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#include <cassert> |
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#include <cmath> |
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#include <iostream> |
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namespace oopse { |
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|
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const double epsilon = 0.000001; |
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|
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template<typename T> |
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inline bool equal(T e1, T e2) { |
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return e1 == e2; |
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} |
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|
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template<> |
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inline bool equal(float e1, float e2) { |
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return fabs(e1 - e2) < epsilon; |
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} |
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|
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template<> |
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inline bool equal(double e1, double e2) { |
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return fabs(e1 - e2) < epsilon; |
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} |
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|
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|
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/** |
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* @class Vector Vector.hpp "math/Vector.hpp" |
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* @brief Fix length vector class |
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*/ |
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template<typename Real, int Dim> |
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template<typename Real, unsigned int Dim> |
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class Vector{ |
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public: |
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typedef Real ElemType; |
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typedef Real* ElemPoinerType; |
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|
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/** default constructor */ |
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inline Vector(){ |
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for (unsigned int i = 0; i < Dim; i++) |
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|
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return *this; |
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} |
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|
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template<typename T> |
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inline Vector(const T& s){ |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] = s; |
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} |
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|
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/** Constructs and initializes a Vector from an array */ |
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inline Vector( double* v) { |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] = v[i]; |
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inline Vector( Real* v) { |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] = v[i]; |
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} |
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|
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/** |
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* @return reference of ith element |
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* @param i index |
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*/ |
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inline double& operator[](unsigned int i) { |
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inline Real& operator[](unsigned int i) { |
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assert( i < Dim); |
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return data_[i]; |
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} |
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* @return reference of ith element |
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* @param i index |
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*/ |
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inline double& operator()(unsigned int i) { |
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inline Real& operator()(unsigned int i) { |
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assert( i < Dim); |
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return data_[i]; |
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} |
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* @return reference of ith element |
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* @param i index |
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*/ |
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inline const double& operator[](unsigned int i) const { |
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inline const Real& operator[](unsigned int i) const { |
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assert( i < Dim); |
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return data_[i]; |
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} |
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* @return reference of ith element |
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* @param i index |
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*/ |
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inline const double& operator()(unsigned int i) const { |
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inline const Real& operator()(unsigned int i) const { |
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assert( i < Dim); |
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return data_[i]; |
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} |
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|
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/** Returns the pointer of internal array */ |
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Real* getArrayPointer() { |
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return data_; |
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} |
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|
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/** |
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* Tests if this vetor is equal to other vector |
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* @return true if equal, otherwise return false |
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* @param v vector to be compared |
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*/ |
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inline bool operator ==(const Vector<Real, Dim>& v) { |
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|
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for (unsigned int i = 0; i < Dim; i ++) { |
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if (!equal(data_[i], v[i])) { |
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return false; |
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} |
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} |
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|
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return true; |
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} |
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|
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/** |
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* Tests if this vetor is not equal to other vector |
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* @return true if equal, otherwise return false |
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* @param v vector to be compared |
