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#include "UseTheForce/ForceFieldFactory.hpp" |
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#include "UseTheForce/ForceFieldCreator.hpp" |
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namespace oopse { |
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//initialize instance of ForceFieldFactory |
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ForceFieldFactory* ForceFieldFactory::instance_ = NULL; |
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bool ForceFieldFactory::registerForceField(const std::string& id, ForceFieldCreatorType creator) { |
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bool ForceFieldFactory::registerForceField(ForceFieldCreator* creator) { |
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//std::cout << "register " << creator->getIdent() << std::endl; |
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return creatorMap_.insert( |
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CreatorMapType::value_type(id, creator)).second; |
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CreatorMapType::value_type(creator->getIdent(), creator)).second; |
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} |
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bool ForceFieldFactory::unregisterForceField(const std::string& id) { |
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CreatorMapType::iterator i = creatorMap_.find(id); |
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if (i != creatorMap_.end()) { |
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//invoke functor to create object |
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return (i->second)(); |
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return (i->second)->create(); |
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} else { |
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return NULL; |
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} |