat4d getQ() { |
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return ((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_].toQuaternion(); |
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} |
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|
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/** |
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* Returns the quaternion of this stuntdouble in specified snapshot |
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* @return the quaternion of this stuntdouble |
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* @param snapshotNo |
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*/ |
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Quat4d getQ(int snapshotNo) { |
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return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_].toQuaternion(); |
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} |
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|
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/** |
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* Sets the previous quaternion of this stuntdouble |
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* @param q new quaternion |
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* @note actual storage data is rotation matrix |
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*/ |
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void setPrevQ(const Quat4d& q) { |
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setPrevA(q); |
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} |
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|
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/** |
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* Sets the current quaternion of this stuntdouble |
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* @param q new quaternion |
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* @note actual storage data is rotation matrix |
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*/ |
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void setQ(const Quat4d& q) { |
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setA(q); |
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} |
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|
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/** |
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* Sets the quaternion of this stuntdouble in specified snapshot |
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* |
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* @param q quaternion to be set |
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* @param snapshotNo |
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* @note actual storage data is rotation matrix |
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*/ |
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void setQ(const Quat4d& q, int snapshotNo) { |
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setA(q, snapshotNo); |
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} |
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|
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/** |
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* Returns the previous euler angles of this stuntdouble |
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* @return the euler angles of this stuntdouble |
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*/ |
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Vector3d getPrevEuler() { |
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return ((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_].toEulerAngles(); |
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} |
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|
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/** |
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* Returns the current euler angles of this stuntdouble |
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* @return the euler angles of this stuntdouble |
