ViewVC Help
View File | Revision Log | Show Annotations | View Changeset | Root Listing
root/group/branches/new_design/OOPSE-3.0/src/primitives/RigidBody.hpp
Revision: 1823
Committed: Thu Dec 2 02:23:45 2004 UTC (19 years, 7 months ago) by tim
File size: 7013 byte(s)
Log Message:
begin to fix linking problem

File Contents

# Content
1 /*
2 * Copyright (C) 2000-2004 Object Oriented Parallel Simulation Engine (OOPSE) project
3 *
4 * Contact: oopse@oopse.org
5 *
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public License
8 * as published by the Free Software Foundation; either version 2.1
9 * of the License, or (at your option) any later version.
10 * All we ask is that proper credit is given for our work, which includes
11 * - but is not limited to - adding the above copyright notice to the beginning
12 * of your source code files, and to any copyright notice that you may distribute
13 * with programs based on this work.
14 *
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU Lesser General Public License for more details.
19 *
20 * You should have received a copy of the GNU Lesser General Public License
21 * along with this program; if not, write to the Free Software
22 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 *
24 */
25
26 /**
27 * @file RigidBody.hpp
28 * @author tlin
29 * @date 10/23/2004
30 * @version 1.0
31 */
32
33 #ifndef PRIMITIVES_RIGIDBODY_HPP
34 #define PRIMITIVES_RIGIDBODY_HPP
35
36 #include <vector>
37
38 #include "primitives/StuntDouble.hpp"
39 #include "primitives/DirectionalAtom.hpp"
40 #include "types/AtomStamp.hpp"
41 namespace oopse{
42 class RigidBody : public StuntDouble {
43 public:
44 RigidBody();
45
46 virtual std::string getType() { return name_;}
47
48 /** Sets the name of this stuntdouble*/
49 virtual void setType(const std::string& name) { name_ = name;}
50
51
52 /**
53 * Sets the previous rotation matrix of this stuntdouble
54 * @param a new rotation matrix
55 */
56 virtual void setPrevA(const RotMat3x3d& a);
57
58 /**
59 * Sets the current rotation matrix of this stuntdouble
60 * @param a new rotation matrix
61 * @note setA will not change the position and rotation matrix of Directional atoms belong to
62 * this rigidbody. If you want to do that, use #updateAtoms
63 */
64 virtual void setA(const RotMat3x3d& a);
65 /**
66 * Sets the rotation matrix of this stuntdouble in specified snapshot
67 * @param a rotation matrix to be set
68 * @param snapshotNo
69 * @see #getA
70 */
71 virtual void setA(const RotMat3x3d& a, int snapshotNo);
72
73 /**
74 * Returns the inertia tensor of this stuntdouble
75 * @return the inertia tensor of this stuntdouble
76 */
77 virtual Mat3x3d getI();
78
79
80 /** Sets the internal unit frame of this stuntdouble by three euler angles */
81 void setElectroFrameFromEuler(double phi, double theta, double psi);
82
83 /**
84 * Returns the gradient of this stuntdouble
85 * @return the inertia tensor of this stuntdouble
86 * @see #setI
87 */
88 virtual std::vector<double> getGrad();
89
90 virtual void accept(BaseVisitor* v);
91
92 void addAtom(Atom* at, AtomStamp* ats);
93
94 /** calculate the reference coordinates */
95 void calcRefCoords();
96
97 /** Convert Atomic forces and torques to total forces and torques */
98 void calcForcesAndTorques();
99
100 /** update the positions of atoms belong to this rigidbody */
101 void updateAtoms();
102
103 Atom* beginAtom(std::vector<Atom*>::iterator& i);
104
105 Atom* nextAtom(std::vector<Atom*>::iterator& i);
106
107 std::vector<Atom*>::iterator getBeginAtomIter() {
108 return atoms_.begin();
109 }
110
111 std::vector<Atom*>::iterator getEndAtomIter() {
112 return atoms_.end();
113 }
114
115 /**
116 * Returns the atoms of this rigid body
117 * @return the atoms of this rigid body in a vector
118 * @deprecate
119 */
120 std::vector<Atom*> getAtoms() {
121 return atoms_;
122 }
123
124 /**
125 * Returns the number of atoms in this rigid body
126 * @return the number of atoms in this rigid body
127 */
128 int getNumAtoms() {
129 return atoms_.size();
130 }
131
132 /**
133 * Return the position of atom which belongs to this rigid body.
134 * @return true if index is valid otherwise return false
135 * @param pos the position of atom which will be set on return if index is valid
136 * @param index the index of the atom in rigid body's private data member atoms_
137 */
138 bool getAtomPos(Vector3d& pos, unsigned int index);
139
140 /**
141 * Return the position of atom which belongs to this rigid body.
142 * @return true if atom belongs to this rigid body,otherwise return false
143 * @param pos position of atom which will be set on return if atom belongs to this rigid body
144 * @param atom the pointer to an atom
145 */
146 bool getAtomPos(Vector3d& pos, Atom* atom);
147
148 /**
149 * Return the velocity of atom which belongs to this rigid body.
150 * @return true if index is valid otherwise return false
151 * @param vel the velocity of atom which will be set on return if index is valid
152 * @param index the index of the atom in rigid body's private data member atoms_
153 */
154 bool getAtomVel(Vector3d& vel, unsigned int index);
155
156 /**
157 * Return the velocity of atom which belongs to this rigid body.
158 * @return true if atom belongs to this rigid body,otherwise return false
159 * @param vel velocity of atom which will be set on return if atom belongs to this rigid body
160 * @param atom the pointer to an atom
161 */
162 bool getAtomVel(Vector3d& vel, Atom*);
163
164 /**
165 * Return the reference coordinate of atom which belongs to this rigid body.
166 * @return true if index is valid otherwise return false
167 * @param coor the reference coordinate of atom which will be set on return if index is valid
168 * @param index the index of the atom in rigid body's private data member atoms_
169 */
170 bool getAtomRefCoor(Vector3d& coor, unsigned int index);
171
172 /**
173 * Return the velocity of atom which belongs to this rigid body.
174 * @return true if atom belongs to this rigid body,otherwise return false
175 * @param coor velocity of atom which will be set on return if atom belongs to this rigid body
176 * @param atom the pointer to an atom
177 */
178 bool getAtomRefCoor(Vector3d& coor, Atom* atom);
179
180 private:
181 std::string name_;
182 Mat3x3d inertiaTensor_;
183 RotMat3x3d sU_; /**< body fixed standard unit vector */
184
185 std::vector<Atom*> atoms_;
186 std::vector<Vector3d> refCoords_;
187 std::vector<RotMat3x3d> refOrients_;
188 };
189
190 }//namepace oopse
191
192 #endif //PRIMITIVES_RIGIDBODY_HPP
193