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Comparing trunk/OOPSE-3.0/src/brains/Snapshot.hpp (file contents):
Revision 1615 by tim, Wed Oct 20 05:52:25 2004 UTC vs.
Revision 1630 by tim, Thu Oct 21 21:31:39 2004 UTC

# Line 32 | Line 32 | namespace oopse{
32    */
33   #ifndef BRAINS_SNAPSHOT_HPP
34   #define BRAINS_SNAPSHOT_HPP
35 +
36 + #include <vector>
37 +
38 + #include "math/Vector3.hpp"
39 + #include "math/SquareMatrix3.hpp"
40 +
41 + using namespace std;
42 +
43   namespace oopse{
44  
45      /**
# Line 42 | Line 50 | namespace oopse{
50       */
51      class Snapshot {
52          public:
53 +
54 +            Snapshot(int i) {
55 +
56 +            }
57 +
58 +            Snapshot(const Snapshot& s);
59 +
60 +            Snapshot& operator =(const Snapshot& s);
61              
62 <            PropertyMap properties_;
62 >            /** Returns the id of this Snapshot */
63 >            int getID() {
64 >                return id_;
65 >            }
66 >
67 >            /** Sets the id of this Snapshot */
68 >            void setID(int id) {
69 >                id_ = id;
70 >            }
71 >
72 >            /** */
73 >            Snapshot* clone() {
74 >                return new Snapshot(*this);
75 >            }
76 >
77 >
78 >            //template<typename T>
79 >            //static typename T::ElemPointerType getArrayPointer(vector<T>& v) {
80 >            //    return v[0]->getArrayPointer();
81 >            //}
82 >
83 >            static double* getArrayPointer(vector<Vector3d>& v) {
84 >                return v[0].getArrayPointer();
85 >            }
86              
87 <        private:
87 >            static double* getArrayPointer(vector<RotMat3x3d>& v) {
88 >                return v[0].getArrayPointer();
89 >            }
90              
91 +            static double* getArrayPointer(vector<double>& v) {
92 +                assert(v.size() > 0);
93 +                return &(v[0]);
94 +            }
95 +            
96 +            vector<Vector3d> pos;
97 +            vector<Vector3d> vel;
98 +            vector<Vector3d> frc;
99 +            vector<Vector3d> trq;
100 +            vector<RotMat3x3d> Amat;
101 +            vector<Vector3d> mu;
102 +            vector<Vector3d> ul;
103 +            vector<double> zAngle;
104 +            
105 +        private:
106 +
107 +            int id_; /**< identification number of the snapshot */
108      };
109  
110   }

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