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#include <vector> |
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#include "math/Vector3.hpp" |
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#include "math/SquareMatrix3.hpp" |
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#include "brains/DataStorage.hpp" |
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using namespace std; |
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namespace oopse{ |
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//forward declaration |
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class Snapshot; |
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class SnapshotManager; |
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class StuntDouble; |
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/** |
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* @class DataStorage |
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* @warning do not try to insert element into (or ease element from) private member data |
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* of DataStorage directly. |
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*/ |
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class DataStorage { |
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public: |
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enum{ |
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slPosition = 1, |
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slVelocity = 2, |
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slAmat = 4, |
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slAngularMomentum = 8, |
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slUnitVector = 16, |
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slZAngle = 32, |
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slForce = 64, |
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slTorque = 128 |
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}; |
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DataStorage(int size); |
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/** return the size of this DataStorage */ |
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int size(); |
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void resize(int size); |
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void reserve(int size); |
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void move(int source, int num, int target); |
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int getStorageLayout(); |
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void setStorageLayout(int layout); |
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double *getArrayPointer(int ); |
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friend class StuntDouble; |
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private: |
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int size_; |
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int storageLayout_; |
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vector<Vector3d> position; /** position array */ |
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vector<Vector3d> velocity; /** velocity array */ |
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vector<RotMat3x3d> aMat; /** rotation matrix array */ |
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vector<Vector3d> angularMomentum;/** velocity array */ |
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vector<Vector3d> unitVector; /** the lab frame unit vector array*/ |
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vector<double> zAngle; /** z -angle array */ |
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vector<Vector3d> force; /** force array */ |
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vector<Vector3d> torque; /** torque array */ |
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}; |
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/** |
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* @class Snapshot Snapshot.hpp "brains/Snapshot.hpp" |
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* @brief Snapshot class is a repository class for storing dynamic data during |
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* Simulation |
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//} |
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int getSize() { |
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return atomData.size() + rigidbodyData.size(); |
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return atomData.getSize() + rigidbodyData.getSize(); |
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} |
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/** Returns the number of atoms */ |
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int getNumberOfAtoms() { |
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return atomData.size(); |
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return atomData.getSize(); |
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} |
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/** Returns the number of rigid bodies */ |
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int getNumberOfRigidBodies() { |
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return rigidbodyData.size(); |
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return rigidbodyData.getSize(); |
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} |
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/** Returns the H-Matrix */ |