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*/ |
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Vector3d getEuler() { |
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return ((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_].toEulerAngles(); |
| 481 |
} |
| 482 |
|
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/** |
| 484 |
* Returns the euler angles of this stuntdouble in specified snapshot. |
| 485 |
* @return the euler angles of this stuntdouble |
| 486 |
* @param snapshotNo |
| 487 |
*/ |
| 488 |
Vector3d getEuler(int snapshotNo) { |
| 489 |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_].toEulerAngles(); |
| 490 |
} |
| 491 |
|
| 492 |
/** |
| 493 |
* Sets the previous euler angles of this stuntRealType. |
| 494 |
* @param euler new euler angles |
| 495 |
* @see #getEuler |
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* @note actual storage data is rotation matrix |
| 497 |
*/ |
| 498 |
void setPrevEuler(const Vector3d& euler) { |
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((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_] = euler; |
| 500 |
} |
| 501 |
|
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/** |
| 503 |
* Sets the current euler angles of this stuntdouble |
| 504 |
* @param euler new euler angles |
| 505 |
*/ |
| 506 |
void setEuler(const Vector3d& euler) { |
| 507 |
((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_] = euler; |
| 508 |
} |
| 509 |
|
| 510 |
/** |
| 511 |
* Sets the euler angles of this stuntdouble in specified snapshot |
| 512 |
* |
| 513 |
* @param euler euler angles to be set |
| 514 |
* @param snapshotNo |
| 515 |
* @note actual storage data is rotation matrix |
| 516 |
*/ |
| 517 |
void setEuler(const Vector3d& euler, int snapshotNo) { |
| 518 |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_] = euler; |
| 519 |
} |
| 520 |
|
| 521 |
/** |
| 522 |
* Returns the previous unit vectors of this stuntdouble |
| 523 |
* @return the unit vectors of this stuntdouble |
| 524 |
*/ |
| 525 |
RotMat3x3d getPrevElectroFrame() { |
| 526 |
return ((snapshotMan_->getPrevSnapshot())->*storage_).electroFrame[localIndex_]; |
| 527 |
} |
| 528 |
|
| 529 |
/** |
| 530 |
* Returns the current unit vectors of this stuntdouble |
| 531 |
* @return the unit vectors of this stuntdouble |
| 532 |
*/ |
| 533 |
RotMat3x3d getElectroFrame() { |
| 534 |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).electroFrame[localIndex_]; |
| 535 |
} |
| 536 |
|
| 537 |
/** |
| 538 |
* Returns the unit vectors of this stuntdouble in specified snapshot |
| 539 |
* |
| 540 |
* @return the unit vectors of this stuntdouble |
| 541 |
* @param snapshotNo |
| 542 |
*/ |
| 543 |
RotMat3x3d getElectroFrame(int snapshotNo) { |
| 544 |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).electroFrame[localIndex_]; |
| 545 |
} |
| 546 |
|
| 547 |
/** |
| 548 |
* Returns the previous force of this stuntdouble |
| 549 |
* @return the force of this stuntdouble |
| 550 |
*/ |
| 551 |
Vector3d getPrevFrc() { |
| 552 |
return ((snapshotMan_->getPrevSnapshot())->*storage_).force[localIndex_]; |
| 553 |
} |
| 554 |
|
| 555 |
/** |
| 556 |
* Returns the current force of this stuntdouble |
| 557 |
* @return the force of this stuntdouble |
| 558 |
*/ |
| 559 |
Vector3d getFrc() { |
| 560 |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).force[localIndex_]; |
| 561 |
} |
| 562 |
|
| 563 |
/** |
| 564 |
* Returns the force of this stuntdouble in specified snapshot |
| 565 |
* |
| 566 |
* @return the force of this stuntdouble |
| 567 |
* @param snapshotNo |
| 568 |
*/ |
| 569 |
Vector3d getFrc(int snapshotNo) { |
| 570 |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).force[localIndex_]; |
| 571 |
} |
| 572 |
|
| 573 |
/** |
| 574 |
* Sets the previous force of this stuntdouble |
| 575 |
* |
| 576 |
* @param frc new force |
| 577 |
* @see #getFrc |
| 578 |
*/ |
| 579 |
void setPrevFrc(const Vector3d& frc) { |
| 580 |
((snapshotMan_->getPrevSnapshot())->*storage_).force[localIndex_] = frc; |
| 581 |
} |
| 582 |
|
| 583 |
/** |
| 584 |
* Sets the current force of this stuntdouble |
| 585 |
* @param frc new force |
