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/* | 
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 * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved. | 
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 * | 
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 * The University of Notre Dame grants you ("Licensee") a | 
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 * redistribute this software in source and binary code form, provided | 
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 * that the following conditions are met: | 
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 * | 
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 * 1. Acknowledgement of the program authors must be made in any | 
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 *    publication of scientific results based in part on use of the | 
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 *    program.  An acceptable form of acknowledgement is citation of | 
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 *    the article in which the program was described (Matthew | 
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 *    A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher | 
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 *    J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented | 
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 *    Parallel Simulation Engine for Molecular Dynamics," | 
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 *    J. Comput. Chem. 26, pp. 252-271 (2005)) | 
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 * | 
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 * 2. Redistributions of source code must retain the above copyright | 
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 * 1. Redistributions of source code must retain the above copyright | 
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 *    notice, this list of conditions and the following disclaimer. | 
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 * | 
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 * 3. Redistributions in binary form must reproduce the above copyright | 
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 * 2. Redistributions in binary form must reproduce the above copyright | 
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 *    notice, this list of conditions and the following disclaimer in the | 
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 *    documentation and/or other materials provided with the | 
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 *    distribution. | 
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 * arising out of the use of or inability to use software, even if the | 
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 * University of Notre Dame has been advised of the possibility of | 
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 * such damages. | 
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 * | 
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 * SUPPORT OPEN SCIENCE!  If you use OpenMD or its source code in your | 
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 * research, please cite the appropriate papers when you publish your | 
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 * work.  Good starting points are: | 
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 *                                                                       | 
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 * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).              | 
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 * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).           | 
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 * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008).           | 
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 * [4]  Vardeman & Gezelter, in progress (2009).                         | 
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 */ | 
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  | 
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/** | 
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#include <utils/GenericData.hpp> | 
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namespace oopse{ | 
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namespace OpenMD{ | 
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 | 
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    /** | 
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    * @class PropertyMap | 
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    * PropertyMap class maintains a list of GenericData. Type of Property is actually GenericData. | 
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    */ | 
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    class PropertyMap{ | 
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        public: | 
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  /** | 
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   * @class PropertyMap | 
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   * PropertyMap class maintains a list of GenericData. Type of Property is actually GenericData. | 
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   */ | 
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  class PropertyMap{ | 
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  public: | 
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 | 
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            /** trivial constructor */ | 
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            PropertyMap() {} | 
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    /** trivial constructor */ | 
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    PropertyMap() {} | 
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 | 
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            /** | 
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            * Virtual Destructor responsible for deleting all of the generc data in PropertyMap | 
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            */ | 
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            virtual ~PropertyMap(); | 
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    /** | 
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     * Virtual Destructor responsible for deleting all of the generc data in PropertyMap | 
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     */ | 
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    virtual ~PropertyMap(); | 
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 | 
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            /** | 
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            * Adds property into property map | 
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            * | 
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            * @param genData GenericData to be added into PropertyMap | 
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            * | 
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            * @see #removeProperty | 
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            * @see #clearProperties | 
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            */ | 
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            void addProperty(GenericData* genData); | 
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    /** | 
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     * Adds property into property map | 
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     * | 
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     * @param genData GenericData to be added into PropertyMap | 
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     * | 
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     * @see #removeProperty | 
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     * @see #clearProperties | 
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     */ | 
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    void addProperty(GenericData* genData); | 
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            /** | 
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            * Removes property from PropertyMap by name | 
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            * | 
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            * @param propName the name of property to be removed | 
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            * | 
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            * @see #addProperty | 
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            * @see #clearProperties | 
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            */ | 
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            bool removeProperty(const std::string& propName); | 
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    /** | 
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     * Removes property from PropertyMap by name | 
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     * | 
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     * @param propName the name of property to be removed | 
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     * | 
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     * @see #addProperty | 
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     * @see #clearProperties | 
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     */ | 
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    bool removeProperty(const std::string& propName); | 
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            /** | 
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            * clear all of the properties | 
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            * | 
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            * @see #addProperty | 
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            * @see #removeProperty | 
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            */ | 
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            void clearProperties(); | 
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    /** | 
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     * clear all of the properties | 
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     * | 
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     * @see #addProperty | 
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     * @see #removeProperty | 
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     */ | 
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    void clearProperties(); | 
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            /** | 
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            * Returns all names of properties | 
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            * | 
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            * @return all names of properties | 
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            */ | 
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            std::vector<std::string> getPropertyNames(); | 
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    /** | 
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     * Returns all names of properties | 
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     * | 
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     * @return all names of properties | 
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     */ | 
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    std::vector<std::string> getPropertyNames(); | 
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            /** | 
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            * Returns all of the properties in PropertyMap | 
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            * | 
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            * @return all of the properties in PropertyMap | 
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            * | 
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            * @see #getPropertyByName | 
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            */       | 
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            std::vector<GenericData*> getProperties(); | 
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    /** | 
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     * Returns all of the properties in PropertyMap | 
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     * | 
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     * @return all of the properties in PropertyMap | 
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     * | 
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     * @see #getPropertyByName | 
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     */       | 
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    std::vector<GenericData*> getProperties(); | 
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            /** | 
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            * Returns property  | 
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            * | 
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            * @param propName name of property | 
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            * | 
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            * @return a pointer point to property with propName. If no property named propName | 
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            * exists, return NULL | 
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            * | 
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            * @see #getProperties | 
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            */       | 
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            GenericData* getPropertyByName(const std::string& propName); | 
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            //template<typename T = GenericData*> T getPropertyByName(std:std::string& propName); | 
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    /** | 
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     * Returns property  | 
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     * | 
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     * @param propName name of property | 
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     * | 
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     * @return a pointer point to property with propName. If no property named propName | 
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     * exists, return NULL | 
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     * | 
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     * @see #getProperties | 
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     */       | 
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    GenericData* getPropertyByName(const std::string& propName); | 
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    //template<typename T = GenericData*> T getPropertyByName(std:std::string& propName); | 
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            protected: | 
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            std::map<std::string, GenericData*> propMap_; | 
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  protected: | 
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    std::map<std::string, GenericData*> propMap_; | 
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        private: | 
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  private: | 
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            /** prevent copy constructing */ | 
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            PropertyMap(const PropertyMap&); | 
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    /** prevent copy constructing */ | 
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    PropertyMap(const PropertyMap&); | 
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            /** prevent copy assignment */ | 
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            PropertyMap& operator=(const PropertyMap&); | 
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    }; | 
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    /** prevent copy assignment */ | 
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    PropertyMap& operator=(const PropertyMap&); | 
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  }; | 
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}// namespace oopse | 
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}// namespace OpenMD | 
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#endif //UTIL_PROPERTYMAP_HPP |