| 1 | /* | 
| 2 | * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved. | 
| 3 | * | 
| 4 | * The University of Notre Dame grants you ("Licensee") a | 
| 5 | * non-exclusive, royalty free, license to use, modify and | 
| 6 | * redistribute this software in source and binary code form, provided | 
| 7 | * that the following conditions are met: | 
| 8 | * | 
| 9 | * 1. Redistributions of source code must retain the above copyright | 
| 10 | *    notice, this list of conditions and the following disclaimer. | 
| 11 | * | 
| 12 | * 2. Redistributions in binary form must reproduce the above copyright | 
| 13 | *    notice, this list of conditions and the following disclaimer in the | 
| 14 | *    documentation and/or other materials provided with the | 
| 15 | *    distribution. | 
| 16 | * | 
| 17 | * This software is provided "AS IS," without a warranty of any | 
| 18 | * kind. All express or implied conditions, representations and | 
| 19 | * warranties, including any implied warranty of merchantability, | 
| 20 | * fitness for a particular purpose or non-infringement, are hereby | 
| 21 | * excluded.  The University of Notre Dame and its licensors shall not | 
| 22 | * be liable for any damages suffered by licensee as a result of | 
| 23 | * using, modifying or distributing the software or its | 
| 24 | * derivatives. In no event will the University of Notre Dame or its | 
| 25 | * licensors be liable for any lost revenue, profit or data, or for | 
| 26 | * direct, indirect, special, consequential, incidental or punitive | 
| 27 | * damages, however caused and regardless of the theory of liability, | 
| 28 | * arising out of the use of or inability to use software, even if the | 
| 29 | * University of Notre Dame has been advised of the possibility of | 
| 30 | * such damages. | 
| 31 | * | 
| 32 | * SUPPORT OPEN SCIENCE!  If you use OpenMD or its source code in your | 
| 33 | * research, please cite the appropriate papers when you publish your | 
| 34 | * work.  Good starting points are: | 
| 35 | * | 
| 36 | * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005). | 
| 37 | * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006). | 
| 38 | * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008). | 
| 39 | * [4]  Kuang & Gezelter,  J. Chem. Phys. 133, 164101 (2010). | 
| 40 | * [5]  Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011). | 
| 41 | */ | 
| 42 |  | 
| 43 | #include "config.h" | 
| 44 | #include <cmath> | 
| 45 |  | 
| 46 | #include "primitives/Torsion.hpp" | 
| 47 |  | 
| 48 | namespace OpenMD { | 
| 49 |  | 
| 50 | Torsion::Torsion(Atom *atom1, Atom *atom2, Atom *atom3, Atom *atom4, | 
| 51 | TorsionType *tt) : ShortRangeInteraction(), | 
| 52 | torsionType_(tt) { | 
| 53 | atoms_.resize(4); | 
| 54 | atoms_[0] = atom1; | 
| 55 | atoms_[1] = atom2; | 
| 56 | atoms_[2] = atom3; | 
| 57 | atoms_[3] = atom4; | 
| 58 | } | 
| 59 |  | 
| 60 | void Torsion::calcForce(RealType& angle, bool doParticlePot) { | 
| 61 |  | 
| 62 | Vector3d pos1 = atoms_[0]->getPos(); | 
| 63 | Vector3d pos2 = atoms_[1]->getPos(); | 
| 64 | Vector3d pos3 = atoms_[2]->getPos(); | 
| 65 | Vector3d pos4 = atoms_[3]->getPos(); | 
| 66 |  | 
| 67 | Vector3d r21 = pos1 - pos2; | 
| 68 | Vector3d r32 = pos2 - pos3; | 
| 69 | Vector3d r43 = pos3 - pos4; | 
| 70 |  | 
| 71 | //  Calculate the cross products and distances | 
| 72 | Vector3d A = cross(r21, r32); | 
| 73 | RealType rA = A.length(); | 
| 74 | Vector3d B = cross(r32, r43); | 
| 75 | RealType rB = B.length(); | 
| 76 |  | 
| 77 | /* | 
| 78 | If either of the two cross product vectors is tiny, that means | 
| 79 | the three atoms involved are colinear, and the torsion angle is | 
| 80 | going to be undefined.  The easiest check for this problem is | 
| 81 | to use the product of the two lengths. | 
| 82 | */ | 
| 83 | if (rA * rB < OpenMD::epsilon) return; | 
| 84 |  | 
| 85 | A.normalize(); | 
| 86 | B.normalize(); | 
| 87 |  | 
| 88 | //  Calculate the sin and cos | 
| 89 | RealType cos_phi = dot(A, B) ; | 
| 90 | if (cos_phi > 1.0) cos_phi = 1.0; | 
| 91 | if (cos_phi < -1.0) cos_phi = -1.0; | 
| 92 |  | 
| 93 | RealType dVdcosPhi; | 
| 94 | torsionType_->calcForce(cos_phi, potential_, dVdcosPhi); | 
| 95 | Vector3d f1 ; | 
| 96 | Vector3d f2 ; | 
| 97 | Vector3d f3 ; | 
| 98 |  | 
| 99 | Vector3d dcosdA = (cos_phi * A - B) /rA; | 
| 100 | Vector3d dcosdB = (cos_phi * B - A) /rB; | 
| 101 |  | 
| 102 | f1 = dVdcosPhi * cross(r32, dcosdA); | 
| 103 | f2 = dVdcosPhi * ( cross(r43, dcosdB) - cross(r21, dcosdA)); | 
| 104 | f3 = dVdcosPhi * cross(dcosdB, r32); | 
| 105 |  | 
| 106 | atoms_[0]->addFrc(f1); | 
| 107 | atoms_[1]->addFrc(f2 - f1); | 
| 108 | atoms_[2]->addFrc(f3 - f2); | 
| 109 | atoms_[3]->addFrc(-f3); | 
| 110 |  | 
| 111 | if (doParticlePot) { | 
| 112 | atoms_[0]->addParticlePot(potential_); | 
| 113 | atoms_[1]->addParticlePot(potential_); | 
| 114 | atoms_[2]->addParticlePot(potential_); | 
| 115 | atoms_[3]->addParticlePot(potential_); | 
| 116 | } | 
| 117 |  | 
| 118 | angle = acos(cos_phi) /M_PI * 180.0; | 
| 119 | } | 
| 120 | } |