| 586 |
*/ |
| 587 |
void setFrc(const Vector3d& frc) { |
| 588 |
((snapshotMan_->getCurrentSnapshot())->*storage_).force[localIndex_] = frc; |
| 589 |
} |
| 590 |
|
| 591 |
/** |
| 592 |
* Sets the force of this stuntdouble in specified snapshot |
| 593 |
* |
| 594 |
* @param frc force to be set |
| 595 |
* @param snapshotNo |
| 596 |
* @see #getFrc |
| 597 |
*/ |
| 598 |
void setFrc(const Vector3d& frc, int snapshotNo) { |
| 599 |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).force[localIndex_] = frc; |
| 600 |
} |
| 601 |
|
| 602 |
/** |
| 603 |
* Adds force into the previous force of this stuntdouble |
| 604 |
* |
| 605 |
* @param frc new force |
| 606 |
* @see #getFrc |
| 607 |
*/ |
| 608 |
void addPrevFrc(const Vector3d& frc) { |
| 609 |
((snapshotMan_->getPrevSnapshot())->*storage_).force[localIndex_] += frc; |
| 610 |
} |
| 611 |
|
| 612 |
/** |
| 613 |
* Adds force into the current force of this stuntdouble |
| 614 |
* @param frc new force |
| 615 |
*/ |
| 616 |
void addFrc(const Vector3d& frc) { |
| 617 |
((snapshotMan_->getCurrentSnapshot())->*storage_).force[localIndex_] += frc; |
| 618 |
} |
| 619 |
|
| 620 |
/** |
| 621 |
* Adds force into the force of this stuntdouble in specified snapshot |
| 622 |
* |
| 623 |
* @param frc force to be set |
| 624 |
* @param snapshotNo |
| 625 |
* @see #getFrc |
| 626 |
*/ |
| 627 |
void addFrc(const Vector3d& frc, int snapshotNo) { |
| 628 |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).force[localIndex_] += frc; |
| 629 |
} |
| 630 |
|
| 631 |
/** |
| 632 |
* Returns the previous torque of this stuntdouble |
| 633 |
* @return the torque of this stuntdouble |
| 634 |
*/ |
| 635 |
Vector3d getPrevTrq() { |
| 636 |
return ((snapshotMan_->getPrevSnapshot())->*storage_).torque[localIndex_]; |
| 637 |
} |
| 638 |
|
| 639 |
/** |
| 640 |
* Returns the current torque of this stuntdouble |
| 641 |
* @return the torque of this stuntdouble |
| 642 |
*/ |
| 643 |
Vector3d getTrq() { |
| 644 |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).torque[localIndex_]; |
| 645 |
} |
| 646 |
|
| 647 |
/** |
| 648 |
* Returns the torque of this stuntdouble in specified snapshot |
| 649 |
* |
| 650 |
* @return the torque of this stuntdouble |
| 651 |
* @param snapshotNo |
| 652 |
*/ |
| 653 |
Vector3d getTrq(int snapshotNo) { |
| 654 |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).torque[localIndex_]; |
| 655 |
} |
| 656 |
|
| 657 |
/** |
| 658 |
* Sets the previous torque of this stuntdouble |
| 659 |
* |
| 660 |
* @param trq new torque |
| 661 |
* @see #getTrq |
| 662 |
*/ |
| 663 |
void setPrevTrq(const Vector3d& trq) { |
| 664 |
((snapshotMan_->getPrevSnapshot())->*storage_).torque[localIndex_] = trq; |
| 665 |
} |
| 666 |
|
| 667 |
/** |
| 668 |
* Sets the current torque of this stuntdouble |
| 669 |
* @param trq new torque |
| 670 |
*/ |
| 671 |
void setTrq(const Vector3d& trq) { |
| 672 |
((snapshotMan_->getCurrentSnapshot())->*storage_).torque[localIndex_] = trq; |
| 673 |
} |
| 674 |
|
| 675 |
/** |
| 676 |
* Sets the torque of this stuntdouble in specified snapshot |
| 677 |
* |
| 678 |
* @param trq torque to be set |
| 679 |
* @param snapshotNo |
| 680 |
* @see #getTrq |
| 681 |
*/ |
| 682 |
void setTrq(const Vector3d& trq, int snapshotNo) { |
| 683 |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).torque[localIndex_] = trq; |
| 684 |
} |
| 685 |
|
| 686 |
/** |
| 687 |
* Adds torque into the previous torque of this stuntdouble |
| 688 |
* |
| 689 |
* @param trq new torque |
| 690 |
* @see #getTrq |
| 691 |
*/ |
| 692 |
void addPrevTrq(const Vector3d& trq) { |
| 693 |
((snapshotMan_->getPrevSnapshot())->*storage_).torque[localIndex_] += trq; |
| 694 |
} |
| 695 |
|
| 696 |
/** |
| 697 |
* Adds torque into the current torque of this stuntdouble |
| 698 |
* @param trq new torque |
| 699 |
*/ |
| 700 |
void addTrq(const Vector3d& trq) { |
| 701 |
((snapshotMan_->getCurrentSnapshot())->*storage_).torque[localIndex_] += trq; |
| 702 |
} |
| 703 |
|
| 704 |
/** |
| 705 |
* Adds torque into the torque of this stuntdouble in specified snapshot |
| 706 |
* |
| 707 |
* @param trq torque to be add |
