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root/group/branches/new_design/OOPSE-2.0/src/brains/SnapShot.cpp
Revision: 1765
Committed: Mon Nov 22 20:55:52 2004 UTC (19 years, 7 months ago) by tim
File size: 2330 byte(s)
Log Message:
adding section parsers

File Contents

# Content
1 /*
2 * Copyright (C) 2000-2004 Object Oriented Parallel Simulation Engine (OOPSE) project
3 *
4 * Contact: oopse@oopse.org
5 *
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public License
8 * as published by the Free Software Foundation; either version 2.1
9 * of the License, or (at your option) any later version.
10 * All we ask is that proper credit is given for our work, which includes
11 * - but is not limited to - adding the above copyright notice to the beginning
12 * of your source code files, and to any copyright notice that you may distribute
13 * with programs based on this work.
14 *
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU Lesser General Public License for more details.
19 *
20 * You should have received a copy of the GNU Lesser General Public License
21 * along with this program; if not, write to the Free Software
22 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 *
24 */
25
26 /**
27 * @file Snapshot.cpp
28 * @author tlin
29 * @date 11/11/2004
30 * @time 10:56am
31 * @version 1.0
32 */
33
34 #include "brains/Snapshot.hpp"
35 #include "utils/Utility.hpp"
36 using namespace oopse {
37
38 void Snapshot::wrapVector(Vector3d& pos) {
39
40 int i;
41 Vector3d scaled;
42
43 if( !orthoRhombic_ ){
44
45 // calc the scaled coordinates.
46 scaled = invHmat_* pos;
47
48 // wrap the scaled coordinates
49 for (i = 0; i < 3; ++i) {
50 scaled[i] -= roundMe(scaled[i]);
51 }
52
53 // calc the wrapped real coordinates from the wrapped scaled coordinates
54 pos = hmat_ * scaled;
55
56 } else {//if it is orthoRhombic, we could improve efficiency by only caculating the diagonal element
57
58 // calc the scaled coordinates.
59 for (i=0; i<3; i++) {
60 scaled[i] = pos[i] * invHmat_(i, i);
61 }
62
63 // wrap the scaled coordinates
64 for (i = 0; i < 3; ++i) {
65 scaled[i] -= roundMe(scaled[i]);
66 }
67
68 // calc the wrapped real coordinates from the wrapped scaled coordinates
69 for (i=0; i<3; i++) {
70 pos[i] = scaled[i] * hmat_(i, i);
71 }
72
73 }
74
75 }
76
77 }
78