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root/group/branches/new_design/OOPSE-3.0/src/primitives/RigidBody.hpp
Revision: 1695
Committed: Mon Nov 1 22:52:57 2004 UTC (19 years, 8 months ago) by tim
File size: 7003 byte(s)
Log Message:
Molecule, Atom, DirectionalAtom, RigidBody and StuntDouble classes get compiled

File Contents

# Content
1 /*
2 * Copyright (C) 2000-2004 Object Oriented Parallel Simulation Engine (OOPSE) project
3 *
4 * Contact: oopse@oopse.org
5 *
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public License
8 * as published by the Free Software Foundation; either version 2.1
9 * of the License, or (at your option) any later version.
10 * All we ask is that proper credit is given for our work, which includes
11 * - but is not limited to - adding the above copyright notice to the beginning
12 * of your source code files, and to any copyright notice that you may distribute
13 * with programs based on this work.
14 *
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU Lesser General Public License for more details.
19 *
20 * You should have received a copy of the GNU Lesser General Public License
21 * along with this program; if not, write to the Free Software
22 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 *
24 */
25
26 /**
27 * @file RigidBody.hpp
28 * @author tlin
29 * @date 10/23/2004
30 * @version 1.0
31 */
32
33 #ifndef PRIMITIVES_RIGIDBODY_HPP
34 #define PRIMITIVES_RIGIDBODY_HPP
35
36 #include <vector>
37
38 #include "primitives/StuntDouble.hpp"
39 #include "primitives/DirectionalAtom.hpp"
40 namespace oopse{
41 class RigidBody : public StuntDouble {
42 public:
43 RigidBody();
44
45 /**
46 * Sets the previous rotation matrix of this stuntdouble
47 * @param a new rotation matrix
48 */
49 virtual void setPrevA(const RotMat3x3d& a);
50
51 /**
52 * Sets the current rotation matrix of this stuntdouble
53 * @param a new rotation matrix
54 */
55 virtual void setA(const RotMat3x3d& a);
56 /**
57 * Sets the rotation matrix of this stuntdouble in specified snapshot
58 * @param a rotation matrix to be set
59 * @param snapshotNo
60 * @see #getA
61 */
62 virtual void setA(const RotMat3x3d& a, int snapshotNo);
63
64 /**
65 * Returns the inertia tensor of this stuntdouble
66 * @return the inertia tensor of this stuntdouble
67 */
68 virtual Mat3x3d getI();
69
70
71 /** Sets the internal unit frame of this stuntdouble by three euler angles */
72 void setUnitFrameFromEuler(double phi, double theta, double psi);
73
74 /**
75 * Returns the gradient of this stuntdouble
76 * @return the inertia tensor of this stuntdouble
77 * @see #setI
78 */
79 virtual std::vector<double> getGrad();
80
81 virtual void accept(BaseVisitor* v);
82
83 void addAtom(Atom* atom);
84
85 /** calculate the reference coordinates */
86 void calcRefCoords();
87
88 /** Convert Atomic forces and torques to total forces and torques */
89 void calcForcesAndTorques();
90
91 /** update the positions of atoms belong to this rigidbody */
92 void updateAtoms();
93
94 Atom* beginAtom(std::vector<Atom*>::iterator& i);
95
96 Atom* nextAtom(std::vector<Atom*>::iterator& i);
97
98 std::vector<Atom*>::iterator getBeginAtomIter() {
99 return atoms_.begin();
100 }
101
102 std::vector<Atom*>::iterator getEndAtomIter() {
103 return atoms_.end();
104 }
105
106 /**
107 * Returns the atoms of this rigid body
108 * @return the atoms of this rigid body in a vector
109 * @deprecate
110 */
111 std::vector<Atom*> getAtoms() {
112 return atoms_;
113 }
114
115 /**
116 * Returns the number of atoms in this rigid body
117 * @return the number of atoms in this rigid body
118 */
119 int getNumAtoms() {
120 return atoms_.size();
121 }
122
123 /**
124 * Return the position of atom which belongs to this rigid body.
125 * @return true if index is valid otherwise return false
126 * @param pos the position of atom which will be set on return if index is valid
127 * @param index the index of the atom in rigid body's private data member atoms_
128 */
129 bool getAtomPos(Vector3d& pos, unsigned int index);
130
131 /**
132 * Return the position of atom which belongs to this rigid body.
133 * @return true if atom belongs to this rigid body,otherwise return false
134 * @param pos position of atom which will be set on return if atom belongs to this rigid body
135 * @param atom the pointer to an atom
136 */
137 bool getAtomPos(Vector3d& pos, Atom* atom);
138
139 /**
140 * Return the velocity of atom which belongs to this rigid body.
141 * @return true if index is valid otherwise return false
142 * @param vel the velocity of atom which will be set on return if index is valid
143 * @param index the index of the atom in rigid body's private data member atoms_
144 */
145 bool getAtomVel(Vector3d& vel, unsigned int index);
146
147 /**
148 * Return the velocity of atom which belongs to this rigid body.
149 * @return true if atom belongs to this rigid body,otherwise return false
150 * @param vel velocity of atom which will be set on return if atom belongs to this rigid body
151 * @param atom the pointer to an atom
152 */
153 bool getAtomVel(Vector3d& vel, Atom*);
154
155 /**
156 * Return the reference coordinate of atom which belongs to this rigid body.
157 * @return true if index is valid otherwise return false
158 * @param coor the reference coordinate of atom which will be set on return if index is valid
159 * @param index the index of the atom in rigid body's private data member atoms_
160 */
161 bool getAtomRefCoor(Vector3d& coor, unsigned int index);
162
163 /**
164 * Return the velocity of atom which belongs to this rigid body.
165 * @return true if atom belongs to this rigid body,otherwise return false
166 * @param coor velocity of atom which will be set on return if atom belongs to this rigid body
167 * @param atom the pointer to an atom
168 */
169 bool getAtomRefCoor(Vector3d& coor, Atom* atom);
170
171 private:
172
173 Mat3x3d inertiaTensor_;
174 RotMat3x3d sU_; /**< body fixed standard unit vector */
175
176 std::vector<Atom*> atoms_;
177 std::vector<Vector3d> refCoords_;
178 };
179
180 }//namepace oopse
181
182 #endif //PRIMITIVES_RIGIDBODY_HPP
183