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root/group/branches/new_design/OOPSE-2.0/src/integrators/RotationAlgorithm.hpp
Revision: 1820
Committed: Thu Dec 2 00:09:35 2004 UTC (19 years, 7 months ago) by tim
File size: 1644 byte(s)
Log Message:
NVE get built

File Contents

# User Rev Content
1 tim 1820 /*
2     * Copyright (C) 2000-2004 Object Oriented Parallel Simulation Engine (OOPSE) project
3     *
4     * Contact: oopse@oopse.org
5     *
6     * This program is free software; you can redistribute it and/or
7     * modify it under the terms of the GNU Lesser General Public License
8     * as published by the Free Software Foundation; either version 2.1
9     * of the License, or (at your option) any later version.
10     * All we ask is that proper credit is given for our work, which includes
11     * - but is not limited to - adding the above copyright notice to the beginning
12     * of your source code files, and to any copyright notice that you may distribute
13     * with programs based on this work.
14     *
15     * This program is distributed in the hope that it will be useful,
16     * but WITHOUT ANY WARRANTY; without even the implied warranty of
17     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18     * GNU Lesser General Public License for more details.
19     *
20     * You should have received a copy of the GNU Lesser General Public License
21     * along with this program; if not, write to the Free Software
22     * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23     *
24     */
25    
26     #ifndef INTEGRATORS_ROTATIONALGORITHM_HPP
27     #define INTEGRATORS_ROTATIONALGORITHM_HPP
28    
29     #include "primitives/StuntDouble.hpp"
30     #include "math/Vector3.hpp"
31    
32     namespace oopse {
33    
34     /**
35     * @class RotationAlgorithm
36     * @brief abstract class for rotation
37     */
38     class RotationAlgorithm {
39     public:
40     void rotate(StuntDouble* sd, Vector3d& ji, double dt) {
41     doRotate(sd, ji, dt);
42     }
43     private:
44     virtual void doRotate(StuntDouble* sd, Vector3d& ji, double dt) = 0;
45    
46     };
47    
48     }
49     #endif

Properties

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svn:executable *