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 * redistribute this software in source and binary code form, provided | 
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 * that the following conditions are met: | 
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 * | 
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 * 1. Acknowledgement of the program authors must be made in any | 
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 *    publication of scientific results based in part on use of the | 
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< | 
 *    program.  An acceptable form of acknowledgement is citation of | 
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 *    the article in which the program was described (Matthew | 
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< | 
 *    A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher | 
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 *    J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented | 
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 *    Parallel Simulation Engine for Molecular Dynamics," | 
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 *    J. Comput. Chem. 26, pp. 252-271 (2005)) | 
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< | 
 * | 
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< | 
 * 2. Redistributions of source code must retain the above copyright | 
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> | 
 * 1. Redistributions of source code must retain the above copyright | 
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  | 
 *    notice, this list of conditions and the following disclaimer. | 
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  | 
 * | 
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 * 3. Redistributions in binary form must reproduce the above copyright | 
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> | 
 * 2. Redistributions in binary form must reproduce the above copyright | 
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  | 
 *    notice, this list of conditions and the following disclaimer in the | 
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  | 
 *    documentation and/or other materials provided with the | 
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 *    distribution. | 
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 * arising out of the use of or inability to use software, even if the | 
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 * University of Notre Dame has been advised of the possibility of | 
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 * such damages. | 
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 * | 
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 * SUPPORT OPEN SCIENCE!  If you use OpenMD or its source code in your | 
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 * research, please cite the appropriate papers when you publish your | 
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 * work.  Good starting points are: | 
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 *                                                                       | 
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 * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).              | 
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+ | 
 * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).           | 
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+ | 
 * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008).           | 
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+ | 
 * [4]  Kuang & Gezelter,  J. Chem. Phys. 133, 164101 (2010). | 
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 * [5]  Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011). | 
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 */ | 
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 | 
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#include "restraints/ObjectRestraint.hpp" | 
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 | 
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namespace oopse { | 
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namespace OpenMD { | 
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 | 
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  void ObjectRestraint::calcForce(Vector3d struc) { | 
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 | 
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    pot_ = 0.0; | 
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– | 
     | 
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    if (restType_ & rtDisplacement) { | 
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      Vector3d del = struc - refPos_; | 
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      RealType r = del.length();   | 
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      RealType r = del.length(); | 
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      Vector3d frc = -kDisp_ * del; | 
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      RealType p = 0.5 * kDisp_ * del.lengthSquare(); | 
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      pot_ += p; | 
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> | 
 | 
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      pot_ = p; | 
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      force_ = frc * scaleFactor_; | 
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      restInfo_[rtDisplacement] = std::make_pair(r,p); | 
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    } | 
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 | 
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      Quat4d quat = temp.toQuaternion(); | 
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 | 
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      RealType twistAngle, swingAngle; | 
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      RealType twistAngle; | 
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      Vector3d swingAxis; | 
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      RealType tw, swingX, swingY; | 
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      RealType swingX, swingY; | 
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       | 
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      quat.getTwistSwingAxisAngle(twistAngle, swingAngle, swingAxis); | 
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      quat.toSwingTwist(tw, swingX, swingY); | 
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< | 
       | 
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< | 
      RealType dVdtwist, dVdswingX, dVdswingY; | 
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      RealType dTwist, dSwingX, dSwingY; | 
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      quat.toSwingTwist(swingX, swingY, twistAngle); | 
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> | 
 | 
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  | 
      RealType p; | 
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      Vector3d tTwist, tSwing; | 
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 | 
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      if (restType_ & rtTwist){ | 
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< | 
        dTwist = twistAngle - twist0_; | 
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        dVdtwist = kTwist_ * sin(dTwist); | 
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        RealType dTwist = twistAngle - twist0_; | 
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> | 
        RealType dVdtwist = kTwist_ * sin(dTwist); | 
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        p = kTwist_ * (1.0 - cos(dTwist) ); | 
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        pot_ += p; | 
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        tBody -= dVdtwist * V3Z; | 
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      } | 
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 | 
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      if (restType_ & rtSwingX){ | 
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< | 
        dSwingX = swingX - swingX0_; | 
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< | 
        dVdswingX = kSwingX_ * 0.5 * sin(2.0 * dSwingX); | 
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> | 
        RealType dSwingX = swingX - swingX0_; | 
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> | 
        RealType dVdswingX = kSwingX_ * 0.5 * sin(2.0 * dSwingX); | 
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        p = 0.25 * kSwingX_ * (1.0 - cos(2.0 * dSwingX)); | 
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        pot_ += p; | 
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        tBody -= dVdswingX * V3X; | 
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  | 
      } | 
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  | 
 | 
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      if (restType_ & rtSwingY){ | 
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< | 
        dSwingY = swingY - swingY0_; | 
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< | 
        dVdswingY = kSwingY_ * 0.5 * sin(2.0 * dSwingY); | 
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> | 
        RealType dSwingY = swingY - swingY0_; | 
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> | 
        RealType dVdswingY = kSwingY_ * 0.5 * sin(2.0 * dSwingY); | 
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  | 
        p = 0.25 * kSwingY_ * (1.0 - cos(2.0 * dSwingY)); | 
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        pot_ += p; | 
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        tBody -= dVdswingY * V3Y; |