| 708 |
* @param snapshotNo |
| 709 |
* @see #getTrq |
| 710 |
*/ |
| 711 |
void addTrq(const Vector3d& trq, int snapshotNo) { |
| 712 |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).torque[localIndex_] += trq; |
| 713 |
} |
| 714 |
|
| 715 |
|
| 716 |
/** |
| 717 |
* Returns the previous z-angle of this stuntdouble |
| 718 |
* @return the z-angle of this stuntdouble |
| 719 |
*/ |
| 720 |
RealType getPrevZangle() { |
| 721 |
return ((snapshotMan_->getPrevSnapshot())->*storage_).zAngle[localIndex_]; |
| 722 |
} |
| 723 |
|
| 724 |
/** |
| 725 |
* Returns the current z-angle of this stuntdouble |
| 726 |
* @return the z-angle of this stuntdouble |
| 727 |
*/ |
| 728 |
RealType getZangle() { |
| 729 |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).zAngle[localIndex_]; |
| 730 |
} |
| 731 |
|
| 732 |
/** |
| 733 |
* Returns the z-angle of this stuntdouble in specified snapshot |
| 734 |
* @return the z-angle of this stuntdouble |
| 735 |
* @param snapshotNo |
| 736 |
*/ |
| 737 |
RealType getZangle(int snapshotNo) { |
| 738 |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).zAngle[localIndex_]; |
| 739 |
} |
| 740 |
|
| 741 |
/** |
| 742 |
* Sets the previous z-angle of this stuntdouble |
| 743 |
* @param angle new z-angle |
| 744 |
* @see #getZangle |
| 745 |
*/ |
| 746 |
void setPrevZangle(RealType angle) { |
| 747 |
((snapshotMan_->getPrevSnapshot())->*storage_).zAngle[localIndex_] = angle; |
| 748 |
} |
| 749 |
|
| 750 |
/** |
| 751 |
* Sets the current z-angle of this stuntdouble |
| 752 |
* @param angle new z-angle |
| 753 |
*/ |
| 754 |
void setZangle(RealType angle) { |
| 755 |
((snapshotMan_->getCurrentSnapshot())->*storage_).zAngle[localIndex_] = angle; |
| 756 |
} |
| 757 |
|
| 758 |
/** |
| 759 |
* Sets the z-angle of this stuntdouble in specified snapshot |
| 760 |
* @param angle z-angle to be set |
| 761 |
* @param snapshotNo |
| 762 |
* @see #getZangle |
| 763 |
*/ |
| 764 |
void setZangle(RealType angle, int snapshotNo) { |
| 765 |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).zAngle[localIndex_] = angle; |
| 766 |
} |
| 767 |
|
| 768 |
/** |
| 769 |
* Adds z-angle into the previous z-angle of this stuntdouble |
| 770 |
* @param angle new z-angle |
| 771 |
* @see #getZangle |
| 772 |
*/ |
| 773 |
void addPrevZangle(RealType angle) { |
| 774 |
((snapshotMan_->getPrevSnapshot())->*storage_).zAngle[localIndex_] += angle; |
| 775 |
} |
| 776 |
|
| 777 |
/** |
| 778 |
* Adds z-angle into the current z-angle of this stuntdouble |
| 779 |
* @param angle new z-angle |
| 780 |
*/ |
| 781 |
void addZangle(RealType angle) { |
| 782 |
((snapshotMan_->getCurrentSnapshot())->*storage_).zAngle[localIndex_] += angle; |
| 783 |
} |
| 784 |
|
| 785 |
/** |
| 786 |
* Adds z-angle into the z-angle of this stuntdouble in specified snapshot |
| 787 |
* @param angle z-angle to be add |
| 788 |
* @param snapshotNo |
| 789 |
* @see #getZangle |
| 790 |
*/ |
| 791 |
void addZangle(RealType angle, int snapshotNo) { |
| 792 |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).zAngle[localIndex_] += angle; |
| 793 |
} |
| 794 |
|
| 795 |
/** Set the force of this stuntdouble to zero */ |
| 796 |
void zeroForcesAndTorques(); |
| 797 |
/** |
| 798 |
* Returns the inertia tensor of this stuntdouble |
| 799 |
* @return the inertia tensor of this stuntdouble |
| 800 |
*/ |
| 801 |
virtual Mat3x3d getI() = 0; |
| 802 |
|
| 803 |
/** |
| 804 |
* Returns the gradient of this stuntdouble |
| 805 |
* @return the gradient of this stuntdouble |
| 806 |
*/ |
| 807 |
virtual std::vector<RealType> getGrad() = 0; |
| 808 |
|
| 809 |
/** |
| 810 |
* Tests the if this stuntdouble is a linear rigidbody |
| 811 |
* |
| 812 |
* @return true if this stuntdouble is a linear rigidbody, otherwise return false |
| 813 |
* @note atom and directional atom will always return false |
| 814 |
* |
| 815 |
* @see #linearAxis |
| 816 |
*/ |
| 817 |
bool isLinear() { |
| 818 |
return linear_; |
| 819 |
} |
| 820 |
|
| 821 |
/** |
| 822 |
* Returns the linear axis of the rigidbody, atom and directional atom will always return -1 |
| 823 |
* |
| 824 |
