| 1 | 
/* | 
| 2 | 
 * Copyright (C) 2000-2004  Object Oriented Parallel Simulation Engine (OOPSE) project | 
| 3 | 
 *  | 
| 4 | 
 * Contact: oopse@oopse.org | 
| 5 | 
 *  | 
| 6 | 
 * This program is free software; you can redistribute it and/or | 
| 7 | 
 * modify it under the terms of the GNU Lesser General Public License | 
| 8 | 
 * as published by the Free Software Foundation; either version 2.1 | 
| 9 | 
 * of the License, or (at your option) any later version. | 
| 10 | 
 * All we ask is that proper credit is given for our work, which includes | 
| 11 | 
 * - but is not limited to - adding the above copyright notice to the beginning | 
| 12 | 
 * of your source code files, and to any copyright notice that you may distribute | 
| 13 | 
 * with programs based on this work. | 
| 14 | 
 *  | 
| 15 | 
 * This program is distributed in the hope that it will be useful, | 
| 16 | 
 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
| 17 | 
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
| 18 | 
 * GNU Lesser General Public License for more details. | 
| 19 | 
 *  | 
| 20 | 
 * You should have received a copy of the GNU Lesser General Public License | 
| 21 | 
 * along with this program; if not, write to the Free Software | 
| 22 | 
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
| 23 | 
 * | 
| 24 | 
 */ | 
| 25 | 
 | 
| 26 | 
#include "primitives/RigidBody.hpp" | 
| 27 | 
 | 
| 28 | 
namespace oopse { | 
| 29 | 
 | 
| 30 | 
RigidBody::RigidBody() : objType_(otRigidBody), storage_(&Snapshot::rigidbodyData){ | 
| 31 | 
 | 
| 32 | 
} | 
| 33 | 
 | 
| 34 | 
Mat3x3d RigidBody::getI() { | 
| 35 | 
    return inertiaTensor_; | 
| 36 | 
}     | 
| 37 | 
 | 
| 38 | 
void RigidBody::setI(Mat3x3d& I) { | 
| 39 | 
    inertiaTensor_ = I; | 
| 40 | 
}     | 
| 41 | 
 | 
| 42 | 
std::vector<double> RigidBody::getGrad() { | 
| 43 | 
    vector<double> grad(6, 0.0); | 
| 44 | 
    Vector3d force; | 
| 45 | 
    Vector3d torque; | 
| 46 | 
    Vector3d myEuler; | 
| 47 | 
    double phi, theta, psi; | 
| 48 | 
    double cphi, sphi, ctheta, stheta; | 
| 49 | 
    Vector3d ephi; | 
| 50 | 
    Vector3d etheta; | 
| 51 | 
    Vector3d epsi; | 
| 52 | 
 | 
| 53 | 
    force = getFrc(); | 
| 54 | 
    torque =getTrq(); | 
| 55 | 
    myEuler = getA().toEulerAngles(); | 
| 56 | 
 | 
| 57 | 
    phi = myEuler[0]; | 
| 58 | 
    theta = myEuler[1]; | 
| 59 | 
    psi = myEuler[2]; | 
| 60 | 
 | 
| 61 | 
    cphi = cos(phi); | 
| 62 | 
    sphi = sin(phi); | 
| 63 | 
    ctheta = cos(theta); | 
| 64 | 
    stheta = sin(theta); | 
| 65 | 
 | 
| 66 | 
    // get unit vectors along the phi, theta and psi rotation axes | 
| 67 | 
 | 
| 68 | 
    ephi[0] = 0.0; | 
| 69 | 
    ephi[1] = 0.0; | 
| 70 | 
    ephi[2] = 1.0; | 
| 71 | 
 | 
| 72 | 
    etheta[0] = cphi; | 
| 73 | 
    etheta[1] = sphi; | 
| 74 | 
    etheta[2] = 0.0; | 
| 75 | 
 | 
| 76 | 
    epsi[0] = stheta * cphi; | 
| 77 | 
    epsi[1] = stheta * sphi; | 
| 78 | 
    epsi[2] = ctheta; | 
| 79 | 
 | 
| 80 | 
    //gradient is equal to -force | 
| 81 | 
    for (int j = 0 ; j<3; j++) | 
| 82 | 
        grad[j] = -force[j]; | 
| 83 | 
 | 
| 84 | 
    for (int j = 0; j < 3; j++ ) { | 
| 85 | 
 | 
| 86 | 
        grad[3] += torque[j]*ephi[j]; | 
| 87 | 
        grad[4] += torque[j]*etheta[j]; | 
| 88 | 
        grad[5] += torque[j]*epsi[j]; | 
| 89 | 
 | 
| 90 | 
    } | 
| 91 | 
     | 
| 92 | 
    return grad; | 
| 93 | 
}     | 
| 94 | 
 | 
| 95 | 
void RigidBody::accept(BaseVisitor* v) { | 
| 96 | 
    v->visit(this); | 
| 97 | 
}     | 
| 98 | 
 | 
| 99 | 
} | 
| 100 | 
 |