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*/ |
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inline bool operator !=(const Vector<Real, Dim>& v) { |
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return !(*this == v); |
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} |
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|
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/** Negates the value of this vector in place. */ |
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inline void negate() { |
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data_[0] = -data_[0]; |
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data_[1] = -data_[1]; |
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data_[2] = -data_[2]; |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] = -data_[i]; |
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} |
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|
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/** |
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* @param v1 the other vector |
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*/ |
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inline void add( const Vector<Real, Dim>& v1 ) { |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] += v1.data_[i]; |
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} |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] += v1.data_[i]; |
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} |
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|
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/** |
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* Sets the value of this vector to the sum of v1 and v2 (*this = v1 + v2). |
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* @param v2 the second vector |
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*/ |
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inline void add( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] = v1.data_[i] + v2.data_[i]; |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] = v1.data_[i] + v2.data_[i]; |
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} |
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|
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/** |
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* Sets the value of this vector to the scalar multiplication of itself (*this *= s). |
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* @param s the scalar value |
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*/ |
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inline void mul( double s ) { |
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for (unsigned int i = 0; i < Dim; i++) |
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inline void mul( Real s ) { |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] *= s; |
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} |
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|
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/** |
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* Sets the value of this vector to the scalar multiplication of vector v1 |
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* (*this = s * v1). |
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* @param v1 the vector |
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* @param s the scalar value |
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* @param v1 the vector |
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*/ |
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inline void mul( double s, const Vector<Real, Dim>& v1 ) { |
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for (unsigned int i = 0; i < Dim; i++) |
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inline void mul( const Vector<Real, Dim>& v1, Real s) { |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] = s * v1.data_[i]; |
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} |
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|
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* Sets the value of this vector to the scalar division of itself (*this /= s ). |
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* @param s the scalar value |
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*/ |
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inline void div( double s) { |
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for (unsigned int i = 0; i < Dim; i++) |
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inline void div( Real s) { |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] /= s; |
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} |
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|
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* @param v1 the source vector |
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* @param s the scalar value |
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*/ |
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inline void div( const Vector<Real, Dim>& v1, double s ) { |
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for (unsigned int i = 0; i < Dim; i++) |
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inline void div( const Vector<Real, Dim>& v1, Real s ) { |
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> |
for (unsigned int i = 0; i < Dim; i++) |
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data_[i] = v1.data_[i] / s; |
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} |
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|
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/** @see #add */ |
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inline Vector<Real, Dim> operator +=( const Vector<Real, Dim>& v1 ) { |
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> |
inline Vector<Real, Dim>& operator +=( const Vector<Real, Dim>& v1 ) { |
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add(v1); |
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return *this; |
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} |
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|
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/** @see #sub */ |
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inline Vector<Real, Dim> operator -=( const Vector<Real, Dim>& v1 ) { |
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inline Vector<Real, Dim>& operator -=( const Vector<Real, Dim>& v1 ) { |
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sub(v1); |
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return *this; |
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} |
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|
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/** @see #mul */ |
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inline Vector<Real, Dim> operator *=( double s) { |
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> |
inline Vector<Real, Dim>& operator *=( Real s) { |
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mul(s); |
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return *this; |
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} |
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|
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/** @see #div */ |
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inline Vector<Real, Dim> operator /=( double s ) { |
287 |
> |
inline Vector<Real, Dim>& operator /=( Real s ) { |
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div(s); |
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return *this; |
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} |
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* Returns the length of this vector. |
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* @return the length of this vector |
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*/ |
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inline double length() { |
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return sqrt(lengthSquared()); |
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> |
inline Real length() { |
297 |
> |
return sqrt(lengthSquare()); |
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} |