* @return the linear axis of the rigidbody |
| 825 |
* |
| 826 |
* @see #isLinear |
| 827 |
*/ |
| 828 |
int linearAxis() { |
| 829 |
return linearAxis_; |
| 830 |
} |
| 831 |
|
| 832 |
/** Returns the mass of this stuntdouble */ |
| 833 |
RealType getMass() { |
| 834 |
return mass_; |
| 835 |
} |
| 836 |
|
| 837 |
/** |
| 838 |
* Sets the mass of this stuntdoulbe |
| 839 |
* @param mass the mass to be set |
| 840 |
*/ |
| 841 |
void setMass(RealType mass) { |
| 842 |
mass_ = mass; |
| 843 |
} |
| 844 |
|
| 845 |
/** Returns the name of this stuntdouble */ |
| 846 |
virtual std::string getType() = 0; |
| 847 |
|
| 848 |
/** Sets the name of this stuntRealType*/ |
| 849 |
virtual void setType(const std::string& name) {} |
| 850 |
|
| 851 |
/** |
| 852 |
* Converts a lab fixed vector to a body fixed vector. |
| 853 |
* @return body fixed vector |
| 854 |
* @param v lab fixed vector |
| 855 |
*/ |
| 856 |
Vector3d lab2Body(const Vector3d& v) { |
| 857 |
return getA() * v; |
| 858 |
} |
| 859 |
|
| 860 |
Vector3d lab2Body(const Vector3d& v, int frame) { |
| 861 |
return getA(frame) * v; |
| 862 |
} |
| 863 |
|
| 864 |
/** |
| 865 |
* Converts a body fixed vector to a lab fixed vector. |
| 866 |
* @return corresponding lab fixed vector |
| 867 |
* @param v body fixed vector |
| 868 |
*/ |
| 869 |
Vector3d body2Lab(const Vector3d& v){ |
| 870 |
return getA().transpose() * v; |
| 871 |
} |
| 872 |
|
| 873 |
Vector3d body2Lab(const Vector3d& v, int frame){ |
| 874 |
return getA(frame).transpose() * v; |
| 875 |
} |
| 876 |
/** |
| 877 |
* <p> |
| 878 |
* The purpose of the Visitor Pattern is to encapsulate an operation that you want to perform on |
| 879 |
* the elements of a data structure. In this way, you can change the operation being performed |
| 880 |
* on a structure without the need of changing the classes of the elements that you are operating |
| 881 |
* on. Using a Visitor pattern allows you to decouple the classes for the data structure and the |
| 882 |
* algorithms used upon them |
| 883 |
* </p> |
| 884 |
* @param v visitor |
| 885 |
*/ |
| 886 |
virtual void accept(BaseVisitor* v) = 0; |
| 887 |
|
| 888 |
//below functions are just forward functions |
| 889 |
/** |
| 890 |
* Adds property into property map |
| 891 |
* @param genData GenericData to be added into PropertyMap |
| 892 |
*/ |
| 893 |
void addProperty(GenericData* genData); |
| 894 |
|
| 895 |
/** |
| 896 |
* Removes property from PropertyMap by name |
| 897 |
* @param propName the name of property to be removed |
| 898 |
*/ |
| 899 |
void removeProperty(const std::string& propName); |
| 900 |
|
| 901 |
/** |
| 902 |
* clear all of the properties |
| 903 |
*/ |
| 904 |
void clearProperties(); |
| 905 |
|
| 906 |
/** |
| 907 |
* Returns all names of properties |
| 908 |
* @return all names of properties |
| 909 |
*/ |
| 910 |
std::vector<std::string> getPropertyNames(); |
| 911 |
|
| 912 |
/** |
| 913 |
* Returns all of the properties in PropertyMap |
| 914 |
* @return all of the properties in PropertyMap |
| 915 |
*/ |
| 916 |
std::vector<GenericData*> getProperties(); |
| 917 |
|
| 918 |
/** |
| 919 |
* Returns property |
| 920 |
* @param propName name of property |
| 921 |
* @return a pointer point to property with propName. If no property named propName |
| 922 |
* exists, return NULL |
| 923 |
*/ |
| 924 |
GenericData* getPropertyByName(const std::string& propName); |
| 925 |
|
| 926 |
protected: |
| 927 |
|
| 928 |
StuntDouble(ObjectType objType, DataStoragePointer storage); |
| 929 |
|
| 930 |
StuntDouble(const StuntDouble& sd); |
| 931 |
StuntDouble& operator=(const StuntDouble& sd); |
| 932 |
|
| 933 |
ObjectType objType_; |
| 934 |
DataStoragePointer storage_; |
| 935 |
SnapshotManager* snapshotMan_; |
| 936 |
|
| 937 |
bool linear_; |
| 938 |
int linearAxis_; |
| 939 |
|
| 940 |
|
| 941 |
int globalIndex_; |
| 942 |
int globalIntegrableObjectIndex_; |
| 943 |
int localIndex_; |
| 944 |
|
| 945 |
|
| 946 |
RealType mass_; |
| 947 |
|
| 948 |
private: |
| 949 |
|
| 950 |
PropertyMap properties_; |
| 951 |
}; |
| 952 |
|
| 953 |
}//end namespace oopse |
| 954 |
#endif //PRIMITIVES_STUNTDOUBLE_HPP |