--- trunk/src/restraints/ObjectRestraint.cpp 2009/09/07 16:31:51 1360 +++ trunk/src/restraints/ObjectRestraint.cpp 2015/03/05 16:30:23 2069 @@ -6,19 +6,10 @@ * redistribute this software in source and binary code form, provided * that the following conditions are met: * - * 1. Acknowledgement of the program authors must be made in any - * publication of scientific results based in part on use of the - * program. An acceptable form of acknowledgement is citation of - * the article in which the program was described (Matthew - * A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher - * J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented - * Parallel Simulation Engine for Molecular Dynamics," - * J. Comput. Chem. 26, pp. 252-271 (2005)) - * - * 2. Redistributions of source code must retain the above copyright + * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - * 3. Redistributions in binary form must reproduce the above copyright + * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the * distribution. @@ -37,21 +28,34 @@ * arising out of the use of or inability to use software, even if the * University of Notre Dame has been advised of the possibility of * such damages. + * + * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your + * research, please cite the appropriate papers when you publish your + * work. Good starting points are: + * + * [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005). + * [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006). + * [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008). + * [4] Kuang & Gezelter, J. Chem. Phys. 133, 164101 (2010). + * [5] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011). */ #include "restraints/ObjectRestraint.hpp" -namespace oopse { +namespace OpenMD { void ObjectRestraint::calcForce(Vector3d struc) { pot_ = 0.0; - if (restType_ & rtDisplacement) { - Vector3d del = struc - refPos_; + Vector3d del = struc - refPos_; + RealType r = del.length(); Vector3d frc = -kDisp_ * del; - pot_ += 0.5 * kDisp_ * del.lengthSquare(); + RealType p = 0.5 * kDisp_ * del.lengthSquare(); + + pot_ = p; force_ = frc * scaleFactor_; + if (printRest_) restInfo_[rtDisplacement] = std::make_pair(r,p); } } @@ -65,50 +69,51 @@ namespace oopse { Vector3d tBody(0.0); RotMat3x3d temp = A * refA_.transpose(); - Quat4d quat = temp.toQuaternion(); - RealType twistAngle, swingAngle; + RealType twistAngle; Vector3d swingAxis; - RealType tw, swingX, swingY; + RealType swingX, swingY; - quat.getTwistSwingAxisAngle(twistAngle, swingAngle, swingAxis); - quat.toSwingTwist(tw, swingX, swingY); - - RealType dVdtwist, dVdswingX, dVdswingY; - RealType dTwist, dSwingX, dSwingY; + quat.toSwingTwist(swingX, swingY, twistAngle); + + RealType p; Vector3d tTwist, tSwing; if (restType_ & rtTwist){ - dTwist = twistAngle - twist0_; - dVdtwist = kTwist_ * sin(dTwist); - p = kTwist_ * (1.0 - cos(dTwist) ); + RealType dTwist = twistAngle - twist0_; + /// RealType dVdtwist = kTwist_ * sin(dTwist); + /// p = kTwist_ * (1.0 - cos(dTwist) ); + RealType dVdtwist = kTwist_ * dTwist; + p = 0.5 * kTwist_ * dTwist * dTwist; pot_ += p; tBody -= dVdtwist * V3Z; - restInfo_[rtTwist] = std::make_pair(twistAngle, p); + if (printRest_) restInfo_[rtTwist] = std::make_pair(twistAngle, p); } if (restType_ & rtSwingX){ - dSwingX = swingX - swingX0_; - dVdswingX = kSwingX_ * 0.5 * sin(2.0 * dSwingX); - p = 0.25 * kSwingX_ * (1.0 - cos(2.0 * dSwingX)); + RealType dSwingX = swingX - swingX0_; + /// RealType dVdswingX = kSwingX_ * 0.5 * sin(2.0 * dSwingX); + /// p = 0.25 * kSwingX_ * (1.0 - cos(2.0 * dSwingX)); + RealType dVdswingX = kSwingX_ * dSwingX; + p = 0.5 * kSwingX_ * dSwingX * dSwingX; pot_ += p; tBody -= dVdswingX * V3X; - restInfo_[rtSwingX] = std::make_pair(swingX, p); + if (printRest_) restInfo_[rtSwingX] = std::make_pair(swingX, p); } if (restType_ & rtSwingY){ - dSwingY = swingY - swingY0_; - dVdswingY = kSwingY_ * 0.5 * sin(2.0 * dSwingY); - p = 0.25 * kSwingY_ * (1.0 - cos(2.0 * dSwingY)); + RealType dSwingY = swingY - swingY0_; + /// RealType dVdswingY = kSwingY_ * 0.5 * sin(2.0 * dSwingY); + /// p = 0.25 * kSwingY_ * (1.0 - cos(2.0 * dSwingY)); + RealType dVdswingY = kSwingY_ * dSwingY; + p = 0.5 * kSwingX_ * dSwingY * dSwingY; pot_ += p; tBody -= dVdswingY * V3Y; - restInfo_[rtSwingY] = std::make_pair(swingY, p); + if (printRest_) restInfo_[rtSwingY] = std::make_pair(swingY, p); } - std::cerr << "sw = " << swingAngle << " tw = " << twistAngle << "\n"; - std::cerr << "tbod = " << tBody << "\n"; Vector3d tLab = A.transpose() * tBody; torque_ = tLab * scaleFactor_; }