# | Line 3 | Line 3 | double dotProduct(vector<double>& v1, vector<double>& | |
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3 | #include <vector> | |
4 | #include <math.h> | |
5 | ||
6 | – | double dotProduct(vector<double>& v1, vector<double>& v2); |
7 | – | double norm2(vector<double>& x); |
8 | – | |
6 | inline double roundMe( double x ){ | |
7 | return ( x >= 0 ) ? floor( x + 0.5 ) : ceil( x - 0.5 ); | |
8 | } |
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