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|
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/** |
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* Returns the squared length of this vector. |
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* @return the squared length of this vector |
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*/ |
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< |
inline double lengthSquared() { |
304 |
> |
inline Real lengthSquare() { |
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return dot(*this, *this); |
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} |
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|
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/** Normalizes this vector in place */ |
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inline void normalize() { |
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< |
double len; |
310 |
> |
Real len; |
311 |
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|
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len = length(); |
313 |
+ |
|
314 |
+ |
//if (len < oopse:epsilon) |
315 |
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// throw(); |
316 |
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|
317 |
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*this /= len; |
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} |
319 |
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|
320 |
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/** |
321 |
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* Tests if this vector is normalized |
322 |
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* @return true if this vector is normalized, otherwise return false |
323 |
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*/ |
324 |
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inline bool isNormalized() { |
325 |
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return equal(lengthSquare(), 1.0); |
326 |
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} |
327 |
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|
328 |
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protected: |
329 |
< |
double data_[3]; |
329 |
> |
Real data_[Dim]; |
330 |
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|
331 |
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}; |
332 |
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|
333 |
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/** unary minus*/ |
334 |
< |
template<typename Real, int Dim> |
334 |
> |
template<typename Real, unsigned int Dim> |
335 |
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inline Vector<Real, Dim> operator -(const Vector<Real, Dim>& v1){ |
336 |
< |
Vector tmp(v1); |
337 |
< |
return tmp.negate(); |
336 |
> |
Vector<Real, Dim> tmp(v1); |
337 |
> |
tmp.negate(); |
338 |
> |
return tmp; |
339 |
|
} |
340 |
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|
341 |
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/** |
344 |
|
* @param v1 the first vector |
345 |
|
* @param v2 the second vector |
346 |
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*/ |
347 |
< |
template<typename Real, int Dim> |
347 |
> |
template<typename Real, unsigned int Dim> |
348 |
|
inline Vector<Real, Dim> operator +(const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { |
349 |
|
Vector<Real, Dim> result; |
350 |
|
|
358 |
|
* @param v1 the first vector |
359 |
|
* @param v2 the second vector |
360 |
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*/ |
361 |
< |
template<typename Real, int Dim> |
361 |
> |
template<typename Real, unsigned int Dim> |
362 |
|
Vector<Real, Dim> operator -(const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { |
363 |
|
Vector<Real, Dim> result; |
364 |
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result.sub(v1, v2); |
371 |
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* @param v1 the source vector |
372 |
|
* @param s the scalar value |
373 |
|
*/ |
374 |
< |
template<typename Real, int Dim> |
375 |
< |
Vector<Real, Dim> operator * ( const Vector<Real, Dim>& v1, double s) { |
374 |
> |
template<typename Real, unsigned int Dim> |
375 |
> |
Vector<Real, Dim> operator * ( const Vector<Real, Dim>& v1, Real s) { |
376 |
|
Vector<Real, Dim> result; |
377 |
< |
result.mul(s, v1); |
377 |
> |
result.mul(v1,s); |
378 |
|
return result; |
379 |
|
} |
380 |
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|
384 |
|
* @param s the scalar value |
385 |
|
* @param v1 the source vector |
386 |
|
*/ |
387 |
< |
template<typename Real, int Dim> |
388 |
< |
Vector<Real, Dim> operator * ( double s, const Vector<Real, Dim>& v1 ) { |
387 |
> |
template<typename Real, unsigned int Dim> |
388 |
> |
Vector<Real, Dim> operator * ( Real s, const Vector<Real, Dim>& v1 ) { |
389 |
|
Vector<Real, Dim> result; |
390 |
< |
result.mul(s, v1); |
390 |
> |
result.mul(v1, s); |
391 |
|
return result; |
392 |
|
} |
393 |
|
|
397 |
|
* @param v1 the source vector |
398 |
|
* @param s the scalar value |
399 |
|
*/ |
400 |
< |
template<typename Real, int Dim> |
401 |
< |
Vector<Real, Dim> operator / ( const Vector<Real, Dim>& v1, double s) { |
400 |
> |
template<typename Real, unsigned int Dim> |
401 |
> |
Vector<Real, Dim> operator / ( const Vector<Real, Dim>& v1, Real s) { |
402 |
|
Vector<Real, Dim> result; |
403 |
|
result.div( v1,s); |
404 |
|
return result; |
405 |
|
} |
406 |
|
|
407 |
|
/** |
338 |
– |
* Returns the value of division of a vector by a scalar. |
339 |
– |
* @return the vaule of scalar division of this vector |
340 |
– |
* @param s the scalar value |
341 |
– |
* @param v1 the source vector |
342 |
– |
*/ |
343 |
– |
template<typename Real, int Dim> |
344 |
– |
inline Vector<Real, Dim> operator /( double s, const Vector<Real, Dim>& v1 ) { |
345 |
– |
Vector<Real, Dim> result; |
346 |
– |
result.div( v1,s); |
347 |
– |
return result; |
348 |
– |
} |
349 |
– |
|
350 |
– |
/** fuzzy comparson */ |
351 |
– |
template<typename Real, int Dim> |
352 |
– |
inline bool epsilonEqual( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
353 |
– |
|
354 |
– |
} |
355 |
– |
|
356 |
– |
|
357 |
– |
/** |
408 |
|
* Returns the dot product of two Vectors |
409 |
|
* @param v1 first vector |
410 |
|
* @param v2 second vector |
411 |
|
* @return the dot product of v1 and v2 |
412 |
|
*/ |
413 |
< |
template<typename Real, int Dim> |
413 |
> |
template<typename Real, unsigned int Dim> |
414 |
|
inline Real dot( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
415 |
< |
Real tmp; |
416 |
< |
tmp = 0; |
415 |
> |
Real tmp; |
416 |
> |
tmp = 0; |
417 |
|
|
418 |
< |
for (unsigned int i = 0; i < Dim; i++) |
419 |
< |
tmp += v1[i] + v2[i]; |
420 |
< |
|
421 |
< |
return tmp; |
418 |
> |
for (unsigned int i = 0; i < Dim; i++) |
419 |
> |
tmp += v1[i] * v2[i]; |
420 |
> |
|
421 |
> |
return tmp; |
422 |
|
} |
423 |
|
|
424 |
|
/** |
427 |
|
* @param v2 second vector |
428 |
|
* @return the distance between v1 and v2 |
429 |
|
*/ |
430 |
< |
template<typename Real, int Dim> |
430 |
> |
template<typename Real, unsigned int Dim> |
431 |
|
inline Real distance( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
432 |
|
Vector<Real, Dim> tempVector = v1 - v2; |
433 |
|
return tempVector.length(); |
439 |
|
* @param v2 second vector |
440 |
|
* @return the squared distance between v1 and v2 |
441 |
|
*/ |
442 |
< |
template<typename Real, int Dim> |
442 |
> |
template<typename Real, unsigned int Dim> |
443 |
|
inline Real distanceSquare( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
444 |
|
Vector<Real, Dim> tempVector = v1 - v2; |
445 |
|
return tempVector.lengthSquare(); |
448 |
|
/** |
449 |
|
* Write to an output stream |
450 |
|
*/ |
451 |
< |
template<typename Real, int Dim> |
452 |
< |
std::ostream &operator<< ( std::ostream& o, const Vector<Real, Dim>& v1 ) { |
451 |
> |
template<typename Real, unsigned int Dim> |
452 |
> |
std::ostream &operator<< ( std::ostream& o, const Vector<Real, Dim>& v) { |
453 |
> |
|
454 |
> |
o << "[ "; |
455 |
|
|
456 |
+ |
for (unsigned int i = 0 ; i< Dim; i++) { |
457 |
+ |
o << v[i]; |
458 |
+ |
|
459 |
+ |
if (i != Dim -1) { |
460 |
+ |
o<< ", "; |
461 |
+ |
} |
462 |
+ |
} |
463 |
+ |
|
464 |
+ |
o << " ]"; |
465 |
|
return o; |
466 |
|
} |
467 |
|
|