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root/group/branches/new_design/OOPSE-3.0/src/primitives/Torsion.cpp
Revision: 1782
Committed: Wed Nov 24 20:55:03 2004 UTC (19 years, 9 months ago) by tim
File size: 3209 byte(s)
Log Message:
types and primitives get built

File Contents

# User Rev Content
1 tim 1746 #include "primitives/Torsion.hpp"
2    
3     namespace oopse {
4    
5     Torsion::Torsion(Atom *atom1, Atom *atom2, Atom *atom3, Atom *atom4,
6     TorsionType *tt) :
7     atom1_(atom1),
8     atom2_(atom2),
9     atom3_(atom3),
10     atom4_(atom4) { }
11    
12     void Torsion::calcForce() {
13     Vector3d pos1 = atom1_->getPos();
14     Vector3d pos2 = atom2_->getPos();
15     Vector3d pos3 = atom3_->getPos();
16     Vector3d pos4 = atom4_->getPos();
17    
18     Vector3d r12 = pos1 - pos2;
19     Vector3d r23 = pos2 - pos3;
20     Vector3d r34 = pos3 - pos4;
21    
22     // Calculate the cross products and distances
23     Vector3d A = cross(r12, r23);
24     double rA = A.length();
25     Vector3d B = cross(r23, r34);
26     double rB = B.length();
27     Vector3d C = cross(r23, A);
28     double rC = C.length();
29    
30     A.normalize();
31     B.normalize();
32     C.normalize();
33    
34     // Calculate the sin and cos
35     double cos_phi = dot(A, B) ;
36     double sin_phi = dot(C, B);
37    
38     double dVdPhi;
39 tim 1782 torsionType_->calcForce(cos_phi, sin_phi, potential_, dVdPhi);
40 tim 1746
41     Vector3d f1;
42     Vector3d f2;
43     Vector3d f3;
44    
45     // Next, we want to calculate the forces. In order
46     // to do that, we first need to figure out whether the
47     // sin or cos form will be more stable. For this,
48     // just look at the value of phi
49     if (fabs(sin_phi) > 0.1) {
50     // use the sin version to avoid 1/cos terms
51    
52     Vector3d dcosdA = (cos_phi * A - B) /rA;
53     Vector3d dcosdB = (cos_phi * B - A) /rB;
54    
55     double dVdcosPhi = dVdPhi / sin_phi;
56    
57     f1 = dVdcosPhi * cross(r23, dcosdA);
58     f2 = dVdcosPhi * ( cross(r34, dcosdB) - cross(r12, dcosdA));
59     f3 = dVdcosPhi * cross(r23, dcosdB);
60    
61     } else {
62     // This angle is closer to 0 or 180 than it is to
63     // 90, so use the cos version to avoid 1/sin terms
64    
65     double dVdsinPhi = -dVdPhi /cos_phi;
66     Vector3d dsindB = (sin_phi * B - C) /rB;
67     Vector3d dsindC = (sin_phi * C - B) /rC;
68    
69 tim 1782 f1.x() = dVdsinPhi*((r23.y()*r23.y() + r23.z()*r23.z())*dsindC.x() - r23.x()*r23.y()*dsindC.y() - r23.x()*r23.z()*dsindC.z());
70 tim 1746
71 tim 1782 f1.y() = dVdsinPhi*((r23.z()*r23.z() + r23.x()*r23.x())*dsindC.y() - r23.y()*r23.z()*dsindC.z() - r23.y()*r23.x()*dsindC.x());
72 tim 1746
73 tim 1782 f1.z() = dVdsinPhi*((r23.x()*r23.x() + r23.y()*r23.y())*dsindC.z() - r23.z()*r23.x()*dsindC.x() - r23.z()*r23.y()*dsindC.y());
74 tim 1746
75 tim 1782 f2.x() = dVdsinPhi*(-(r23.y()*r12.y() + r23.z()*r12.z())*dsindC.x() + (2.0*r23.x()*r12.y() - r12.x()*r23.y())*dsindC.y()
76     + (2.0*r23.x()*r12.z() - r12.x()*r23.z())*dsindC.z() + dsindB.z()*r34.y() - dsindB.y()*r34.z());
77 tim 1746
78 tim 1782 f2.y() = dVdsinPhi*(-(r23.z()*r12.z() + r23.x()*r12.x())*dsindC.y() + (2.0*r23.y()*r12.z() - r12.y()*r23.z())*dsindC.z()
79     + (2.0*r23.y()*r12.x() - r12.y()*r23.x())*dsindC.x() + dsindB.x()*r34.z() - dsindB.z()*r34.x());
80 tim 1746
81 tim 1782 f2.z() = dVdsinPhi*(-(r23.x()*r12.x() + r23.y()*r12.y())*dsindC.z() + (2.0*r23.z()*r12.x() - r12.z()*r23.x())*dsindC.x()
82     +(2.0*r23.z()*r12.y() - r12.z()*r23.y())*dsindC.y() + dsindB.y()*r34.x() - dsindB.x()*r34.y());
83 tim 1746
84     f3 = dVdsinPhi * cross(dsindB, r23);
85    
86     }
87    
88     atom1_->addFrc(f1);
89     atom2_->addFrc(f2 - f1);
90     atom3_->addFrc(f3 - f2);
91     atom4_->addFrc(-f3);
92     }
93    
94     }